<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Maya 2022 and deformer sets??? in Maya Animation and Rigging Forum</title>
    <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-2022-and-deformer-sets/m-p/10599169#M5724</link>
    <description>&lt;P&gt;Hi Everyone,&lt;BR /&gt;We've just updated to Maya 2022 for our most recent project, and all has been working well, until now.&lt;BR /&gt;I've got a compound object (made up of a bunch of parented objects) rigged up with a couple of lattice deformers.&lt;BR /&gt;I wanted to add in some more sub-objects to be influenced by the lattice, but when I went to the deformer set editor.... no deformer sets to assign!!!! the list is empty.&lt;BR /&gt;So I start a nice clean scene.&lt;/P&gt;&lt;P&gt;1/ Simple sphere.&lt;/P&gt;&lt;P&gt;2/ Lattice.&lt;BR /&gt;3/ look in deformer set editor.... nothing.&lt;BR /&gt;&lt;BR /&gt;try the same thing in 2020, and there is no issue! there is the deformer set in the list.&amp;nbsp;&lt;/P&gt;&lt;P&gt;I also found that if you create the object and lattice in 2020, then it creates a deformer set, and if you then save and import that into 2022, then the deformer set comes over intact and available. But if you create the deformer in 2022; no set, and no assigning through deformer set editor.&lt;/P&gt;&lt;P&gt;I noticed this in the help files:&lt;/P&gt;&lt;P class="lia-indent-padding-left-30px"&gt;&lt;SPAN&gt;When you create a deformer, you can use&amp;nbsp;&lt;/SPAN&gt;&lt;STRONG&gt;&lt;SPAN class="ph uicontrol"&gt;Component Tag&lt;/SPAN&gt;&lt;/STRONG&gt;&lt;SPAN&gt;&amp;nbsp;expressions to define deformer memberships dynamically, letting you create custom groupings of components, or&amp;nbsp;&lt;/SPAN&gt;&lt;STRONG&gt;deformer sets&lt;/STRONG&gt;&lt;SPAN&gt;, which is the legacy method of putting deformable object points into a grouping known as a "deformer set".&lt;BR /&gt;&lt;BR /&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P class="lia-indent-padding-left-30px"&gt;&lt;SPAN&gt;It seems to be referring to deformer sets as 'legacy'. Does that mean there's a different way to do it now?&lt;/SPAN&gt;&lt;/P&gt;&lt;P class="lia-indent-padding-left-30px"&gt;&amp;nbsp;&lt;/P&gt;&lt;P class="lia-indent-padding-left-30px"&gt;&lt;SPAN&gt;Basically I have mesh A with a lattice on it, and I'd like to add mesh B to be deformed by the same lattice.&lt;BR /&gt;This used to be done by assigning to the same defomation set, but that doesn't seem to work now.&lt;BR /&gt;&lt;BR /&gt;Any help appreciated.&amp;nbsp;&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;&lt;P class="lia-indent-padding-left-30px"&gt;&amp;nbsp;&lt;/P&gt;&lt;P class="lia-indent-padding-left-30px"&gt;&lt;SPAN&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="NoDeformerSet.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/961301iB9992E2E7D892549/image-size/large?v=v2&amp;amp;px=999" role="button" title="NoDeformerSet.png" alt="NoDeformerSet.png" /&gt;&lt;/span&gt;&lt;/SPAN&gt;&lt;/P&gt;</description>
    <pubDate>Sat, 04 Sep 2021 13:07:26 GMT</pubDate>
    <dc:creator>joel</dc:creator>
    <dc:date>2021-09-04T13:07:26Z</dc:date>
    <item>
      <title>Maya 2022 and deformer sets???</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-2022-and-deformer-sets/m-p/10599169#M5724</link>
      <description>&lt;P&gt;Hi Everyone,&lt;BR /&gt;We've just updated to Maya 2022 for our most recent project, and all has been working well, until now.&lt;BR /&gt;I've got a compound object (made up of a bunch of parented objects) rigged up with a couple of lattice deformers.&lt;BR /&gt;I wanted to add in some more sub-objects to be influenced by the lattice, but when I went to the deformer set editor.... no deformer sets to assign!!!! the list is empty.&lt;BR /&gt;So I start a nice clean scene.&lt;/P&gt;&lt;P&gt;1/ Simple sphere.&lt;/P&gt;&lt;P&gt;2/ Lattice.&lt;BR /&gt;3/ look in deformer set editor.... nothing.&lt;BR /&gt;&lt;BR /&gt;try the same thing in 2020, and there is no issue! there is the deformer set in the list.&amp;nbsp;&lt;/P&gt;&lt;P&gt;I also found that if you create the object and lattice in 2020, then it creates a deformer set, and if you then save and import that into 2022, then the deformer set comes over intact and available. But if you create the deformer in 2022; no set, and no assigning through deformer set editor.&lt;/P&gt;&lt;P&gt;I noticed this in the help files:&lt;/P&gt;&lt;P class="lia-indent-padding-left-30px"&gt;&lt;SPAN&gt;When you create a deformer, you can use&amp;nbsp;&lt;/SPAN&gt;&lt;STRONG&gt;&lt;SPAN class="ph uicontrol"&gt;Component Tag&lt;/SPAN&gt;&lt;/STRONG&gt;&lt;SPAN&gt;&amp;nbsp;expressions to define deformer memberships dynamically, letting you create custom groupings of components, or&amp;nbsp;&lt;/SPAN&gt;&lt;STRONG&gt;deformer sets&lt;/STRONG&gt;&lt;SPAN&gt;, which is the legacy method of putting deformable object points into a grouping known as a "deformer set".&lt;BR /&gt;&lt;BR /&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P class="lia-indent-padding-left-30px"&gt;&lt;SPAN&gt;It seems to be referring to deformer sets as 'legacy'. Does that mean there's a different way to do it now?&lt;/SPAN&gt;&lt;/P&gt;&lt;P class="lia-indent-padding-left-30px"&gt;&amp;nbsp;&lt;/P&gt;&lt;P class="lia-indent-padding-left-30px"&gt;&lt;SPAN&gt;Basically I have mesh A with a lattice on it, and I'd like to add mesh B to be deformed by the same lattice.&lt;BR /&gt;This used to be done by assigning to the same defomation set, but that doesn't seem to work now.&lt;BR /&gt;&lt;BR /&gt;Any help appreciated.&amp;nbsp;&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;&lt;P class="lia-indent-padding-left-30px"&gt;&amp;nbsp;&lt;/P&gt;&lt;P class="lia-indent-padding-left-30px"&gt;&lt;SPAN&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="NoDeformerSet.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/961301iB9992E2E7D892549/image-size/large?v=v2&amp;amp;px=999" role="button" title="NoDeformerSet.png" alt="NoDeformerSet.png" /&gt;&lt;/span&gt;&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Sat, 04 Sep 2021 13:07:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-2022-and-deformer-sets/m-p/10599169#M5724</guid>
      <dc:creator>joel</dc:creator>
      <dc:date>2021-09-04T13:07:26Z</dc:date>
    </item>
    <item>
      <title>Re: Maya 2022 and deformer sets???</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-2022-and-deformer-sets/m-p/10599172#M5725</link>
      <description>&lt;P&gt;PS. I've tried deleting user prefs etc. but it made no difference!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;thanks&lt;/P&gt;</description>
      <pubDate>Sat, 04 Sep 2021 13:08:38 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-2022-and-deformer-sets/m-p/10599172#M5725</guid>
      <dc:creator>joel</dc:creator>
      <dc:date>2021-09-04T13:08:38Z</dc:date>
    </item>
    <item>
      <title>Re: Maya 2022 and deformer sets???</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-2022-and-deformer-sets/m-p/10601639#M5726</link>
      <description>&lt;P&gt;Component sets were replaced with component tags.&amp;nbsp; They're much more robust and easy to work with, since they store membership on the mesh rather than on each individual deformer.&amp;nbsp; For example, you can delete a deformer and replace it, and rather than having to transfer the deformer set to the new deformer, you just reassign it from the list.&amp;nbsp; It also simplifies scenes internally by a lot.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Deformer sets are still supported (and I'm guessing they'll never actually go away for compatibility reasons).&amp;nbsp; You can switch back to them by disabling "Settings &amp;gt; Animation &amp;gt;&amp;nbsp;Use component tags for deformation component subsets".&amp;nbsp; You can turn it back on when it's convenient to migrate over, and existing scenes should work regardless of what that's set to.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 06 Sep 2021 00:19:35 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-2022-and-deformer-sets/m-p/10601639#M5726</guid>
      <dc:creator>zewt</dc:creator>
      <dc:date>2021-09-06T00:19:35Z</dc:date>
    </item>
    <item>
      <title>Re: Maya 2022 and deformer sets???</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-2022-and-deformer-sets/m-p/10692122#M5727</link>
      <description>&lt;P&gt;I find this very confusing. How do I assign a single deformer to multiple objects, say after I created the deformer....its not clear, and the old way was very easy to use.&lt;/P&gt;</description>
      <pubDate>Sat, 16 Oct 2021 02:53:25 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-2022-and-deformer-sets/m-p/10692122#M5727</guid>
      <dc:creator>sktray</dc:creator>
      <dc:date>2021-10-16T02:53:25Z</dc:date>
    </item>
    <item>
      <title>Re: Maya 2022 and deformer sets???</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-2022-and-deformer-sets/m-p/10820270#M5728</link>
      <description>&lt;P&gt;hi Joel, i have had the same issue and this is the solution a found, i hope it will help you too, you have just to uncheck those options in animation setting as shown in this image&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Screenshot_2.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1000917i583A8417AA40417C/image-size/large?v=v2&amp;amp;px=999" role="button" title="Screenshot_2.png" alt="Screenshot_2.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 13 Dec 2021 18:34:16 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-2022-and-deformer-sets/m-p/10820270#M5728</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-12-13T18:34:16Z</dc:date>
    </item>
    <item>
      <title>Re: Maya 2022 and deformer sets???</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-2022-and-deformer-sets/m-p/10952600#M5729</link>
      <description>&lt;P&gt;Here's how you do it in Maya 2022&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="nathandickson365_0-1644959982069.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1025610i570631AEE709B1BC/image-size/medium?v=v2&amp;amp;px=400" role="button" title="nathandickson365_0-1644959982069.png" alt="nathandickson365_0-1644959982069.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 15 Feb 2022 21:20:11 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-2022-and-deformer-sets/m-p/10952600#M5729</guid>
      <dc:creator>nathandickson365</dc:creator>
      <dc:date>2022-02-15T21:20:11Z</dc:date>
    </item>
    <item>
      <title>Re: Maya 2022 and deformer sets???</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-2022-and-deformer-sets/m-p/10952602#M5730</link>
      <description>&lt;P&gt;Here's how you do it in Maya 2022:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 15 Feb 2022 21:21:40 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-2022-and-deformer-sets/m-p/10952602#M5730</guid>
      <dc:creator>nathandickson365</dc:creator>
      <dc:date>2022-02-15T21:21:40Z</dc:date>
    </item>
    <item>
      <title>Re: Maya 2022 and deformer sets???</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-2022-and-deformer-sets/m-p/11527377#M5731</link>
      <description>&lt;P&gt;Wow, Thank you so much.&lt;/P&gt;&lt;P&gt;I thought I was losing my mind, and maya was just broken, didn't realise this changed.&lt;/P&gt;&lt;P&gt;Saved my butt with this thread&lt;/P&gt;</description>
      <pubDate>Thu, 03 Nov 2022 06:17:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-2022-and-deformer-sets/m-p/11527377#M5731</guid>
      <dc:creator>branpatrobinson</dc:creator>
      <dc:date>2022-11-03T06:17:23Z</dc:date>
    </item>
    <item>
      <title>Re: Maya 2022 and deformer sets???</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-2022-and-deformer-sets/m-p/11557296#M5732</link>
      <description>&lt;P&gt;I'm having a similar issue, the workflow for components and deformers seemed to come out of nowhere and I can't use the old reliable deformer sets anymore.&lt;/P&gt;&lt;P&gt;The component sets for my deformers is empty, and the help is not great for explaining how to link new objects. Do I need to somehow also add the objects currently effected? Also, I have a softMod deformer that doesn't even seem to have component control.&lt;/P&gt;&lt;P&gt;Is the deformer set editor totally obsolete? I can't get anything to show up, even after doing the preferences tweak shown above.&lt;/P&gt;&lt;P&gt;Please help!&lt;/P&gt;</description>
      <pubDate>Wed, 16 Nov 2022 18:44:45 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-2022-and-deformer-sets/m-p/11557296#M5732</guid>
      <dc:creator>support</dc:creator>
      <dc:date>2022-11-16T18:44:45Z</dc:date>
    </item>
    <item>
      <title>Betreff: Maya 2022 and deformer sets???</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-2022-and-deformer-sets/m-p/11951110#M5733</link>
      <description>&lt;P&gt;I think it is only working when you add new deformers to the scene, existing ones are being ignored, the good think is, it is still the same in 2023.3 &lt;span class="lia-unicode-emoji" title=":rolling_on_the_floor_laughing:"&gt;🤣&lt;/span&gt;&lt;span class="lia-unicode-emoji" title=":tired_face:"&gt;😫&lt;/span&gt; why&lt;/P&gt;</description>
      <pubDate>Tue, 09 May 2023 09:35:03 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-2022-and-deformer-sets/m-p/11951110#M5733</guid>
      <dc:creator>FlorianDubiel</dc:creator>
      <dc:date>2023-05-09T09:35:03Z</dc:date>
    </item>
    <item>
      <title>Re: Maya 2022 and deformer sets???</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-2022-and-deformer-sets/m-p/11951161#M5734</link>
      <description>&lt;P&gt;I can´t explain this. I use Maya 2022 and 2023 and never had this issue. The deformer set editor works fine as it always did...&lt;/P&gt;</description>
      <pubDate>Tue, 09 May 2023 09:59:25 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-2022-and-deformer-sets/m-p/11951161#M5734</guid>
      <dc:creator>dinofiguera</dc:creator>
      <dc:date>2023-05-09T09:59:25Z</dc:date>
    </item>
    <item>
      <title>Re: Maya 2022 and deformer sets???</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-2022-and-deformer-sets/m-p/12032672#M5735</link>
      <description>&lt;P&gt;For anyone wondering about how to &lt;STRONG&gt;&lt;EM&gt;add another geometry into deformer influence without deformer sets.&lt;/EM&gt;&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;Here is a work around i knew (If anyone know any proper method, please let me know) :&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-center" image-alt="How_to_Add_New_Geometry_Into_Existing_Deformer.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1227398i5034EBA73CA478D8/image-size/large?v=v2&amp;amp;px=999" role="button" title="How_to_Add_New_Geometry_Into_Existing_Deformer.png" alt="How_to_Add_New_Geometry_Into_Existing_Deformer.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;1. &lt;STRONG&gt;Prepare&lt;/STRONG&gt;&amp;nbsp;&lt;STRONG&gt;Intermediate Mesh&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;Make sure you have underlying &lt;EM&gt;&lt;STRONG&gt;intermediate mesh shape&amp;nbsp;&lt;/STRONG&gt;&lt;/EM&gt;under the transform node (Normally only one shape available before deformed with any deformers). By default it's named with Orig suffix, and &lt;EM&gt;intermediate mesh&lt;/EM&gt; attribute checked.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;2. &lt;STRONG&gt;Register Intermediate Mesh To Deformer&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;Connect the attributes shown in picture above to register the &lt;STRONG&gt;intermediate mesh shape&lt;/STRONG&gt; into the deformer. (Make sure you connect to the empty index, and not overriding existing connections)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;3. &lt;STRONG&gt;Deformer Output Connection&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;Connect the &lt;EM&gt;Output Geometry&lt;/EM&gt; attribute of the deformer node (ffd1 in the picture), to the respective final mesh shape's &lt;EM&gt;In Mesh &lt;/EM&gt;attribute.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Note :&amp;nbsp; In this case, component member all controlled through &lt;EM&gt;Component Tags&lt;/EM&gt; system instead of &lt;EM&gt;Deformer Sets&lt;/EM&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 14 Jun 2023 07:51:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-2022-and-deformer-sets/m-p/12032672#M5735</guid>
      <dc:creator>gemilang84SVM</dc:creator>
      <dc:date>2023-06-14T07:51:26Z</dc:date>
    </item>
  </channel>
</rss>

