<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: Make Mesh from nCloth / Physics Simulation in Maya Dynamics Forum</title>
    <link>https://forums.autodesk.com/t5/maya-dynamics-forum/make-mesh-from-ncloth-physics-simulation/m-p/5937210#M7098</link>
    <description>&lt;P&gt;Just look under the Unity docs.&lt;/P&gt;</description>
    <pubDate>Sat, 05 Dec 2015 02:34:39 GMT</pubDate>
    <dc:creator>damaggio</dc:creator>
    <dc:date>2015-12-05T02:34:39Z</dc:date>
    <item>
      <title>Make mesh from nCloth / physics simulation?</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/make-mesh-from-ncloth-physics-simulation/m-p/5918798#M7093</link>
      <description>&lt;P&gt;I want to run a simluation on a piece of rope (a helix) and let it fall to the ground, creating a nice rope-on-ground mesh. I stop the simulation at the point at which I would like to make a mesh, but I cannot figure out how to create a mesh at this point. I want to export it to fbx for use in Unity. Please help me!&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 05 Dec 2015 02:30:34 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/make-mesh-from-ncloth-physics-simulation/m-p/5918798#M7093</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-12-05T02:30:34Z</dc:date>
    </item>
    <item>
      <title>Re: Make Mesh from nCloth / Physics Simulation</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/make-mesh-from-ncloth-physics-simulation/m-p/5919375#M7094</link>
      <description>&lt;P&gt;Just make a copy..shift "D"...and drag it out of the ncloth simulation.&lt;/P&gt;</description>
      <pubDate>Sun, 22 Nov 2015 04:20:51 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/make-mesh-from-ncloth-physics-simulation/m-p/5919375#M7094</guid>
      <dc:creator>damaggio</dc:creator>
      <dc:date>2015-11-22T04:20:51Z</dc:date>
    </item>
    <item>
      <title>Re: Make Mesh from nCloth / Physics Simulation</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/make-mesh-from-ncloth-physics-simulation/m-p/5919380#M7095</link>
      <description>&lt;P&gt;I was able to figure it out. First I had to stop the simulation. Delete history, freeze the transform, then delete the rigid bodies and such and then export as fbx. Right now I'm trying to make a nParticle simulation, and save it as an animation for use in video games. Do you know how to do that?&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 22 Nov 2015 04:37:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/make-mesh-from-ncloth-physics-simulation/m-p/5919380#M7095</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-11-22T04:37:15Z</dc:date>
    </item>
    <item>
      <title>Re: Make Mesh from nCloth / Physics Simulation</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/make-mesh-from-ncloth-physics-simulation/m-p/5919394#M7096</link>
      <description>&lt;P&gt;The way I told you is better because you can still save your simulation file and extract new meshes from various stages of the simulation.....about the particles I don't Ben, have you looked in the game engine, most have their own set of effects you can use.&lt;/P&gt;</description>
      <pubDate>Sun, 22 Nov 2015 05:50:03 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/make-mesh-from-ncloth-physics-simulation/m-p/5919394#M7096</guid>
      <dc:creator>damaggio</dc:creator>
      <dc:date>2015-11-22T05:50:03Z</dc:date>
    </item>
    <item>
      <title>Re: Make Mesh from nCloth / Physics Simulation</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/make-mesh-from-ncloth-physics-simulation/m-p/5919402#M7097</link>
      <description>&lt;P&gt;I'm sure Unity game engine would have some sort of physics simulation of water. I just wanted to try to simulate it in maya and give it to them as an animation.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 22 Nov 2015 06:13:44 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/make-mesh-from-ncloth-physics-simulation/m-p/5919402#M7097</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-11-22T06:13:44Z</dc:date>
    </item>
    <item>
      <title>Re: Make Mesh from nCloth / Physics Simulation</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/make-mesh-from-ncloth-physics-simulation/m-p/5937210#M7098</link>
      <description>&lt;P&gt;Just look under the Unity docs.&lt;/P&gt;</description>
      <pubDate>Sat, 05 Dec 2015 02:34:39 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/make-mesh-from-ncloth-physics-simulation/m-p/5937210#M7098</guid>
      <dc:creator>damaggio</dc:creator>
      <dc:date>2015-12-05T02:34:39Z</dc:date>
    </item>
  </channel>
</rss>

