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    <title>topic Re: Maya Bake Deformer Tool - Failed to calculate the weights in Maya Animation and Rigging Forum</title>
    <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-bake-deformer-tool-failed-to-calculate-the-weights/m-p/11925706#M9214</link>
    <description>&lt;P&gt;ok so three years later....&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;the bake deformer tool usually loves simple hierarchy, if you have wings or something like that, unparent the joints, bake the deformer, then re-parent the joints&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;it always happens to me when I'm working with complicated models, hope it helps (three years later &lt;span class="lia-unicode-emoji" title=":face_with_tears_of_joy:"&gt;😂&lt;/span&gt;)&lt;/P&gt;</description>
    <pubDate>Thu, 27 Apr 2023 12:32:37 GMT</pubDate>
    <dc:creator>gotal.darko</dc:creator>
    <dc:date>2023-04-27T12:32:37Z</dc:date>
    <item>
      <title>Maya Bake Deformer Tool - Failed to calculate the weights</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-bake-deformer-tool-failed-to-calculate-the-weights/m-p/9635312#M9209</link>
      <description>&lt;P&gt;I have a character rigged which is going to be used in unreal engine. For smoothing I have applied delta mush on it but when I try to bake it into skin weights for fbx export using bake deformer tool this error shows up - "Error: line 0: Failed to calculate the weights: points (13,14,15,17,18,19...... and so on)". What could be causing this issue?&lt;/P&gt;</description>
      <pubDate>Tue, 14 Jul 2020 19:12:21 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-bake-deformer-tool-failed-to-calculate-the-weights/m-p/9635312#M9209</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-07-14T19:12:21Z</dc:date>
    </item>
    <item>
      <title>Re: Maya Bake Deformer Tool - Failed to calculate the weights</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-bake-deformer-tool-failed-to-calculate-the-weights/m-p/9945044#M9210</link>
      <description>&lt;P&gt;I am running into this also and have tried many things to "fix" it, nothing is helping. So I am bumping this&lt;/P&gt;</description>
      <pubDate>Wed, 16 Dec 2020 22:42:50 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-bake-deformer-tool-failed-to-calculate-the-weights/m-p/9945044#M9210</guid>
      <dc:creator>ShreddinPB</dc:creator>
      <dc:date>2020-12-16T22:42:50Z</dc:date>
    </item>
    <item>
      <title>Re: Maya Bake Deformer Tool - Failed to calculate the weights</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-bake-deformer-tool-failed-to-calculate-the-weights/m-p/10003272#M9211</link>
      <description>&lt;P&gt;I am running into the same issue my whole mesh wont calculate basically. I listed all the total vertices in my mesh. So I guess it is something wrong with my mesh. I am not sure because in this video he does it so easily.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="https://www.youtube.com/watch?v=5i-gxtXj1Ww&amp;amp;t=272s" target="_blank" rel="noopener"&gt;https://www.youtube.com/watch?v=5i-gxtXj1Ww&amp;amp;t=272s&lt;/A&gt;&lt;/P&gt;&lt;P&gt;In the video his rig is only joints and mesh. I am trying to do this with a quadruped rig that has a skin cluster node, relative cluster nodes, blend-shapes, and a pose editor node. Is it because it has all these nodes????&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I also tried going to select all the vertices that weren't calculating which mines was vertex 1-14182. So only one vertex, vertex 14183 worked with Bake Deformer tool. I selected that exact vertex and inverse and it selected the crap ton of other vertices that weren't calculating. So instead I went Edit Mesh- Average Vertices and I kinda got a smooth result. I don't know if this is an appropriate solution.&lt;/P&gt;</description>
      <pubDate>Fri, 15 Jan 2021 05:57:16 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-bake-deformer-tool-failed-to-calculate-the-weights/m-p/10003272#M9211</guid>
      <dc:creator>jeraldjuarez</dc:creator>
      <dc:date>2021-01-15T05:57:16Z</dc:date>
    </item>
    <item>
      <title>Re: Maya Bake Deformer Tool - Failed to calculate the weights</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-bake-deformer-tool-failed-to-calculate-the-weights/m-p/11628641#M9212</link>
      <description>&lt;P&gt;The error might have something to do with your bind pose.&amp;nbsp; I ran into the same error and, in short, to fix, I removed the skin cluster using "Skin&amp;gt;Unbind Skin", then deleted the Delta Mush operation.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I then re-skinned the model and reapplied the Delta Mush, and re-ran the Bake Deformer Tool.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;It worked perfectly.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Hope this helps!&lt;/P&gt;</description>
      <pubDate>Mon, 19 Dec 2022 01:43:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-bake-deformer-tool-failed-to-calculate-the-weights/m-p/11628641#M9212</guid>
      <dc:creator>deleon8t4</dc:creator>
      <dc:date>2022-12-19T01:43:24Z</dc:date>
    </item>
    <item>
      <title>Re: Maya Bake Deformer Tool - Failed to calculate the weights</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-bake-deformer-tool-failed-to-calculate-the-weights/m-p/11647207#M9213</link>
      <description>&lt;P&gt;The bake deformer tool has never worked for me.&amp;nbsp; Dem Bones is much better in my opinion.&lt;/P&gt;</description>
      <pubDate>Thu, 29 Dec 2022 18:01:43 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-bake-deformer-tool-failed-to-calculate-the-weights/m-p/11647207#M9213</guid>
      <dc:creator>mcw0</dc:creator>
      <dc:date>2022-12-29T18:01:43Z</dc:date>
    </item>
    <item>
      <title>Re: Maya Bake Deformer Tool - Failed to calculate the weights</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-bake-deformer-tool-failed-to-calculate-the-weights/m-p/11925706#M9214</link>
      <description>&lt;P&gt;ok so three years later....&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;the bake deformer tool usually loves simple hierarchy, if you have wings or something like that, unparent the joints, bake the deformer, then re-parent the joints&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;it always happens to me when I'm working with complicated models, hope it helps (three years later &lt;span class="lia-unicode-emoji" title=":face_with_tears_of_joy:"&gt;😂&lt;/span&gt;)&lt;/P&gt;</description>
      <pubDate>Thu, 27 Apr 2023 12:32:37 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-bake-deformer-tool-failed-to-calculate-the-weights/m-p/11925706#M9214</guid>
      <dc:creator>gotal.darko</dc:creator>
      <dc:date>2023-04-27T12:32:37Z</dc:date>
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