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    <title>topic Re: Orient local rotation axis without 180ing another joint? in Maya Animation and Rigging Forum</title>
    <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/orient-local-rotation-axis-without-180ing-another-joint/m-p/10345329#M6382</link>
    <description>&lt;P&gt;Unfortunately this just gives me the same issue where the X axis is 180'd to not face the children as a trade off for the Z axis facing forward, which is the current issue I'm already facing.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-center" image-alt="image0.jpg" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/923877i55B6CB5C52DCF38B/image-size/medium?v=v2&amp;amp;px=400" role="button" title="image0.jpg" alt="image0.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Thu, 27 May 2021 18:58:40 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2021-05-27T18:58:40Z</dc:date>
    <item>
      <title>Orient local rotation axis without 180ing another joint?</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/orient-local-rotation-axis-without-180ing-another-joint/m-p/10344551#M6380</link>
      <description>&lt;P&gt;&lt;SPAN class="style-scope yt-formatted-string"&gt;Hello, I am really new to rigging and struggling bad. I mirrored some joints on a bipedal character. On the right side (side I first rigged)&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class="style-scope yt-formatted-string"&gt;the Z axis faces forward, the X axis points towards the children (going right), and the Y axis points up.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class="style-scope yt-formatted-string"&gt;When I mirrored,&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class="style-scope yt-formatted-string"&gt;the Y is down, the Z is in the back instead of the front, and the X is facing right like the original.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN class="style-scope yt-formatted-string"&gt;I tried to use the Orient Joint Options, but the best I can do is make the X/Y match the original at the cost of the Z axis facing the back of the character instead of the front like the original.&lt;/SPAN&gt; &lt;SPAN class="style-scope yt-formatted-string"&gt;Is there a way to make the Z face the front without it turning the X axis 180 as well?&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 27 May 2021 14:41:02 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/orient-local-rotation-axis-without-180ing-another-joint/m-p/10344551#M6380</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-05-27T14:41:02Z</dc:date>
    </item>
    <item>
      <title>Re: Orient local rotation axis without 180ing another joint?</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/orient-local-rotation-axis-without-180ing-another-joint/m-p/10344754#M6381</link>
      <description>&lt;P&gt;Did you try the "Orientation" option in the Mirror Joints tool?&amp;nbsp; I think that get's you what you want.&lt;/P&gt;</description>
      <pubDate>Thu, 27 May 2021 15:54:28 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/orient-local-rotation-axis-without-180ing-another-joint/m-p/10344754#M6381</guid>
      <dc:creator>mcw0</dc:creator>
      <dc:date>2021-05-27T15:54:28Z</dc:date>
    </item>
    <item>
      <title>Re: Orient local rotation axis without 180ing another joint?</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/orient-local-rotation-axis-without-180ing-another-joint/m-p/10345329#M6382</link>
      <description>&lt;P&gt;Unfortunately this just gives me the same issue where the X axis is 180'd to not face the children as a trade off for the Z axis facing forward, which is the current issue I'm already facing.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-center" image-alt="image0.jpg" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/923877i55B6CB5C52DCF38B/image-size/medium?v=v2&amp;amp;px=400" role="button" title="image0.jpg" alt="image0.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 27 May 2021 18:58:40 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/orient-local-rotation-axis-without-180ing-another-joint/m-p/10345329#M6382</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-05-27T18:58:40Z</dc:date>
    </item>
    <item>
      <title>Re: Orient local rotation axis without 180ing another joint?</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/orient-local-rotation-axis-without-180ing-another-joint/m-p/10345402#M6383</link>
      <description>&lt;P&gt;I thought you were after the exact same orientation as your source joint.&amp;nbsp; What you are after is not doable due to Maya following the "rightHand" rule for its coordinate system.&lt;/P&gt;</description>
      <pubDate>Thu, 27 May 2021 19:19:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/orient-local-rotation-axis-without-180ing-another-joint/m-p/10345402#M6383</guid>
      <dc:creator>mcw0</dc:creator>
      <dc:date>2021-05-27T19:19:26Z</dc:date>
    </item>
    <item>
      <title>Re: Orient local rotation axis without 180ing another joint?</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/orient-local-rotation-axis-without-180ing-another-joint/m-p/10345476#M6384</link>
      <description>&lt;P&gt;Oh thank you, I have much to learn still apparently. &lt;span class="lia-unicode-emoji" title=":disappointed_face:"&gt;😞&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 27 May 2021 19:36:11 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/orient-local-rotation-axis-without-180ing-another-joint/m-p/10345476#M6384</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-05-27T19:36:11Z</dc:date>
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