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    <title>topic Re: Maya FBX to Unreal Engine skeleton in Maya Animation and Rigging Forum</title>
    <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-fbx-to-unreal-engine-skeleton/m-p/8523921#M14521</link>
    <description>&lt;P&gt;I have rigged it and that works, but this seems like an unnecessary step for a non moving part, is there any other ways round this?&amp;nbsp;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Tue, 15 Jan 2019 16:38:49 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2019-01-15T16:38:49Z</dc:date>
    <item>
      <title>Maya FBX to Unreal Engine skeleton</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-fbx-to-unreal-engine-skeleton/m-p/8523835#M14520</link>
      <description>&lt;P&gt;Hi,&amp;nbsp;&lt;/P&gt;
&lt;P&gt;When I try to export an FBX from Maya and upload it into Unreal Engine I keep getting a warning saying that its missing a skeletal mesh, my fbx is not moving or a character it is just a solid wheel, it shouldn't need joints and what not. This is causing problems with the amount of time it is taking to&amp;nbsp; put the FBX into the correct place in Unreal. Can anyone help me with what might be going wrong?&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thanks&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 15 Jan 2019 16:13:02 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-fbx-to-unreal-engine-skeleton/m-p/8523835#M14520</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-01-15T16:13:02Z</dc:date>
    </item>
    <item>
      <title>Re: Maya FBX to Unreal Engine skeleton</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-fbx-to-unreal-engine-skeleton/m-p/8523921#M14521</link>
      <description>&lt;P&gt;I have rigged it and that works, but this seems like an unnecessary step for a non moving part, is there any other ways round this?&amp;nbsp;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 15 Jan 2019 16:38:49 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-fbx-to-unreal-engine-skeleton/m-p/8523921#M14521</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-01-15T16:38:49Z</dc:date>
    </item>
    <item>
      <title>Re: Maya FBX to Unreal Engine skeleton</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-fbx-to-unreal-engine-skeleton/m-p/8545054#M14522</link>
      <description>&lt;P&gt;If you're importing something that won't need to be defored, import it as a Static Mesh. In some pipelines though, many props will be given a single joint since sometimes physics engines require it.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;A href="https://docs.unrealengine.com/en-us/Engine/Content/Types/StaticMeshes" target="_blank"&gt;https://docs.unrealengine.com/en-us/Engine/Content/Types/StaticMeshes&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Hope that helps&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 24 Jan 2019 00:25:20 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/maya-fbx-to-unreal-engine-skeleton/m-p/8545054#M14522</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-01-24T00:25:20Z</dc:date>
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