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    <title>topic Re: Suggestions for simple fur in Maya Dynamics Forum</title>
    <link>https://forums.autodesk.com/t5/maya-dynamics-forum/suggestions-for-simple-fur/m-p/7839619#M3776</link>
    <description>&lt;P&gt;I am getting better results with different settings and lighting. I can see how this would look good for human hair and other objects that are far from the camera. &amp;nbsp;So far though, it appears that for closeups like insects, XGen is not suitable because of the way it uses 'cards' or 'billboards' that turn with the camera view instead of meshes. Maybe there is a way to use your own mesh, I will keep digging and see if I find something. Thanks for your help. -Derryl&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Grass1.png" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/472911iBBB30CF7C3D16729/image-size/large?v=v2&amp;amp;px=999" role="button" title="Grass1.png" alt="Grass1.png" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="grass2.png" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/472910i5C307C629A21223F/image-size/large?v=v2&amp;amp;px=999" role="button" title="grass2.png" alt="grass2.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
    <pubDate>Thu, 08 Mar 2018 22:13:57 GMT</pubDate>
    <dc:creator>Parmenides</dc:creator>
    <dc:date>2018-03-08T22:13:57Z</dc:date>
    <item>
      <title>Suggestions for simple fur</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/suggestions-for-simple-fur/m-p/7825021#M3770</link>
      <description>&lt;P&gt;Looking for a simpler solution for creating fur. Using other programs it has been pretty straightforward. In Maya I have yet to find a decent tutorial video that shows specifically how to do it. Xgen is difficult to figure out with the necessary scripts and Ptex conversions needed. I have tried Daryl Obert's &lt;A href="https://www.youtube.com/watch?v=u7ijzPEtIyY&amp;amp;t=954s" target="_blank"&gt;video&lt;/A&gt; but it is 4 years old and things have changed since then (as many in the comments have noticed) and the workflow breaks down. &amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I am open to other hair/solutions but&amp;nbsp;Ornatrix doesn't work with Mental Ray, Yeti isn't available in the US and Shave and a Haircut costs more than Maya. Any up to date tutorials or alternate suggestions fur would be appreciated. Thanks.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 03 Mar 2018 21:36:47 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/suggestions-for-simple-fur/m-p/7825021#M3770</guid>
      <dc:creator>Parmenides</dc:creator>
      <dc:date>2018-03-03T21:36:47Z</dc:date>
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    <item>
      <title>Re: Suggestions for simple fur</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/suggestions-for-simple-fur/m-p/7825024#M3771</link>
      <description>&lt;P&gt;Is it right to assume you tried interactive grooming? It's pretty straight forward and easy to use- combining masking and some handy work&lt;/P&gt;</description>
      <pubDate>Sat, 03 Mar 2018 21:43:00 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/suggestions-for-simple-fur/m-p/7825024#M3771</guid>
      <dc:creator>reniferziolo</dc:creator>
      <dc:date>2018-03-03T21:43:00Z</dc:date>
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    <item>
      <title>Re: Suggestions for simple fur</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/suggestions-for-simple-fur/m-p/7825032#M3772</link>
      <description>&lt;P&gt;Yes, thanks I have tried the interactive grooming. That is straightforward. Say you have a model of an animal that has been UV'd and textured. The issues arise when trying to render the hair as the same color as the texture. I have spent days on this. Apparently Xgen uses Ptex but it isn't clear how you are supposed to convert to that. People mention ZBrush or Mudbox but not HOW.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 03 Mar 2018 21:48:48 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/suggestions-for-simple-fur/m-p/7825032#M3772</guid>
      <dc:creator>Parmenides</dc:creator>
      <dc:date>2018-03-03T21:48:48Z</dc:date>
    </item>
    <item>
      <title>Re: Suggestions for simple fur</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/suggestions-for-simple-fur/m-p/7825231#M3773</link>
      <description>How about this?&lt;BR /&gt;&lt;A href="https://youtu.be/EPyrEBmYL8Q" target="_blank"&gt;https://youtu.be/EPyrEBmYL8Q&lt;/A&gt;&lt;BR /&gt;</description>
      <pubDate>Sun, 04 Mar 2018 03:07:43 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/suggestions-for-simple-fur/m-p/7825231#M3773</guid>
      <dc:creator>reniferziolo</dc:creator>
      <dc:date>2018-03-04T03:07:43Z</dc:date>
    </item>
    <item>
      <title>Re: Suggestions for simple fur</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/suggestions-for-simple-fur/m-p/7837115#M3774</link>
      <description>&lt;P&gt;Thanks for the video link Renifer, I have gone through that video many times and followed every step including the part where you map the ptex file to the UV'd file. Still don't get anything remotely like hair or fur. Perhaps something major has changed since Maya 2016? These on the right were rendered in Mental Ray exactly as described in the video. Just get long planes, it doesn't even seem to recognize the tapering. Also doesn't look round as hair would. This shouldn't be anywhere near this complicated.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="above.png" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/472509iA40EA60743D18B18/image-size/large?v=v2&amp;amp;px=999" role="button" title="above.png" alt="above.png" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="below.png" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/472508i4C9087B4376B4A23/image-size/large?v=v2&amp;amp;px=999" role="button" title="below.png" alt="below.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 08 Mar 2018 07:10:40 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/suggestions-for-simple-fur/m-p/7837115#M3774</guid>
      <dc:creator>Parmenides</dc:creator>
      <dc:date>2018-03-08T07:10:40Z</dc:date>
    </item>
    <item>
      <title>Re: Suggestions for simple fur</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/suggestions-for-simple-fur/m-p/7837747#M3775</link>
      <description>&lt;P&gt;I never got issues like this, but then again I worked with human hair only and rendered them with v-ray and that looked&amp;nbsp; pretty neat. I would suggest commenting on one of the autodesk learning channel youtube video regarding the subject. I did that regarding some bitfrost and rigging issues, they were quick and succesful with helping me. Do you mind posting your file here, I could try on my end too and let you know if find anything.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;p.s&amp;nbsp; Nope , Xgen hair in general is nowhere near easy&lt;/P&gt;</description>
      <pubDate>Thu, 08 Mar 2018 12:12:13 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/suggestions-for-simple-fur/m-p/7837747#M3775</guid>
      <dc:creator>reniferziolo</dc:creator>
      <dc:date>2018-03-08T12:12:13Z</dc:date>
    </item>
    <item>
      <title>Re: Suggestions for simple fur</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/suggestions-for-simple-fur/m-p/7839619#M3776</link>
      <description>&lt;P&gt;I am getting better results with different settings and lighting. I can see how this would look good for human hair and other objects that are far from the camera. &amp;nbsp;So far though, it appears that for closeups like insects, XGen is not suitable because of the way it uses 'cards' or 'billboards' that turn with the camera view instead of meshes. Maybe there is a way to use your own mesh, I will keep digging and see if I find something. Thanks for your help. -Derryl&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Grass1.png" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/472911iBBB30CF7C3D16729/image-size/large?v=v2&amp;amp;px=999" role="button" title="Grass1.png" alt="Grass1.png" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="grass2.png" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/472910i5C307C629A21223F/image-size/large?v=v2&amp;amp;px=999" role="button" title="grass2.png" alt="grass2.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 08 Mar 2018 22:13:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/suggestions-for-simple-fur/m-p/7839619#M3776</guid>
      <dc:creator>Parmenides</dc:creator>
      <dc:date>2018-03-08T22:13:57Z</dc:date>
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