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    <title>topic Attaching an eyebrow hair plate to rigged mesh- The most efficient method? in Maya Animation and Rigging Forum</title>
    <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/attaching-an-eyebrow-hair-plate-to-rigged-mesh-the-most/m-p/13348191#M100</link>
    <description>&lt;P&gt;I'm modding the Andy rig, and I've created xGen eyebrows which are on separate mesh "plates."&amp;nbsp; What's the most efficient method to attach them to the rig?&amp;nbsp; Unlike the static scalp hair, the eyebrows will be moving alot and need to follow the facial blendshapes.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I know about "proximity wrap" deformers...but they are resource intensive apparently.&amp;nbsp; Just binding the eyebrow mesh to the rigged mesh is another option.&amp;nbsp; Thanks.&lt;/P&gt;</description>
    <pubDate>Mon, 03 Mar 2025 19:42:53 GMT</pubDate>
    <dc:creator>twal3</dc:creator>
    <dc:date>2025-03-03T19:42:53Z</dc:date>
    <item>
      <title>Attaching an eyebrow hair plate to rigged mesh- The most efficient method?</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/attaching-an-eyebrow-hair-plate-to-rigged-mesh-the-most/m-p/13348191#M100</link>
      <description>&lt;P&gt;I'm modding the Andy rig, and I've created xGen eyebrows which are on separate mesh "plates."&amp;nbsp; What's the most efficient method to attach them to the rig?&amp;nbsp; Unlike the static scalp hair, the eyebrows will be moving alot and need to follow the facial blendshapes.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I know about "proximity wrap" deformers...but they are resource intensive apparently.&amp;nbsp; Just binding the eyebrow mesh to the rigged mesh is another option.&amp;nbsp; Thanks.&lt;/P&gt;</description>
      <pubDate>Mon, 03 Mar 2025 19:42:53 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/attaching-an-eyebrow-hair-plate-to-rigged-mesh-the-most/m-p/13348191#M100</guid>
      <dc:creator>twal3</dc:creator>
      <dc:date>2025-03-03T19:42:53Z</dc:date>
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    <item>
      <title>Re: Attaching an eyebrow hair plate to rigged mesh- The most efficient method?</title>
      <link>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/attaching-an-eyebrow-hair-plate-to-rigged-mesh-the-most/m-p/13376329#M101</link>
      <description>&lt;P&gt;For prox wrap, you don't have to use the entire character mesh.&amp;nbsp; Just cut out an area that is sufficient to drive the brows.&amp;nbsp; Copy the skinning from the character to that smaller forehead mesh and use that as a prox wrap.&lt;BR /&gt;&lt;BR /&gt;Or as you say, you can just copy the skinning from the character mesh onto your brow "plates".&lt;/P&gt;</description>
      <pubDate>Tue, 18 Mar 2025 02:46:18 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/maya-animation-and-rigging-forum/attaching-an-eyebrow-hair-plate-to-rigged-mesh-the-most/m-p/13376329#M101</guid>
      <dc:creator>mcw0</dc:creator>
      <dc:date>2025-03-18T02:46:18Z</dc:date>
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