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    <title>topic Bouncing balls, emitter in Maya Dynamics Forum</title>
    <link>https://forums.autodesk.com/t5/maya-dynamics-forum/bouncing-balls-emitter/m-p/7812741#M3799</link>
    <description>&lt;P&gt;Hello everyone,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;How can one emit balls of different colors, colliding and bouncing from the floor/ other objects? I can't make balls collide with each other and it seems to be emitting one object only.:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Capture.PNG" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/468432i4DC52D663FEE861C/image-size/large?v=v2&amp;amp;px=999" role="button" title="Capture.PNG" alt="Capture.PNG" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;Any help appreciated!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Tue, 27 Feb 2018 15:35:33 GMT</pubDate>
    <dc:creator>reniferziolo</dc:creator>
    <dc:date>2018-02-27T15:35:33Z</dc:date>
    <item>
      <title>Bouncing balls, emitter</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/bouncing-balls-emitter/m-p/7812741#M3799</link>
      <description>&lt;P&gt;Hello everyone,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;How can one emit balls of different colors, colliding and bouncing from the floor/ other objects? I can't make balls collide with each other and it seems to be emitting one object only.:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Capture.PNG" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/468432i4DC52D663FEE861C/image-size/large?v=v2&amp;amp;px=999" role="button" title="Capture.PNG" alt="Capture.PNG" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;Any help appreciated!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 27 Feb 2018 15:35:33 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/bouncing-balls-emitter/m-p/7812741#M3799</guid>
      <dc:creator>reniferziolo</dc:creator>
      <dc:date>2018-02-27T15:35:33Z</dc:date>
    </item>
    <item>
      <title>Re: Bouncing balls, emitter</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/bouncing-balls-emitter/m-p/7823418#M3800</link>
      <description>&lt;P&gt;Hi There,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;To clarify, you have multiple emitters? emitting different particles?&amp;nbsp; Or one emitter with multiple particle systems?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;What do you want to have happen with the color?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Each particle can be given a rgbPP - for your color.&amp;nbsp; Each particle object can be assigned 1 color.&lt;/P&gt;&lt;P&gt;make a creation expression rgbPP = rand(1);&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;To get particles to interact with each other you use a radial field.&amp;nbsp;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;1 particle object - you create 1 radial field and make the particle object a "source"&lt;/P&gt;&lt;P&gt;Select the field, select the particle system -&amp;gt; FX menu &amp;gt; Fields/Solvers &amp;gt; Use Selected Field as Source (1/3 way downish menu)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;2 or more particle objects, you need to turn each particle system into a source field - for 2 you need 2 radial fields, for 3 particle systems, you need 3 radial fields...&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;In the dynamic connection editor, you link the all radial field to all the particle systems.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The settings on the radial field - Use Radius - i.e. Max Distance - set to the radius of the particle.&amp;nbsp;&lt;/P&gt;&lt;P&gt;Attenuation = 0&lt;/P&gt;&lt;P&gt;apply per vertex = On&lt;/P&gt;&lt;P&gt;Adjust Magnitude to make them look like they are colliding.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Make floor/boxes/walls rigid bodies by nCloth &amp;gt; create passive collider...&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Have fun.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;C&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 02 Mar 2018 19:12:10 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/bouncing-balls-emitter/m-p/7823418#M3800</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-03-02T19:12:10Z</dc:date>
    </item>
    <item>
      <title>Re: Bouncing balls, emitter</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/bouncing-balls-emitter/m-p/7823491#M3801</link>
      <description>&lt;P&gt;Hello, What I wanted to do is have a bunch of balls slide down&amp;nbsp;a&amp;nbsp; pipe into a container. The best results I got with active rigid bodies but it's very slow in a viewport, So I was looking for a solution with a particles. I didn't seem to get a realistic results using the radial field but more less I was trying to do it the way you have described &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt; thanks&lt;/P&gt;</description>
      <pubDate>Fri, 02 Mar 2018 19:39:32 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/bouncing-balls-emitter/m-p/7823491#M3801</guid>
      <dc:creator>reniferziolo</dc:creator>
      <dc:date>2018-03-02T19:39:32Z</dc:date>
    </item>
    <item>
      <title>Re: Bouncing balls, emitter</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/bouncing-balls-emitter/m-p/7823492#M3802</link>
      <description>&lt;P&gt;Oh and I tried to instance multiple object per 1 emitter, found a scrip for that.&lt;/P&gt;</description>
      <pubDate>Fri, 02 Mar 2018 19:40:16 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/bouncing-balls-emitter/m-p/7823492#M3802</guid>
      <dc:creator>reniferziolo</dc:creator>
      <dc:date>2018-03-02T19:40:16Z</dc:date>
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