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    <title>topic Re: Constrain pole vector elbow/knee ctrl problem in Maya Animation and Rigging Forum</title>
    <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/constrain-pole-vector-elbow-knee-ctrl-problem/m-p/8027362#M17180</link>
    <description>&lt;P&gt;I'm guessing you mean it bends the wrong direction.&lt;/P&gt;&lt;P&gt;&amp;nbsp;IK wants to bend in 1 direction that is determined by the Preferred angle of the joints.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;when you build your joints. if they are straight, you want to rotate in 1 axis only ( usually something like Y ) , and then set the preferred angle.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp; do this by keeping the joint selected and rt click in open space&amp;nbsp; and choose "set preferred angle"&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;if you build the joints bent. the preferred angle will be inherited by the bend.. and so will use that.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;if the creation of the pole vector moves your joints..&amp;nbsp; then you want to put it in the correct spot..&amp;nbsp;&lt;/P&gt;&lt;P&gt;try selecting the IK handle and hitting t&amp;nbsp; this will show the extra manips for affecting the movement of the ik handle at the top of the joint chain you will see a white triangle,,&amp;nbsp; &amp;nbsp;this is your polevector.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;also notice on the IK handle there are values for poleVectorX , Y, &amp;amp; Z&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp; this is an offset from the root of the joint chain.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;try making a locator and snapping it to the top of the joint chain.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;freeze the transforms on the locator, and then match it's translate X Y and Z to the ik&amp;nbsp; handles poleVector X Y Z&amp;nbsp;&lt;/P&gt;&lt;P&gt;and you should see that the locator, and the poleVector, ( when you press t ) are in the same position.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;making that locator the poleVector constraining object. should not move the joint chain when you create it&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;hope that helps&lt;/P&gt;&lt;P&gt;-=s&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Fri, 25 May 2018 18:05:26 GMT</pubDate>
    <dc:creator>stephenkmann</dc:creator>
    <dc:date>2018-05-25T18:05:26Z</dc:date>
    <item>
      <title>Constrain pole vector elbow/knee ctrl problem</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/constrain-pole-vector-elbow-knee-ctrl-problem/m-p/8026681#M17179</link>
      <description>&lt;P&gt;Hi, I have controllers for elbows and knees on my model. I am trying to use pole vector to constrain the knee ctrl to the leg IK but after my knee bends on the inside. Do you know why?&lt;/P&gt;&lt;P&gt;Thanks&amp;nbsp;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 25 May 2018 14:27:18 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/constrain-pole-vector-elbow-knee-ctrl-problem/m-p/8026681#M17179</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-05-25T14:27:18Z</dc:date>
    </item>
    <item>
      <title>Re: Constrain pole vector elbow/knee ctrl problem</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/constrain-pole-vector-elbow-knee-ctrl-problem/m-p/8027362#M17180</link>
      <description>&lt;P&gt;I'm guessing you mean it bends the wrong direction.&lt;/P&gt;&lt;P&gt;&amp;nbsp;IK wants to bend in 1 direction that is determined by the Preferred angle of the joints.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;when you build your joints. if they are straight, you want to rotate in 1 axis only ( usually something like Y ) , and then set the preferred angle.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp; do this by keeping the joint selected and rt click in open space&amp;nbsp; and choose "set preferred angle"&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;if you build the joints bent. the preferred angle will be inherited by the bend.. and so will use that.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;if the creation of the pole vector moves your joints..&amp;nbsp; then you want to put it in the correct spot..&amp;nbsp;&lt;/P&gt;&lt;P&gt;try selecting the IK handle and hitting t&amp;nbsp; this will show the extra manips for affecting the movement of the ik handle at the top of the joint chain you will see a white triangle,,&amp;nbsp; &amp;nbsp;this is your polevector.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;also notice on the IK handle there are values for poleVectorX , Y, &amp;amp; Z&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp; this is an offset from the root of the joint chain.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;try making a locator and snapping it to the top of the joint chain.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;freeze the transforms on the locator, and then match it's translate X Y and Z to the ik&amp;nbsp; handles poleVector X Y Z&amp;nbsp;&lt;/P&gt;&lt;P&gt;and you should see that the locator, and the poleVector, ( when you press t ) are in the same position.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;making that locator the poleVector constraining object. should not move the joint chain when you create it&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;hope that helps&lt;/P&gt;&lt;P&gt;-=s&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 25 May 2018 18:05:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/constrain-pole-vector-elbow-knee-ctrl-problem/m-p/8027362#M17180</guid>
      <dc:creator>stephenkmann</dc:creator>
      <dc:date>2018-05-25T18:05:26Z</dc:date>
    </item>
    <item>
      <title>Re: Constrain pole vector elbow/knee ctrl problem</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/constrain-pole-vector-elbow-knee-ctrl-problem/m-p/8027526#M17181</link>
      <description>&lt;P&gt;Thanks&amp;nbsp;stephenkmann&amp;nbsp;for your help.&amp;nbsp;&lt;/P&gt;&lt;P&gt;Your solution using the manipulator tool (t) to move the pole vector orientation really helped me to put the knee back in line but unfortunately,&amp;nbsp;my problem is still there. I have a locator in front of my knee that is the controller/object that I used to constrain the leg IK, the problem is that when I use the pole vector, the typical line that shows the connection between the IK and the object it doesn't appear and the object is useless, but I am sure that the pole vector is there because I can see it in the Outliner under the leg IK.&amp;nbsp;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 25 May 2018 19:48:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/constrain-pole-vector-elbow-knee-ctrl-problem/m-p/8027526#M17181</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-05-25T19:48:09Z</dc:date>
    </item>
    <item>
      <title>Re: Constrain pole vector elbow/knee ctrl problem</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/constrain-pole-vector-elbow-knee-ctrl-problem/m-p/8027921#M17182</link>
      <description>&lt;P&gt;Can you post a screenshot or preferably a screencast of your issue?&lt;/P&gt;</description>
      <pubDate>Sat, 26 May 2018 05:43:04 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/constrain-pole-vector-elbow-knee-ctrl-problem/m-p/8027921#M17182</guid>
      <dc:creator>gautham.chandran47</dc:creator>
      <dc:date>2018-05-26T05:43:04Z</dc:date>
    </item>
    <item>
      <title>Re: Constrain pole vector elbow/knee ctrl problem</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/constrain-pole-vector-elbow-knee-ctrl-problem/m-p/8028010#M17183</link>
      <description>&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Inkedscreensh_LI.jpg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/505099i8B98935B8BA18F07/image-size/large?v=v2&amp;amp;px=999" role="button" title="Inkedscreensh_LI.jpg" alt="Inkedscreensh_LI.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Sat, 26 May 2018 08:28:48 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/constrain-pole-vector-elbow-knee-ctrl-problem/m-p/8028010#M17183</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-05-26T08:28:48Z</dc:date>
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