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    <title>topic Re: Emit Softbody object -growing  from nothing into an object - Not Working in in Maya Dynamics Forum</title>
    <link>https://forums.autodesk.com/t5/maya-dynamics-forum/emit-softbody-object-growing-from-nothing-into-an-object-not/m-p/7626253#M4211</link>
    <description>&lt;P&gt;Hi,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;for the particle object you can turn off the attribute "Enforce Count From History" &lt;U&gt;which you will only find in the ChannelBox.&lt;/U&gt;&lt;/P&gt;
&lt;P&gt;If this is on the particle object takes care that there is a particle for each vertex on the soft body.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="grafik.png" style="width: 258px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/439438iC2D68B9DDE89835D/image-size/large?v=v2&amp;amp;px=999" role="button" title="grafik.png" alt="grafik.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
    <pubDate>Fri, 15 Dec 2017 09:23:10 GMT</pubDate>
    <dc:creator>Roland.Reyer</dc:creator>
    <dc:date>2017-12-15T09:23:10Z</dc:date>
    <item>
      <title>Emit Softbody object -growing  from nothing into an object - Not Working in 2016</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/emit-softbody-object-growing-from-nothing-into-an-object-not/m-p/7622161#M4210</link>
      <description>&lt;P&gt;Hi All,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I was looking into a solution to an issue I was having and remembered way back in the past that you could create a softbody, create a separate emitter, connect the two, kill the particles on the softbody with lifespan = 0, set the initial state, so that there were no live particles at frame 1.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Then change lifespan back to 1 with a very low emission,&amp;nbsp; you could "emit" the softbody as you playback the scene&amp;nbsp; As the particles were born the softbody would would form.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Nope - it just pops back on into the original creation location in 1 frame!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;What have you done Autodesk?&amp;nbsp; That used to be a cool feature - and now you can't grow geometry that way?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Tried both types of particles - they do the same thing - neither of the these files work.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;C&lt;/P&gt;</description>
      <pubDate>Wed, 13 Dec 2017 22:55:45 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/emit-softbody-object-growing-from-nothing-into-an-object-not/m-p/7622161#M4210</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-12-13T22:55:45Z</dc:date>
    </item>
    <item>
      <title>Re: Emit Softbody object -growing  from nothing into an object - Not Working in</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/emit-softbody-object-growing-from-nothing-into-an-object-not/m-p/7626253#M4211</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;for the particle object you can turn off the attribute "Enforce Count From History" &lt;U&gt;which you will only find in the ChannelBox.&lt;/U&gt;&lt;/P&gt;
&lt;P&gt;If this is on the particle object takes care that there is a particle for each vertex on the soft body.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="grafik.png" style="width: 258px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/439438iC2D68B9DDE89835D/image-size/large?v=v2&amp;amp;px=999" role="button" title="grafik.png" alt="grafik.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 15 Dec 2017 09:23:10 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/emit-softbody-object-growing-from-nothing-into-an-object-not/m-p/7626253#M4211</guid>
      <dc:creator>Roland.Reyer</dc:creator>
      <dc:date>2017-12-15T09:23:10Z</dc:date>
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