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    <title>topic Re: Connect face and body rig in Maya Animation and Rigging Forum</title>
    <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/transforms-double-when-connecting-face-rig-to-body-rig-using/m-p/12659701#M6722</link>
    <description>&lt;P&gt;Hi Dear and Thank you for replying,&lt;/P&gt;&lt;P&gt;-I'm using Maya 2022 and&lt;/P&gt;&lt;P&gt;1-&lt;SPAN&gt;i have Ziva Face rigged and skinned and the face has the facial expression controllers.&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;2- i bought this face from (&lt;A href="https://store.zivadynamics.com/" target="_blank"&gt;https://store.zivadynamics.com/&lt;/A&gt;) and it has a complicated Rigged system.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;3- and i have CC4 character Rigged and skinned in another Maya scene.&lt;/P&gt;&lt;P&gt;4- and i need to connect the Ziva face to the CC4 character.&lt;/P&gt;&lt;P&gt;5-CC4 character has a full body with face.&lt;/P&gt;&lt;P&gt;6- i need to remove the face from CC4 character and connect Ziva face with CC4 Body.&lt;/P&gt;&lt;P&gt;7-i need detailed steps to do this process in the Right way to avoid any issues in Rigged and controllers.&lt;/P&gt;&lt;P&gt;8- Ziva face animation also has its own python script to export from Maya , so i need to connect the face with the&amp;nbsp;&lt;/P&gt;&lt;P&gt;Body without losing Ziva Rigged system.&lt;/P&gt;&lt;P&gt;Hope that i explain to you the process and Thanks in Advance,&lt;/P&gt;&lt;P&gt;Rehab&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Fri, 22 Mar 2024 20:03:18 GMT</pubDate>
    <dc:creator>rehab_salem83</dc:creator>
    <dc:date>2024-03-22T20:03:18Z</dc:date>
    <item>
      <title>Transforms double when connecting face rig to body rig using Maya</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/transforms-double-when-connecting-face-rig-to-body-rig-using/m-p/10269217#M6716</link>
      <description>&lt;P&gt;Hello everyone, I have a problem connecting my facial rig and my body rig. They are in two different scenes that I reference in the same final scene. The facial rig is a combination of joint setups and blendshapes.&lt;/P&gt;&lt;P&gt;I have rigged the face in a separated head mesh.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Currently, I connect the two rigs following this setup:&lt;/P&gt;&lt;P&gt;- Final head mesh that has as inputs the skincluster head, the various blendshapes, etc.&lt;/P&gt;&lt;P&gt;- A copy of the head mesh&amp;nbsp;&lt;/P&gt;&lt;P&gt;- A copy of the full model (head + body)&lt;/P&gt;&lt;P&gt;- Final full model with the skin cluster for the body rig.&lt;/P&gt;&lt;P&gt;The final head mesh is connected to the copied head mesh through a blendshape. The copied head mesh is wrapped on the copied full model. The copied full model is connected to the skinned final full model with a front of chain blendshape.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Everything is working fine at the origin, but when I move the body rig the facial rig controls obviously don't move.&amp;nbsp;&lt;/P&gt;&lt;P&gt;If I try to constrain the controls to the head control they move correctly but the mesh now has double transformations.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Any suggestions to make the controls move with the others without breaking the connection?&amp;nbsp;&lt;BR /&gt;&lt;BR /&gt;@Anonymous Topic title has been edited to improve findability by &lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/5953021"&gt;@hagen.deloss&lt;/a&gt;. Original: Connect face and body rig&lt;/P&gt;</description>
      <pubDate>Fri, 22 Mar 2024 19:48:16 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/transforms-double-when-connecting-face-rig-to-body-rig-using/m-p/10269217#M6716</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2024-03-22T19:48:16Z</dc:date>
    </item>
    <item>
      <title>Re: Connect face and body rig</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/transforms-double-when-connecting-face-rig-to-body-rig-using/m-p/10269294#M6717</link>
      <description>&lt;P&gt;The problem is the wrap deformation.&amp;nbsp; The delta of your wrap mesh and it's base is what's causing the issue.&amp;nbsp; Try parenting the base mesh to the chest.&amp;nbsp; Personally, I stay as far away from wrap deformations as I can.&amp;nbsp; Why not just work with what you have and not deal with the wrap?&amp;nbsp; You have the head and the body.&amp;nbsp; Why not just combine them?&lt;/P&gt;</description>
      <pubDate>Mon, 26 Apr 2021 16:32:51 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/transforms-double-when-connecting-face-rig-to-body-rig-using/m-p/10269294#M6717</guid>
      <dc:creator>mcw0</dc:creator>
      <dc:date>2021-04-26T16:32:51Z</dc:date>
    </item>
    <item>
      <title>Re: Connect face and body rig</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/transforms-double-when-connecting-face-rig-to-body-rig-using/m-p/10269351#M6718</link>
      <description>&lt;P&gt;Easy way just use blendshape.&amp;nbsp;&lt;/P&gt;&lt;P&gt;1.Create head geo (head bs) which will contains all blendshapes.&lt;/P&gt;&lt;P&gt;2.Take all head rigs Example (wire deformer head, joint head,blendshape head) connect them to head bs.&amp;nbsp;&lt;/P&gt;&lt;P&gt;3.Then connect head bs and full body by using blendshape shape.&amp;nbsp;&lt;/P&gt;&lt;P&gt;4.To avoid double transformation create group (facial rig) and parent all facial head rigs.&amp;nbsp;&lt;/P&gt;&lt;P&gt;5.uncheck inherited transformation in attributes editor (facial rig group).&lt;/P&gt;&lt;P&gt;6.Make sure to uncheck all geometry and curve which were bound (skin) inherited transformation.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 26 Apr 2021 16:52:48 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/transforms-double-when-connecting-face-rig-to-body-rig-using/m-p/10269351#M6718</guid>
      <dc:creator>seifdune</dc:creator>
      <dc:date>2021-04-26T16:52:48Z</dc:date>
    </item>
    <item>
      <title>Re: Connect face and body rig</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/transforms-double-when-connecting-face-rig-to-body-rig-using/m-p/10275297#M6719</link>
      <description>&lt;P&gt;Thank you both! Using a blendshape instead of the wrap worked perfectly after I matched the vertex ID on the head and the combined body.&lt;/P&gt;</description>
      <pubDate>Wed, 28 Apr 2021 13:59:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/transforms-double-when-connecting-face-rig-to-body-rig-using/m-p/10275297#M6719</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-04-28T13:59:24Z</dc:date>
    </item>
    <item>
      <title>Re: Connect face and body rig</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/transforms-double-when-connecting-face-rig-to-body-rig-using/m-p/12658862#M6720</link>
      <description>&lt;P&gt;Hello,&lt;/P&gt;&lt;P&gt;i have the same issue and i need help please,&lt;/P&gt;&lt;P&gt;i have Ziva face and it's Rigged with face controllers and skinned and i need to connect(combine-Attach) this face to a Rigged Body in another Maya scene and this body has a face already.&lt;/P&gt;&lt;P&gt;what is the detailed steps to do this in Maya ?&lt;/P&gt;&lt;P&gt;Thank you in Advance&lt;/P&gt;</description>
      <pubDate>Fri, 22 Mar 2024 13:16:45 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/transforms-double-when-connecting-face-rig-to-body-rig-using/m-p/12658862#M6720</guid>
      <dc:creator>rehab_salem83</dc:creator>
      <dc:date>2024-03-22T13:16:45Z</dc:date>
    </item>
    <item>
      <title>Re: Connect face and body rig</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/transforms-double-when-connecting-face-rig-to-body-rig-using/m-p/12659667#M6721</link>
      <description>&lt;P&gt;Hi &lt;SPAN&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/6100857"&gt;@rehab_salem83&lt;/a&gt;&lt;/SPAN&gt; ,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;this post is from 2021, so a few years ago. What version of Maya are you currently using, and where are you at in the process? For the best help, i would suggest making a new post outlining your current steps, and what exactly is blocking you from connecting the face rig to the body.&lt;BR /&gt;&lt;BR /&gt;If the marked solutions on this thread haven't helped, i would recommend checking &lt;A href="https://www.youtube.com/watch?v=FvzHn2C-LtQ&amp;amp;list=PLbvsJz5ZcmxGpUYWF-JqqXyRdAMpFtVf9" target="_blank" rel="noopener"&gt;out this video&lt;/A&gt;, or &lt;A href="https://www.youtube.com/watch?v=qpIAgFAGfuU" target="_blank" rel="noopener"&gt;this one &lt;/A&gt;and perhaps this &lt;A href="https://www.reddit.com/r/Maya/comments/86bcvw/help_how_do_i_connect_my_facial_rig_to_my_body_rig/" target="_blank" rel="noopener"&gt;older reddit thread &lt;/A&gt;and see if your workflow is on the right path.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 22 Mar 2024 19:45:04 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/transforms-double-when-connecting-face-rig-to-body-rig-using/m-p/12659667#M6721</guid>
      <dc:creator>hagen.deloss</dc:creator>
      <dc:date>2024-03-22T19:45:04Z</dc:date>
    </item>
    <item>
      <title>Re: Connect face and body rig</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/transforms-double-when-connecting-face-rig-to-body-rig-using/m-p/12659701#M6722</link>
      <description>&lt;P&gt;Hi Dear and Thank you for replying,&lt;/P&gt;&lt;P&gt;-I'm using Maya 2022 and&lt;/P&gt;&lt;P&gt;1-&lt;SPAN&gt;i have Ziva Face rigged and skinned and the face has the facial expression controllers.&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;2- i bought this face from (&lt;A href="https://store.zivadynamics.com/" target="_blank"&gt;https://store.zivadynamics.com/&lt;/A&gt;) and it has a complicated Rigged system.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;3- and i have CC4 character Rigged and skinned in another Maya scene.&lt;/P&gt;&lt;P&gt;4- and i need to connect the Ziva face to the CC4 character.&lt;/P&gt;&lt;P&gt;5-CC4 character has a full body with face.&lt;/P&gt;&lt;P&gt;6- i need to remove the face from CC4 character and connect Ziva face with CC4 Body.&lt;/P&gt;&lt;P&gt;7-i need detailed steps to do this process in the Right way to avoid any issues in Rigged and controllers.&lt;/P&gt;&lt;P&gt;8- Ziva face animation also has its own python script to export from Maya , so i need to connect the face with the&amp;nbsp;&lt;/P&gt;&lt;P&gt;Body without losing Ziva Rigged system.&lt;/P&gt;&lt;P&gt;Hope that i explain to you the process and Thanks in Advance,&lt;/P&gt;&lt;P&gt;Rehab&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 22 Mar 2024 20:03:18 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/transforms-double-when-connecting-face-rig-to-body-rig-using/m-p/12659701#M6722</guid>
      <dc:creator>rehab_salem83</dc:creator>
      <dc:date>2024-03-22T20:03:18Z</dc:date>
    </item>
    <item>
      <title>Re: Connect face and body rig</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/transforms-double-when-connecting-face-rig-to-body-rig-using/m-p/12661310#M6723</link>
      <description>&lt;P&gt;Does the head and body topology match where you want to attach the 2 meshes?&amp;nbsp; You have the same number of edges?&amp;nbsp; That's the first issue to establish.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;If so, you can just combine the 2 meshes keeping the skinClusters.&amp;nbsp; Then just constrain the root of your facial system to the neck of the body and your done.&lt;/P&gt;</description>
      <pubDate>Sat, 23 Mar 2024 22:30:47 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/transforms-double-when-connecting-face-rig-to-body-rig-using/m-p/12661310#M6723</guid>
      <dc:creator>mcw0</dc:creator>
      <dc:date>2024-03-23T22:30:47Z</dc:date>
    </item>
    <item>
      <title>Re: Connect face and body rig</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/transforms-double-when-connecting-face-rig-to-body-rig-using/m-p/12661321#M6724</link>
      <description>&lt;P&gt;no the 2 meshes are different topology , is that a problem ?&lt;/P&gt;&lt;P&gt;the faces look like each other but Ziva Face is Higher topology than the Body of the other Character&amp;nbsp;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Ziva+CC4-female-character.PNG" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1340992iB1AC95349A979E55/image-size/large?v=v2&amp;amp;px=999" role="button" title="Ziva+CC4-female-character.PNG" alt="Ziva+CC4-female-character.PNG" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Sat, 23 Mar 2024 22:43:13 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/transforms-double-when-connecting-face-rig-to-body-rig-using/m-p/12661321#M6724</guid>
      <dc:creator>rehab_salem83</dc:creator>
      <dc:date>2024-03-23T22:43:13Z</dc:date>
    </item>
    <item>
      <title>Re: Connect face and body rig</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/transforms-double-when-connecting-face-rig-to-body-rig-using/m-p/12661327#M6725</link>
      <description>&lt;P&gt;Differing topology is a problem.&amp;nbsp; There's no way to combine 2 meshes with differing number of edges at their common seam.&lt;BR /&gt;&lt;BR /&gt;You mentioned the Ziva head is much higher resolution than your other mesh.&amp;nbsp; So I would see if smoothing your mesh will get them closer in edge count along the seam.&amp;nbsp; Maybe your lucky and they match.&amp;nbsp; But most likely, they will not.&amp;nbsp; But I would match as closely as possible the resolution of your mesh to the Ziva head.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Then you can use a program like Wrap3D to match your head to the Ziva head.&amp;nbsp; Once they match, you can use the Ziva head as a proximityWrap to drive your head.&amp;nbsp; Or maybe even just the regular wrap deformer.&amp;nbsp; I'd start with that and see how it goes.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Actually, once the 2 heads match, you can just transfer the skinning from the Ziva head to your head.&amp;nbsp; Just another option.&lt;/P&gt;</description>
      <pubDate>Sat, 23 Mar 2024 22:53:01 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/transforms-double-when-connecting-face-rig-to-body-rig-using/m-p/12661327#M6725</guid>
      <dc:creator>mcw0</dc:creator>
      <dc:date>2024-03-23T22:53:01Z</dc:date>
    </item>
    <item>
      <title>Re: Connect face and body rig</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/transforms-double-when-connecting-face-rig-to-body-rig-using/m-p/12661336#M6726</link>
      <description>&lt;P&gt;ok but after creating the proximity wrap and drive the Ziva face with the CC4 character, the result will be a character wrapped and ziva face in the same scene. so when i create any animation in Ziva face using the controllers it will effect on the wrapped character. Right?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 23 Mar 2024 22:59:32 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/transforms-double-when-connecting-face-rig-to-body-rig-using/m-p/12661336#M6726</guid>
      <dc:creator>rehab_salem83</dc:creator>
      <dc:date>2024-03-23T22:59:32Z</dc:date>
    </item>
    <item>
      <title>Re: Connect face and body rig</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/transforms-double-when-connecting-face-rig-to-body-rig-using/m-p/12661344#M6727</link>
      <description>&lt;P&gt;Yes, that's right.&amp;nbsp; But I would suggest first trying to transfer the skinning from the Ziva head to your head.&amp;nbsp; This will eliminate the need to keep the Ziva head in the file.&lt;/P&gt;</description>
      <pubDate>Sat, 23 Mar 2024 23:10:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/transforms-double-when-connecting-face-rig-to-body-rig-using/m-p/12661344#M6727</guid>
      <dc:creator>mcw0</dc:creator>
      <dc:date>2024-03-23T23:10:15Z</dc:date>
    </item>
    <item>
      <title>Re: Connect face and body rig</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/transforms-double-when-connecting-face-rig-to-body-rig-using/m-p/12661346#M6728</link>
      <description>&lt;P&gt;If the shape of the 2 heads match closely enough, even though the resolutions don't match.&amp;nbsp; You can try transferring the skinning as a first step to see what the results look like.&amp;nbsp; If they look promising, then this is a better way to go.&lt;/P&gt;</description>
      <pubDate>Sat, 23 Mar 2024 23:12:18 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/transforms-double-when-connecting-face-rig-to-body-rig-using/m-p/12661346#M6728</guid>
      <dc:creator>mcw0</dc:creator>
      <dc:date>2024-03-23T23:12:18Z</dc:date>
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    <item>
      <title>Re: Connect face and body rig</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/transforms-double-when-connecting-face-rig-to-body-rig-using/m-p/12661353#M6729</link>
      <description>&lt;P&gt;ok thank you so much for your help, i will try the transferring option first and see the result.&lt;/P&gt;</description>
      <pubDate>Sat, 23 Mar 2024 23:17:17 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/transforms-double-when-connecting-face-rig-to-body-rig-using/m-p/12661353#M6729</guid>
      <dc:creator>rehab_salem83</dc:creator>
      <dc:date>2024-03-23T23:17:17Z</dc:date>
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