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    <title>topic Bullet question in Maya Dynamics Forum</title>
    <link>https://forums.autodesk.com/t5/maya-dynamics-forum/bullet-question/m-p/11797036#M276</link>
    <description>&lt;P&gt;Trying to learn Bullet from online tutorials, and I can't seem to find the answer I am looking for. When you set up a simulation using cubes, everything works as you would expect. Hit play and the blocks fall with gravity as expected, but if you take a cube and shatter it with the Shatter Effect Option then make them an active rigid body in bullet, instead of just falling with gravity, they explode apart. I am trying to see if I can use Bullet to make the side of a building collapse downward as if shaken by an earthquake. Any idea of how to make these individual shattered pieces behave this way? Thanks.&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Fri, 03 Mar 2023 20:12:42 GMT</pubDate>
    <dc:creator>mgr0704</dc:creator>
    <dc:date>2023-03-03T20:12:42Z</dc:date>
    <item>
      <title>Bullet question</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/bullet-question/m-p/11797036#M276</link>
      <description>&lt;P&gt;Trying to learn Bullet from online tutorials, and I can't seem to find the answer I am looking for. When you set up a simulation using cubes, everything works as you would expect. Hit play and the blocks fall with gravity as expected, but if you take a cube and shatter it with the Shatter Effect Option then make them an active rigid body in bullet, instead of just falling with gravity, they explode apart. I am trying to see if I can use Bullet to make the side of a building collapse downward as if shaken by an earthquake. Any idea of how to make these individual shattered pieces behave this way? Thanks.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 03 Mar 2023 20:12:42 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/bullet-question/m-p/11797036#M276</guid>
      <dc:creator>mgr0704</dc:creator>
      <dc:date>2023-03-03T20:12:42Z</dc:date>
    </item>
    <item>
      <title>Re: Bullet question</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/bullet-question/m-p/11828398#M277</link>
      <description>&lt;P&gt;Hi!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Sounds like your object is colliding with itself. Which is most likely an inexact collision shape type or a too big collison shape margin. Here is a tutorial that explains it pretty good:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="https://www.youtube.com/watch?v=ewB8xuP4efI" target="_blank"&gt;https://www.youtube.com/watch?v=ewB8xuP4efI&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I hope it helps!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 17 Mar 2023 12:16:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/bullet-question/m-p/11828398#M277</guid>
      <dc:creator>Kahylan</dc:creator>
      <dc:date>2023-03-17T12:16:57Z</dc:date>
    </item>
    <item>
      <title>Re: Bullet question</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/bullet-question/m-p/11831141#M278</link>
      <description>&lt;P&gt;Hi, yes that works, but shattering walls into glass-like shard pieces is not very realistic. So Bullet dynamics will&amp;nbsp; not work if the wall is shattered using edge jagginess?&lt;/P&gt;</description>
      <pubDate>Sat, 18 Mar 2023 18:53:53 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/bullet-question/m-p/11831141#M278</guid>
      <dc:creator>mgr0704</dc:creator>
      <dc:date>2023-03-18T18:53:53Z</dc:date>
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