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    <title>topic Re: Character Rig - Constrain in Maya Animation and Rigging Forum</title>
    <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/character-rig-constrain/m-p/8028196#M17178</link>
    <description>Thanks Gautham, for taking the time.&lt;BR /&gt;&lt;BR /&gt;I was pulling my hair out.&lt;BR /&gt;But if the rig is patented to a sort of master controller, I can see when I pull the rig up it is attracted back to this null, master, at the ground.&lt;BR /&gt;&lt;BR /&gt;Can I some how position this master, to be at the hands instead?&lt;BR /&gt;&lt;BR /&gt;</description>
    <pubDate>Sat, 26 May 2018 13:24:13 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2018-05-26T13:24:13Z</dc:date>
    <item>
      <title>Character Rig - Constrain</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/character-rig-constrain/m-p/8026954#M17176</link>
      <description>&lt;P&gt;Hello, Ive done a character via the quick character rig. all good.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Id like to have the hands stick to the ground while I move the body, but can't seem to be able to constrain the hand controllers.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Furthermore, I can't see where the bones, hierarchy for the whole rig is either?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks&lt;/P&gt;</description>
      <pubDate>Fri, 25 May 2018 15:15:55 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/character-rig-constrain/m-p/8026954#M17176</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-05-25T15:15:55Z</dc:date>
    </item>
    <item>
      <title>Re: Character Rig - Constrain</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/character-rig-constrain/m-p/8027928#M17177</link>
      <description>&lt;P&gt;HIK doesn't&amp;nbsp;allow constraints to control the controllers because its based of Full Body IK as my knowledge. In HIK rigs or Quick RIG's; the FK controllers are the joints.&lt;/P&gt;</description>
      <pubDate>Sat, 26 May 2018 05:52:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/character-rig-constrain/m-p/8027928#M17177</guid>
      <dc:creator>gautham.chandran47</dc:creator>
      <dc:date>2018-05-26T05:52:52Z</dc:date>
    </item>
    <item>
      <title>Re: Character Rig - Constrain</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/character-rig-constrain/m-p/8028196#M17178</link>
      <description>Thanks Gautham, for taking the time.&lt;BR /&gt;&lt;BR /&gt;I was pulling my hair out.&lt;BR /&gt;But if the rig is patented to a sort of master controller, I can see when I pull the rig up it is attracted back to this null, master, at the ground.&lt;BR /&gt;&lt;BR /&gt;Can I some how position this master, to be at the hands instead?&lt;BR /&gt;&lt;BR /&gt;</description>
      <pubDate>Sat, 26 May 2018 13:24:13 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/character-rig-constrain/m-p/8028196#M17178</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-05-26T13:24:13Z</dc:date>
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