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    <title>topic Re: Are Bifrost Collision With Other Dynamic Objects Possible? in Maya Dynamics Forum</title>
    <link>https://forums.autodesk.com/t5/maya-dynamics-forum/are-bifrost-collision-with-other-dynamic-objects-possible/m-p/12979229#M2891</link>
    <description>&lt;P&gt;Use the Bifrost Graph if you do not want work arounds. The system is more unified in the graph and easier to do stuff and solve.&lt;/P&gt;</description>
    <pubDate>Sat, 24 Aug 2024 21:55:58 GMT</pubDate>
    <dc:creator>sepu6</dc:creator>
    <dc:date>2024-08-24T21:55:58Z</dc:date>
    <item>
      <title>Are Bifrost Collision With Other Dynamic Objects Possible?</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/are-bifrost-collision-with-other-dynamic-objects-possible/m-p/8302241#M2885</link>
      <description>&lt;P&gt;I have a scene where a jet of water sprays through a window into a room with a bunch of objects.&amp;nbsp;I used bifrost to simulate the water jet and having it collide with the objects in the room is straight forward enough but I'm also wanting the objects to get pushed around and float in the liquid as the room starts to fill up.&amp;nbsp;After searching around a little I haven't been able to find a way to do this, is it possible for bifrost to interact with other dynamic objects like ncloths/rigid bodies/particles etc.?&lt;/P&gt;</description>
      <pubDate>Sat, 29 Sep 2018 23:44:53 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/are-bifrost-collision-with-other-dynamic-objects-possible/m-p/8302241#M2885</guid>
      <dc:creator>InNeedOfHelp</dc:creator>
      <dc:date>2018-09-29T23:44:53Z</dc:date>
    </item>
    <item>
      <title>Re: Are Bifrost Collision With Other Dynamic Objects Possible?</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/are-bifrost-collision-with-other-dynamic-objects-possible/m-p/8318766#M2886</link>
      <description>&lt;P&gt;Tricky, tricky, tricky, yeah you can use ncloth with Bifrost. It's probably not physically accurate and using Bifrost this way may give you unexpected results. First all tell how to do it the&amp;nbsp;safe way. I would cache out your Bifrost mesh and import it as an alembic and make that an&amp;nbsp;ncloth. Then, all the colliding objects would be ncloth also (not passive). In the colliding objects set there mass to something realistic. Now this is the problem with that method, it's not interacting with the Bifrost water. So, we need two different simulation (ncloth and Bifrost) to simulate at the same time and interact with each other. Ok, once your Bifrost mesh looks good, select it and make it an ncloth and select all your colliding objects (objects that the water would effect) and make those ncloth. Get that set up for the ncloth objects that they react to bifrost mesh. Once the simulation of the ncloth (not the Bifrost sim) object looks good and move correctly (like a hard object), than copy each object and apply a wrap deformer to each. ie wrap a copy glass object to the ncloth glass object. This is were the Bifrost come in. That wrap deformer will follow the ncloth and that can be a collider for Bifrost. Just select the bifrost liquid and the wrapped object&amp;nbsp; and add a collider.&amp;nbsp; It works, I tested it, and get both simulation working together and there might be a better way. But I hope I helped&lt;/P&gt;&lt;P&gt;TED&lt;/P&gt;</description>
      <pubDate>Mon, 08 Oct 2018 05:57:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/are-bifrost-collision-with-other-dynamic-objects-possible/m-p/8318766#M2886</guid>
      <dc:creator>teddude75</dc:creator>
      <dc:date>2018-10-08T05:57:52Z</dc:date>
    </item>
    <item>
      <title>Re: Are Bifrost Collision With Other Dynamic Objects Possible?</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/are-bifrost-collision-with-other-dynamic-objects-possible/m-p/8402799#M2887</link>
      <description>&lt;P&gt;Hey thanks for the suggestion, I gave it a try and got decent results.&amp;nbsp;Going off what you said I tried a couple other things and came up with a solution that I think looks really convincing. So for anyone else trying to do this the process goes something like this&lt;/P&gt;&lt;P&gt;Setting up the liquid:&lt;/P&gt;&lt;P&gt;*Setup your bifrost sim&lt;/P&gt;&lt;P&gt;*disable bifrost scratch cache and background processing&lt;/P&gt;&lt;P&gt;*convert the bifrost particles to nparticles (I used a plugin from soupdev to do this)&lt;/P&gt;&lt;P&gt;*disable collisions on the particles and enable force field generation&lt;/P&gt;&lt;P&gt;*(optional but for a more accurate sim) create a runtime expression for "pointFieldScalePP" and set it equal to the magnitude of the particles velocity vector&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Setting up the objects you want the liquid to interact with&lt;/P&gt;&lt;P&gt;*duplicate the object&lt;/P&gt;&lt;P&gt;*make the original an ncloth and then wrap deform the duplicate to the ncloth&lt;/P&gt;&lt;P&gt;*make the duplicate a bifrost collider&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Once you have all that set up you'll just need to&amp;nbsp;tweak the the point field magnitude and point field distance attributes in the nparticle shape until you get the results you want.&lt;/P&gt;&lt;P&gt;And if you're trying to sim an object in a pool of bifrost water you'll need to add a gravity field pushing up to act as buoyancy and a drag field to act as water resistance. And you'll want to make sure the area of influence for these fields are restricted to the body of water.&lt;div class="video-embed-center video-embed"&gt;&lt;iframe class="embedly-embed" src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2FWonh8o86rj4%3Ffeature%3Doembed&amp;amp;display_name=YouTube&amp;amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DWonh8o86rj4&amp;amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2FWonh8o86rj4%2Fhqdefault.jpg&amp;amp;type=text%2Fhtml&amp;amp;schema=youtube" width="200" height="113" scrolling="no" title="watterrrrrr3" frameborder="0" allow="autoplay; fullscreen; encrypted-media; picture-in-picture;" allowfullscreen="true"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div class="video-embed-center video-embed"&gt;&lt;iframe class="embedly-embed" src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2FELlZqVIUNTA%3Ffeature%3Doembed&amp;amp;display_name=YouTube&amp;amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DELlZqVIUNTA&amp;amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2FELlZqVIUNTA%2Fhqdefault.jpg&amp;amp;type=text%2Fhtml&amp;amp;schema=youtube" width="200" height="113" scrolling="no" title="watterrrrrr baseScebe" frameborder="0" allow="autoplay; fullscreen; encrypted-media; picture-in-picture;" allowfullscreen="true"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;/P&gt;&lt;P&gt;&lt;div class="video-embed-center video-embed"&gt;&lt;iframe class="embedly-embed" src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2FFvWaVbOtejw%3Ffeature%3Doembed&amp;amp;display_name=YouTube&amp;amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DFvWaVbOtejw&amp;amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2FFvWaVbOtejw%2Fhqdefault.jpg&amp;amp;type=text%2Fhtml&amp;amp;schema=youtube" width="200" height="113" scrolling="no" title="watterrrrrr base" frameborder="0" allow="autoplay; fullscreen; encrypted-media; picture-in-picture;" allowfullscreen="true"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 14 Nov 2018 22:17:11 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/are-bifrost-collision-with-other-dynamic-objects-possible/m-p/8402799#M2887</guid>
      <dc:creator>InNeedOfHelp</dc:creator>
      <dc:date>2018-11-14T22:17:11Z</dc:date>
    </item>
    <item>
      <title>Re: Are Bifrost Collision With Other Dynamic Objects Possible?</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/are-bifrost-collision-with-other-dynamic-objects-possible/m-p/8403148#M2888</link>
      <description>&lt;P&gt;Awesome you got it working. It looks really good.&amp;nbsp;I haven't heard of soup's Bifrost to nparticles.&amp;nbsp; Is it open vbd or another node? I've been trying to do wet maps for Bifrost (not camera projection) and I was able to get it to work with nparticle but not Bifrost. So if I can convert the Bifrost to particle than I might be able to do it. Or even if you have any ideas let me know.&lt;/P&gt;&lt;P&gt;TED&lt;/P&gt;</description>
      <pubDate>Thu, 15 Nov 2018 04:33:45 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/are-bifrost-collision-with-other-dynamic-objects-possible/m-p/8403148#M2888</guid>
      <dc:creator>teddude75</dc:creator>
      <dc:date>2018-11-15T04:33:45Z</dc:date>
    </item>
    <item>
      <title>Re: Are Bifrost Collision With Other Dynamic Objects Possible?</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/are-bifrost-collision-with-other-dynamic-objects-possible/m-p/8403609#M2889</link>
      <description>&lt;P&gt;Thanks, and yeah it's one of the OVDB nodes called bifrosttoarray, or bifrostfiletoarray if you want to used a bif cache. Then you just need&amp;nbsp;to make two connections from that node to your nParticleShape, and those are:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Out Dynamic Array -&amp;gt; Cache Array Data&lt;/P&gt;&lt;P&gt;Out Position -&amp;gt; Positions&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Hope this helps.&lt;/P&gt;</description>
      <pubDate>Thu, 15 Nov 2018 09:46:11 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/are-bifrost-collision-with-other-dynamic-objects-possible/m-p/8403609#M2889</guid>
      <dc:creator>InNeedOfHelp</dc:creator>
      <dc:date>2018-11-15T09:46:11Z</dc:date>
    </item>
    <item>
      <title>Re: Are Bifrost Collision With Other Dynamic Objects Possible?</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/are-bifrost-collision-with-other-dynamic-objects-possible/m-p/12979190#M2890</link>
      <description>&lt;P&gt;I am sick of workarounds in Maya. But thank you for the amazing suggestion.&lt;/P&gt;</description>
      <pubDate>Sat, 24 Aug 2024 18:09:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/are-bifrost-collision-with-other-dynamic-objects-possible/m-p/12979190#M2890</guid>
      <dc:creator>nourdeen</dc:creator>
      <dc:date>2024-08-24T18:09:23Z</dc:date>
    </item>
    <item>
      <title>Re: Are Bifrost Collision With Other Dynamic Objects Possible?</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/are-bifrost-collision-with-other-dynamic-objects-possible/m-p/12979229#M2891</link>
      <description>&lt;P&gt;Use the Bifrost Graph if you do not want work arounds. The system is more unified in the graph and easier to do stuff and solve.&lt;/P&gt;</description>
      <pubDate>Sat, 24 Aug 2024 21:55:58 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/are-bifrost-collision-with-other-dynamic-objects-possible/m-p/12979229#M2891</guid>
      <dc:creator>sepu6</dc:creator>
      <dc:date>2024-08-24T21:55:58Z</dc:date>
    </item>
    <item>
      <title>Re: Are Bifrost Collision With Other Dynamic Objects Possible?</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/are-bifrost-collision-with-other-dynamic-objects-possible/m-p/12979247#M2892</link>
      <description>Do you have a tutorial i can follow?</description>
      <pubDate>Sat, 24 Aug 2024 19:07:11 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/are-bifrost-collision-with-other-dynamic-objects-possible/m-p/12979247#M2892</guid>
      <dc:creator>nourdeen</dc:creator>
      <dc:date>2024-08-24T19:07:11Z</dc:date>
    </item>
    <item>
      <title>Re: Are Bifrost Collision With Other Dynamic Objects Possible?</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/are-bifrost-collision-with-other-dynamic-objects-possible/m-p/12979520#M2893</link>
      <description>&lt;P&gt;on what exactly&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/3550931"&gt;@nourdeen&lt;/a&gt;&amp;nbsp;?&amp;nbsp;&lt;BR /&gt;&lt;BR /&gt;If you check the solvers in Bifrost they all look basically the same. So just interacting between them is a lot easier.&amp;nbsp;&lt;/P&gt;&lt;P&gt;Now obviously depending what you want to do you might have to use different techniques to accomplish the task ahead. &amp;nbsp;MPM can interact with all the different sources since is a multi solver. You can also make particles or aero work with the rest or vice versa.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I would recommend going through the Bifrost Bootcamp if you are new.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Screenshot 2024-08-24 at 18.16.40.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1401746iD9572B8EFC4B9E0C/image-size/medium?v=v2&amp;amp;px=400" role="button" title="Screenshot 2024-08-24 at 18.16.40.png" alt="Screenshot 2024-08-24 at 18.16.40.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt; &lt;/P&gt;</description>
      <pubDate>Sun, 25 Aug 2024 01:21:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/are-bifrost-collision-with-other-dynamic-objects-possible/m-p/12979520#M2893</guid>
      <dc:creator>sepu6</dc:creator>
      <dc:date>2024-08-25T01:21:14Z</dc:date>
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