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    <title>topic Re: Make rig curves follow motion capture? in Maya Animation and Rigging Forum</title>
    <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/make-rig-curves-follow-motion-capture/m-p/10366552#M6354</link>
    <description>&lt;P&gt;Ooooh okay yeah the mocap skeleton is hidden away in a group at the time of the recording, I didn't think I'd be constraining anything to it but that makes a lot of sense. I must have accidentally created keyframes on the groups at some point. (slippery fingers :D)&lt;/P&gt;</description>
    <pubDate>Sat, 05 Jun 2021 18:55:16 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2021-06-05T18:55:16Z</dc:date>
    <item>
      <title>Make rig curves follow motion capture?</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/make-rig-curves-follow-motion-capture/m-p/10362012#M6341</link>
      <description>&lt;P&gt;Hello! I've got a rigged character which I'm planning to use with motion capture and then refine the animation manually. I wanted to avoid directly rotating/transforming the joints and created a set of NURBS curves for controls. These are structured in a hierarchy mostly identical to the joint hierarchy and affect the joints thought parent constraints - the skeleton follows the curves just fine.&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm also using HumanIK to drive the mocap data. When applying the motion capture to the skeleton the character moves correctly but the curves don't follow along with the body...&amp;nbsp;I attempted moving the curves under their respective joints in the hierarchy and then constraining but that didn't work at all.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Directly moving the joints is always an option I suppose but I'd be grateful for any suggestions!&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 03 Jun 2021 18:48:20 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/make-rig-curves-follow-motion-capture/m-p/10362012#M6341</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-06-03T18:48:20Z</dc:date>
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    <item>
      <title>Re: Make rig curves follow motion capture?</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/make-rig-curves-follow-motion-capture/m-p/10362785#M6342</link>
      <description>&lt;P&gt;You need a node above your control curves that accepts the mocap data.&amp;nbsp; That will allow your controls to be an offset of the mocap.&lt;/P&gt;</description>
      <pubDate>Fri, 04 Jun 2021 02:16:58 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/make-rig-curves-follow-motion-capture/m-p/10362785#M6342</guid>
      <dc:creator>mcw0</dc:creator>
      <dc:date>2021-06-04T02:16:58Z</dc:date>
    </item>
    <item>
      <title>Re: Make rig curves follow motion capture?</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/make-rig-curves-follow-motion-capture/m-p/10363279#M6343</link>
      <description>&lt;P&gt;Hi &lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/1312415"&gt;@mcw0&lt;/a&gt;, thanks for your reply!&lt;BR /&gt;Ah okay, that makes sense. Could you run me through it quickly? Still not 100% sure what I need to add... If you need any extra info or a copy of the scene file, I can provide &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 04 Jun 2021 08:06:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/make-rig-curves-follow-motion-capture/m-p/10363279#M6343</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-06-04T08:06:26Z</dc:date>
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    <item>
      <title>Re: Make rig curves follow motion capture?</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/make-rig-curves-follow-motion-capture/m-p/10364535#M6344</link>
      <description>&lt;P&gt;Select each of your control curves.&amp;nbsp; And group it to itself ( ctrl G ).&amp;nbsp; Then constrain this new group to the appropriate mocap joint.&amp;nbsp; Mostly, it will be an orient constraint.&amp;nbsp; Only the root will be a parent constraint since that's usually where the translation is on mocap skeletons.&lt;/P&gt;</description>
      <pubDate>Fri, 04 Jun 2021 16:59:30 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/make-rig-curves-follow-motion-capture/m-p/10364535#M6344</guid>
      <dc:creator>mcw0</dc:creator>
      <dc:date>2021-06-04T16:59:30Z</dc:date>
    </item>
    <item>
      <title>Re: Make rig curves follow motion capture?</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/make-rig-curves-follow-motion-capture/m-p/10364667#M6345</link>
      <description>&lt;P&gt;Thanks for elaborating! Just gave that a quick try and things seem to break as soon as I get to constraining... As you can see in the screenshot the joints just go way off. I'm setting the joints as the parent and the groups as the child.&amp;nbsp;I've tried doing this in ascending/descending order along the joint chains. I've also tried turning 'Maintain offset' on and off in the constraint settings. Not sure what I'm doing wrong?&lt;/P&gt;</description>
      <pubDate>Fri, 04 Jun 2021 18:04:55 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/make-rig-curves-follow-motion-capture/m-p/10364667#M6345</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-06-04T18:04:55Z</dc:date>
    </item>
    <item>
      <title>Re: Make rig curves follow motion capture?</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/make-rig-curves-follow-motion-capture/m-p/10364792#M6346</link>
      <description>&lt;P&gt;When you say "setting the joints as the parent and the groups as the child", I'm not seeing that in the outliner.&amp;nbsp; I'm seeing the group and the control under the group.&amp;nbsp; I see the group being orient constrained.&amp;nbsp; I don't see the joints.&amp;nbsp; But actually, you don't want to have your controls in your joint hierarchy.&amp;nbsp; At least I don't.&amp;nbsp; I like to keep things clean.&amp;nbsp; And I like to keep the original mocap skeleton untouched.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Are your controls aligned to the mocap skeleton?&amp;nbsp; It's strange that with only an orient constraint, that the joint would move.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Forgot to mention that the pivot of the group should match the pivot of your control.&lt;/P&gt;</description>
      <pubDate>Fri, 04 Jun 2021 19:06:16 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/make-rig-curves-follow-motion-capture/m-p/10364792#M6346</guid>
      <dc:creator>mcw0</dc:creator>
      <dc:date>2021-06-04T19:06:16Z</dc:date>
    </item>
    <item>
      <title>Re: Make rig curves follow motion capture?</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/make-rig-curves-follow-motion-capture/m-p/10364820#M6347</link>
      <description>&lt;P&gt;Sorry I should have worded that better - I'm orient constraining the groups to follow the joints.&lt;/P&gt;&lt;P&gt;This character was made in Character Creator 3 and came with its own skinned skeleton when exported. Unfortunately it didn't come with a set of controls hence my efforts here hahaha...&lt;SPAN style="font-family: inherit;"&gt;I am using mixamo files to drive the character skeleton.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="font-family: inherit;"&gt;I did not in fact line up the group pivots with the joints, hopefully that will sort it. Will give it another try and report back! &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 04 Jun 2021 19:18:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/make-rig-curves-follow-motion-capture/m-p/10364820#M6347</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-06-04T19:18:57Z</dc:date>
    </item>
    <item>
      <title>Re: Make rig curves follow motion capture?</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/make-rig-curves-follow-motion-capture/m-p/10364827#M6348</link>
      <description>&lt;P&gt;Ok, do the pivots of the groups match the pivots of their respective control?&lt;/P&gt;</description>
      <pubDate>Fri, 04 Jun 2021 19:18:58 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/make-rig-curves-follow-motion-capture/m-p/10364827#M6348</guid>
      <dc:creator>mcw0</dc:creator>
      <dc:date>2021-06-04T19:18:58Z</dc:date>
    </item>
    <item>
      <title>Re: Make rig curves follow motion capture?</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/make-rig-curves-follow-motion-capture/m-p/10364839#M6349</link>
      <description>&lt;P&gt;No, at the moment the group pivots are at the center of the grid and the curve pivots match the joints.&lt;/P&gt;</description>
      <pubDate>Fri, 04 Jun 2021 19:24:47 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/make-rig-curves-follow-motion-capture/m-p/10364839#M6349</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-06-04T19:24:47Z</dc:date>
    </item>
    <item>
      <title>Re: Make rig curves follow motion capture?</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/make-rig-curves-follow-motion-capture/m-p/10364889#M6350</link>
      <description>&lt;P&gt;Snap the pivots of the groups to the controls and then try constraining again.&amp;nbsp; If you had "maintain offset" on, it shouldn't have moved.&amp;nbsp; But in any case, the pivots should match.&lt;/P&gt;</description>
      <pubDate>Fri, 04 Jun 2021 19:48:33 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/make-rig-curves-follow-motion-capture/m-p/10364889#M6350</guid>
      <dc:creator>mcw0</dc:creator>
      <dc:date>2021-06-04T19:48:33Z</dc:date>
    </item>
    <item>
      <title>Re: Make rig curves follow motion capture?</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/make-rig-curves-follow-motion-capture/m-p/10364902#M6351</link>
      <description>&lt;P&gt;Awesome, I will give that a go soon. Thanks so much again for the advice and quick replies!&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 04 Jun 2021 19:53:41 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/make-rig-curves-follow-motion-capture/m-p/10364902#M6351</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-06-04T19:53:41Z</dc:date>
    </item>
    <item>
      <title>Re: Make rig curves follow motion capture?</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/make-rig-curves-follow-motion-capture/m-p/10366105#M6352</link>
      <description>&lt;P&gt;Hello, me again. I went and made sure all the group pivots match exactly with the curve pivots (which also match the joints) however that's not really fixed the issue... I made a couple of very short videos to illustrate what's happening, felt that would explain better... Unfortunately the dialog windows with the constraint settings aren't visible in the recording but I have annotated instead &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Sat, 05 Jun 2021 12:45:36 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/make-rig-curves-follow-motion-capture/m-p/10366105#M6352</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-06-05T12:45:36Z</dc:date>
    </item>
    <item>
      <title>Re: Make rig curves follow motion capture?</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/make-rig-curves-follow-motion-capture/m-p/10366402#M6353</link>
      <description>&lt;P&gt;A couple of things I noticed in your videos.&amp;nbsp; First is you have keyframes on your group.&amp;nbsp; There should be no keys on the group nodes.&amp;nbsp; Only a constraint to drive them.&amp;nbsp; Second, I'm surprised that Maya didn't complain about a cycle.&amp;nbsp; You are constraining a group to a joint that is itself constrained to the child of the group.&lt;BR /&gt;&lt;BR /&gt;You are not constraining the group to the character skeleton.&amp;nbsp; You are constraining the group to the mocap skeleton.&amp;nbsp; The one with the animation.&amp;nbsp; I didn't see a mocap skeleton in your scene.&amp;nbsp; The mocap is going to drive your character.&amp;nbsp; And the group nodes is how they connect.&amp;nbsp; The controls under the groups allows for offsets from the mocap animation.&lt;/P&gt;</description>
      <pubDate>Sat, 05 Jun 2021 16:41:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/make-rig-curves-follow-motion-capture/m-p/10366402#M6353</guid>
      <dc:creator>mcw0</dc:creator>
      <dc:date>2021-06-05T16:41:57Z</dc:date>
    </item>
    <item>
      <title>Re: Make rig curves follow motion capture?</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/make-rig-curves-follow-motion-capture/m-p/10366552#M6354</link>
      <description>&lt;P&gt;Ooooh okay yeah the mocap skeleton is hidden away in a group at the time of the recording, I didn't think I'd be constraining anything to it but that makes a lot of sense. I must have accidentally created keyframes on the groups at some point. (slippery fingers :D)&lt;/P&gt;</description>
      <pubDate>Sat, 05 Jun 2021 18:55:16 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/make-rig-curves-follow-motion-capture/m-p/10366552#M6354</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-06-05T18:55:16Z</dc:date>
    </item>
    <item>
      <title>Re: Make rig curves follow motion capture?</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/make-rig-curves-follow-motion-capture/m-p/10366664#M6355</link>
      <description>&lt;P&gt;Finally got it to work properly! After constraining to the mocap skeleton rather than the character skeleton all has fallen into place. Thanks so much!!&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 05 Jun 2021 20:28:45 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/make-rig-curves-follow-motion-capture/m-p/10366664#M6355</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-06-05T20:28:45Z</dc:date>
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