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    <title>topic Re: Make two joints in an IK chain rotate the same in Maya Animation and Rigging Forum</title>
    <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/make-two-joints-in-an-ik-chain-rotate-the-same/m-p/12966387#M609</link>
    <description>&lt;P&gt;By "the same", I'm assuming you mean the same rotation angle?&amp;nbsp; You can setup a normal 2 joint ik chain to drive your 3 joint chain.&amp;nbsp; To achieve the same rotation angle, just adjust the length of the second joint in the 2 joint chain.&amp;nbsp; Simple equation for a triangle should solve this for you.&lt;BR /&gt;&lt;BR /&gt;cos(C) = a^2 + b^2 - c^2 / 2 * a * b&lt;BR /&gt;&lt;BR /&gt;C is the angle opposite side c of your triangle.&lt;/P&gt;</description>
    <pubDate>Mon, 19 Aug 2024 02:01:05 GMT</pubDate>
    <dc:creator>mcw0</dc:creator>
    <dc:date>2024-08-19T02:01:05Z</dc:date>
    <item>
      <title>Make two joints in an IK chain rotate the same</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/make-two-joints-in-an-ik-chain-rotate-the-same/m-p/12961430#M608</link>
      <description>&lt;P&gt;So I have an IK setup like this:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="temp.PNG" style="width: 632px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1398416i92515D29B45593C4/image-size/large?v=v2&amp;amp;px=999" role="button" title="temp.PNG" alt="temp.PNG" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;Double-jointed elbows and knees. Is there a way to make the two joints in the middle rotate the same?&lt;/P&gt;</description>
      <pubDate>Thu, 15 Aug 2024 18:31:50 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/make-two-joints-in-an-ik-chain-rotate-the-same/m-p/12961430#M608</guid>
      <dc:creator>littonce</dc:creator>
      <dc:date>2024-08-15T18:31:50Z</dc:date>
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    <item>
      <title>Re: Make two joints in an IK chain rotate the same</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/make-two-joints-in-an-ik-chain-rotate-the-same/m-p/12966387#M609</link>
      <description>&lt;P&gt;By "the same", I'm assuming you mean the same rotation angle?&amp;nbsp; You can setup a normal 2 joint ik chain to drive your 3 joint chain.&amp;nbsp; To achieve the same rotation angle, just adjust the length of the second joint in the 2 joint chain.&amp;nbsp; Simple equation for a triangle should solve this for you.&lt;BR /&gt;&lt;BR /&gt;cos(C) = a^2 + b^2 - c^2 / 2 * a * b&lt;BR /&gt;&lt;BR /&gt;C is the angle opposite side c of your triangle.&lt;/P&gt;</description>
      <pubDate>Mon, 19 Aug 2024 02:01:05 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/make-two-joints-in-an-ik-chain-rotate-the-same/m-p/12966387#M609</guid>
      <dc:creator>mcw0</dc:creator>
      <dc:date>2024-08-19T02:01:05Z</dc:date>
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