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    <title>topic Advance skeleton Face weighting custom Joints in Maya Animation and Rigging Forum</title>
    <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/advance-skeleton-face-weighting-custom-joints/m-p/12292721#M1485</link>
    <description>&lt;P&gt;Hi, I am trying to weight some ear joints I created using advanced skeleton to rig my character.&amp;nbsp;&lt;/P&gt;&lt;P&gt;I can weight the face just fine, but when trying to weight the ears it seems to replace the mask or head weights so when I rotating the head the ears no longer follow. Does anyone know how to properly weight custom joints using advanced skeleton face rig?&lt;/P&gt;</description>
    <pubDate>Sun, 08 Oct 2023 23:40:19 GMT</pubDate>
    <dc:creator>himinglaeva47</dc:creator>
    <dc:date>2023-10-08T23:40:19Z</dc:date>
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      <title>Advance skeleton Face weighting custom Joints</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/advance-skeleton-face-weighting-custom-joints/m-p/12292721#M1485</link>
      <description>&lt;P&gt;Hi, I am trying to weight some ear joints I created using advanced skeleton to rig my character.&amp;nbsp;&lt;/P&gt;&lt;P&gt;I can weight the face just fine, but when trying to weight the ears it seems to replace the mask or head weights so when I rotating the head the ears no longer follow. Does anyone know how to properly weight custom joints using advanced skeleton face rig?&lt;/P&gt;</description>
      <pubDate>Sun, 08 Oct 2023 23:40:19 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/advance-skeleton-face-weighting-custom-joints/m-p/12292721#M1485</guid>
      <dc:creator>himinglaeva47</dc:creator>
      <dc:date>2023-10-08T23:40:19Z</dc:date>
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