<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: HumanIK Rotation Problem with Rig's Arms in Maya Animation and Rigging Forum</title>
    <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/humanik-rotation-problem-with-rig-s-arms/m-p/8349050#M15444</link>
    <description>&lt;P&gt;Here is the skeleton that is broken. If you try and map it up with HumanIK and use mocap data, you'll see how broken it is.&lt;/P&gt;</description>
    <pubDate>Mon, 22 Oct 2018 02:26:39 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2018-10-22T02:26:39Z</dc:date>
    <item>
      <title>HumanIK Rotation Problem with Rig's Arms</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/humanik-rotation-problem-with-rig-s-arms/m-p/8348783#M15443</link>
      <description>&lt;P&gt;Whenever I try to test my rig using mocap data, the arms act like they are being rotated wrong. I tried multiple times to make sure the definitions are set correctly within HumanIK.&amp;nbsp;It works on any other rig, but not mine. I can't seem to figure out what I did wrong. Anyone have any suggestions on what I should do?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Videos are attached to see my problem.&lt;/P&gt;</description>
      <pubDate>Sun, 21 Oct 2018 19:54:11 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/humanik-rotation-problem-with-rig-s-arms/m-p/8348783#M15443</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-10-21T19:54:11Z</dc:date>
    </item>
    <item>
      <title>Re: HumanIK Rotation Problem with Rig's Arms</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/humanik-rotation-problem-with-rig-s-arms/m-p/8349050#M15444</link>
      <description>&lt;P&gt;Here is the skeleton that is broken. If you try and map it up with HumanIK and use mocap data, you'll see how broken it is.&lt;/P&gt;</description>
      <pubDate>Mon, 22 Oct 2018 02:26:39 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/humanik-rotation-problem-with-rig-s-arms/m-p/8349050#M15444</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-10-22T02:26:39Z</dc:date>
    </item>
  </channel>
</rss>

