<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: nCloth and Nparticles in Maya Dynamics Forum</title>
    <link>https://forums.autodesk.com/t5/maya-dynamics-forum/ncloth-and-nparticles/m-p/9874218#M1210</link>
    <description>&lt;P&gt;&lt;SPAN class=""&gt;Hi DyllanCFX, thanks for your reply and answer. I am thinking that may compound animation? The alembic animation would move the leaves but then also the nCloth solver would be animating the leaves as well?&amp;nbsp; I'll give it a try though and see if it works.&amp;nbsp;&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;James B.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Tue, 17 Nov 2020 04:08:28 GMT</pubDate>
    <dc:creator>Brandon_Curless</dc:creator>
    <dc:date>2020-11-17T04:08:28Z</dc:date>
    <item>
      <title>nCloth and Nparticles</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/ncloth-and-nparticles/m-p/9867799#M1208</link>
      <description>&lt;P&gt;Hello, I am trying to create a simulation of falling leaves. I can apply nCloth to a poly plane, adjust the settings,&lt;/P&gt;&lt;P&gt;and get a desired result, but I would like to use a particle system like nParticles to generate the poly plane(leaves).&lt;/P&gt;&lt;P&gt;Whenever I instance an nCloth object in nParticles, Maya crashes so I am thinking this is not possible. Any&amp;nbsp;&lt;/P&gt;&lt;P&gt;workaround getting objects to act like nCloth being generated by nParticles? Thanks for any help&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;James B.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 13 Nov 2020 16:48:59 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/ncloth-and-nparticles/m-p/9867799#M1208</guid>
      <dc:creator>Brandon_Curless</dc:creator>
      <dc:date>2020-11-13T16:48:59Z</dc:date>
    </item>
    <item>
      <title>Re: nCloth and Nparticles</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/ncloth-and-nparticles/m-p/9870036#M1209</link>
      <description>&lt;P&gt;Hi&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/7858298"&gt;@Brandon_Curless&lt;/a&gt;&amp;nbsp;,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Maybe you can try convert those particle leaves into mesh, export as alembic, and then bring back into the scene, and turn them into nCloth?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 15 Nov 2020 01:35:16 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/ncloth-and-nparticles/m-p/9870036#M1209</guid>
      <dc:creator>DyllanCFX</dc:creator>
      <dc:date>2020-11-15T01:35:16Z</dc:date>
    </item>
    <item>
      <title>Re: nCloth and Nparticles</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/ncloth-and-nparticles/m-p/9874218#M1210</link>
      <description>&lt;P&gt;&lt;SPAN class=""&gt;Hi DyllanCFX, thanks for your reply and answer. I am thinking that may compound animation? The alembic animation would move the leaves but then also the nCloth solver would be animating the leaves as well?&amp;nbsp; I'll give it a try though and see if it works.&amp;nbsp;&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;James B.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 17 Nov 2020 04:08:28 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/ncloth-and-nparticles/m-p/9874218#M1210</guid>
      <dc:creator>Brandon_Curless</dc:creator>
      <dc:date>2020-11-17T04:08:28Z</dc:date>
    </item>
    <item>
      <title>Re: nCloth and Nparticles</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/ncloth-and-nparticles/m-p/9875669#M1211</link>
      <description>&lt;P&gt;Hi&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/7858298"&gt;@Brandon_Curless&lt;/a&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;If you use Input Mesh Attract, you can determine whether the leaves following alembic animation, all nCloth sim, or somewhere in between.&amp;nbsp; By default, nCloth will take over alembic animation but leverage the placement on initial frame.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm not exactly sure the context of this situation, but I would think either nParticle (wide shot) or nCloth (close up) should do the trick.&amp;nbsp; Using both may not be necessary.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Here's an article on falling leaves in case you haven't seen it already.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="https://area.autodesk.com/blogs/the-maya-blog/falling_leaves_with_ncloth_and_paint_effects/" target="_blank"&gt;https://area.autodesk.com/blogs/the-maya-blog/falling_leaves_with_ncloth_and_paint_effects/&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 17 Nov 2020 15:59:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/ncloth-and-nparticles/m-p/9875669#M1211</guid>
      <dc:creator>DyllanCFX</dc:creator>
      <dc:date>2020-11-17T15:59:22Z</dc:date>
    </item>
    <item>
      <title>Re: nCloth and Nparticles</title>
      <link>https://forums.autodesk.com/t5/maya-dynamics-forum/ncloth-and-nparticles/m-p/9899845#M1212</link>
      <description>&lt;P&gt;It has taken me awhile to get back to this issue. I am able convert nparticles(I just used spheres) to polygons, export as alembic, import alembic back into scene, create the nCloth, but then the nCloth polygons don't act like nCloth. It creates a nCloth node in the outliner, but polygons do not respond/react to gravity, passive collider, etc. I tried changing the 'input mesh attract' slider on nClothShape node, but nothing changes. Hmm, I'll keep experimenting.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;James B.&lt;/P&gt;</description>
      <pubDate>Fri, 27 Nov 2020 17:13:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-dynamics-forum/ncloth-and-nparticles/m-p/9899845#M1212</guid>
      <dc:creator>Brandon_Curless</dc:creator>
      <dc:date>2020-11-27T17:13:14Z</dc:date>
    </item>
  </channel>
</rss>

