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    <title>topic Re: Rigging engine Shaft in Maya Animation and Rigging Forum</title>
    <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/rigging-engine-shaft/m-p/10591813#M5756</link>
    <description>&lt;P&gt;That is not so trivial to rig this with precision. Your rig doesn't work, because there is a cyclic dependency between those two locators: A follows B position while determining the angle of B's parent, which in turn influences B's position.&lt;/P&gt;&lt;P&gt;Anyways, here's RiggingDojo's tut &lt;A href="https://youtu.be/goKGOwgh52I" target="_blank" rel="noopener"&gt;https://youtu.be/goKGOwgh52I&lt;/A&gt;&lt;/P&gt;&lt;P&gt;Or if you wan't more techy approach, then go for TechArtAndStuff's tut &lt;A href="http://techartandstuff.blogspot.com/2011/11/cranks-and-pistons-in-maya.html" target="_blank"&gt;http://techartandstuff.blogspot.com/2011/11/cranks-and-pistons-in-maya.html&lt;/A&gt;&lt;/P&gt;</description>
    <pubDate>Wed, 01 Sep 2021 21:05:09 GMT</pubDate>
    <dc:creator>hamsterHamster</dc:creator>
    <dc:date>2021-09-01T21:05:09Z</dc:date>
    <item>
      <title>Rigging engine Shaft</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/rigging-engine-shaft/m-p/10589727#M5755</link>
      <description>&lt;P&gt;Maya 2022.1/2020 , I'm rigging v4 engine and Piston shaft rig , I've used aim and point constraint&lt;/P&gt;&lt;P&gt;but they are not working properly, problem is Shaft is sliding, See the Video file.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;if I drive the main shaft in a single frame by hand rotating on Z it works properly. but in animation it slides.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;or please Help me how to rig right way I've tried joint and IK handle but Still piston Shaft Slides.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;File:&lt;A href="https://drive.google.com/file/d/1THhYFNM-Oc_qNyV2t3KZwSAz0fdr6t4w/view?usp=sharing" target="_blank"&gt;https://drive.google.com/file/d/1THhYFNM-Oc_qNyV2t3KZwSAz0fdr6t4w/view?usp=sharing&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 01 Sep 2021 07:54:42 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/rigging-engine-shaft/m-p/10589727#M5755</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-09-01T07:54:42Z</dc:date>
    </item>
    <item>
      <title>Re: Rigging engine Shaft</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/rigging-engine-shaft/m-p/10591813#M5756</link>
      <description>&lt;P&gt;That is not so trivial to rig this with precision. Your rig doesn't work, because there is a cyclic dependency between those two locators: A follows B position while determining the angle of B's parent, which in turn influences B's position.&lt;/P&gt;&lt;P&gt;Anyways, here's RiggingDojo's tut &lt;A href="https://youtu.be/goKGOwgh52I" target="_blank" rel="noopener"&gt;https://youtu.be/goKGOwgh52I&lt;/A&gt;&lt;/P&gt;&lt;P&gt;Or if you wan't more techy approach, then go for TechArtAndStuff's tut &lt;A href="http://techartandstuff.blogspot.com/2011/11/cranks-and-pistons-in-maya.html" target="_blank"&gt;http://techartandstuff.blogspot.com/2011/11/cranks-and-pistons-in-maya.html&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 01 Sep 2021 21:05:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/rigging-engine-shaft/m-p/10591813#M5756</guid>
      <dc:creator>hamsterHamster</dc:creator>
      <dc:date>2021-09-01T21:05:09Z</dc:date>
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