<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Keyframing on a clip in Time Editor Doesn't work correctly in Maya Animation and Rigging Forum</title>
    <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/keyframing-on-a-clip-in-time-editor-doesn-t-work-correctly/m-p/8968889#M12258</link>
    <description>&lt;P&gt;Maya 2017.5&lt;/P&gt;&lt;P&gt;I have put a Referenced Character with a HIK rig in the Time Editor with Mocap Data on the rig.&amp;nbsp;&lt;BR /&gt;I created an additive layer in the Time Editor. I set the additive clip as "set Keyable layer"&lt;/P&gt;&lt;P&gt;Now I want to key and fix all of the fingers as an additive layer. This does not work Every time I select a new finger the keys disappear&amp;nbsp; from the timeline. I then have to go back to the time editor and select the clip and then see the keys.&amp;nbsp;&lt;BR /&gt;Also Autokey does not work. Which means I have to hit s key for every joint and it is not recognizing different "body parts"&lt;BR /&gt;&lt;BR /&gt;Any Ideas would be Greatly appreciated maybe my workflow is wrong.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks&lt;/P&gt;&lt;P&gt;Jon&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Thu, 15 Aug 2019 21:26:54 GMT</pubDate>
    <dc:creator>jonsX942W</dc:creator>
    <dc:date>2019-08-15T21:26:54Z</dc:date>
    <item>
      <title>Keyframing on a clip in Time Editor Doesn't work correctly</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/keyframing-on-a-clip-in-time-editor-doesn-t-work-correctly/m-p/8968889#M12258</link>
      <description>&lt;P&gt;Maya 2017.5&lt;/P&gt;&lt;P&gt;I have put a Referenced Character with a HIK rig in the Time Editor with Mocap Data on the rig.&amp;nbsp;&lt;BR /&gt;I created an additive layer in the Time Editor. I set the additive clip as "set Keyable layer"&lt;/P&gt;&lt;P&gt;Now I want to key and fix all of the fingers as an additive layer. This does not work Every time I select a new finger the keys disappear&amp;nbsp; from the timeline. I then have to go back to the time editor and select the clip and then see the keys.&amp;nbsp;&lt;BR /&gt;Also Autokey does not work. Which means I have to hit s key for every joint and it is not recognizing different "body parts"&lt;BR /&gt;&lt;BR /&gt;Any Ideas would be Greatly appreciated maybe my workflow is wrong.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks&lt;/P&gt;&lt;P&gt;Jon&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 15 Aug 2019 21:26:54 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/keyframing-on-a-clip-in-time-editor-doesn-t-work-correctly/m-p/8968889#M12258</guid>
      <dc:creator>jonsX942W</dc:creator>
      <dc:date>2019-08-15T21:26:54Z</dc:date>
    </item>
  </channel>
</rss>

