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    <title>topic Lighting Workkflows - Tips &amp;amp; Tricks - Glass Materials in Lighting &amp; Solar Analysis Forum</title>
    <link>https://forums.autodesk.com/t5/lighting-solar-analysis-forum/lighting-workkflows-tips-amp-tricks-glass-materials/m-p/7795578#M1120</link>
    <description>&lt;DIV&gt;Here are the main ways Glass shows up in a model:&lt;/DIV&gt;&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;&lt;DIV&gt;&lt;UL&gt;&lt;LI&gt;Curtain panels - these are the easiest, as the extrusion thickness is right there in the Edit Type for the panel.&amp;nbsp;&lt;SPAN&gt;&amp;nbsp;&lt;/SPAN&gt;&lt;BR /&gt;Go through all the Panel types in the Families section of the Project Browser to can set all the transparencies for the Thickness defined.&lt;BR /&gt;&lt;IMG src="https://mail.google.com/mail/u/0/?ui=2&amp;amp;ik=4037ba019e&amp;amp;view=fimg&amp;amp;th=161b60508efb8963&amp;amp;attid=0.2&amp;amp;disp=emb&amp;amp;realattid=ii_161b5e926da73a9b&amp;amp;attbid=ANGjdJ-Md82BT2dKN_vcVl3FYy5Ii9Po43ax791I09BoEdqbOKbCDzxi_Znmn13HFegsNI-HAMNVwKmGiYd5fiGSFhjVzhL41wKJrpy6IvuNqygzG6DV_1eESP8zNsY&amp;amp;sz=w520-h1126&amp;amp;ats=1519227914015&amp;amp;rm=161b60508efb8963&amp;amp;zw&amp;amp;atsh=1" border="0" alt="Inline image 2" width="260" height="563" /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;/LI&gt;&lt;LI&gt;Window and Door families with Glass - normally the Glass element in the family has a Glass material Family Parameter so you can apply it in the main model with Edit Type.&amp;nbsp; If not, you'll need to Edit Family to define the material.&amp;nbsp; In any case, you'll need to Edit Family to discern the thickness of the glass extrusion to figure out the correct RGB for desired transparency.&amp;nbsp; Best practice is to make all glass 1", so you can use common material RGB values.&lt;BR /&gt;&lt;IMG src="https://mail.google.com/mail/u/0/?ui=2&amp;amp;ik=4037ba019e&amp;amp;view=fimg&amp;amp;th=161b91a7fc287d76&amp;amp;attid=0.1&amp;amp;disp=emb&amp;amp;realattid=ii_161b91a7fc287d76&amp;amp;attbid=ANGjdJ_cQYUtufch92SSdvFQ_pYd5FcrxhqsVf_PcCw7hXevgxnqonthgj573bubGm7dpbh0L5Pal9tz5nQqlDWDdOi5RcRnZ9FtEVIKC_xNj2DdObJMFwnwVfn4wOk&amp;amp;sz=s0-l75&amp;amp;ats=1519228977084&amp;amp;rm=161b91a7fc287d76&amp;amp;zw" border="0" alt="Inline image 3" width="415" height="563" /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;/LI&gt;&lt;LI&gt;Other assemblies - Sometimes general constructions like a Wall with a single structural layer, are used to define transparent objects (eg Kalwall panel).&amp;nbsp; As a thickness is defined, that should be used to derive the RGB.&lt;BR /&gt;&lt;IMG src="https://mail.google.com/mail/u/0/?ui=2&amp;amp;ik=4037ba019e&amp;amp;view=fimg&amp;amp;th=161b91515f097454&amp;amp;attid=0.1&amp;amp;disp=emb&amp;amp;realattid=ii_161b91515f097454&amp;amp;attbid=ANGjdJ_ooAywa-DjSaJfPWwBLxz76cHmp2AY183B0AaQYUvKAeODeoYBpoXAxWl3YnDRn-txuFMOt49-vIFsvsN0w0_8xXzGEwjGD5x-NsNfi0-pyvUoePEbapud_eE&amp;amp;sz=s0-l75&amp;amp;ats=1519228622448&amp;amp;rm=161b91515f097454&amp;amp;zw" border="0" alt="Inline image 2" width="436" height="563" /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;/LI&gt;&lt;LI&gt;Other objects/masses -&amp;nbsp;&lt;SPAN&gt;Sometimes s material is applied to a generic mass with varying thicknesses throughout the model. it's really hard to get the transparency right for all things it's applied to.&amp;nbsp; If you want to apply transparency to odd shapes and varying thicknesses, you can use a Generic Appearance property with Transparency, and though it's not accurate, it's close enough.&lt;BR /&gt;&lt;IMG src="https://mail.google.com/mail/u/0/?ui=2&amp;amp;ik=4037ba019e&amp;amp;view=fimg&amp;amp;th=161b9134e0651524&amp;amp;attid=0.1&amp;amp;disp=emb&amp;amp;realattid=ii_161b9134e0651524&amp;amp;attbid=ANGjdJ9rINecHOrPegYmsoox-5VVy6w1FTG725urXtkof-6NKQa3WSCqxMz9nNWN7gblTmnM7ChnzsYEQNByJUdOkFrp-yC_m32bUTsnAOA6QFgrUDTX6rJtX0Y22Lw&amp;amp;sz=s0-l75&amp;amp;ats=1519228506014&amp;amp;rm=161b9134e0651524&amp;amp;zw" border="0" alt="Inline image 1" width="563" height="455" /&gt;&lt;BR /&gt;&lt;/SPAN&gt;&lt;/LI&gt;&lt;/UL&gt;&lt;/DIV&gt;&lt;DIV&gt;David&lt;/DIV&gt;</description>
    <pubDate>Wed, 21 Feb 2018 16:08:18 GMT</pubDate>
    <dc:creator>rds3000</dc:creator>
    <dc:date>2018-02-21T16:08:18Z</dc:date>
    <item>
      <title>Lighting Workkflows - Tips &amp; Tricks - Glass Materials</title>
      <link>https://forums.autodesk.com/t5/lighting-solar-analysis-forum/lighting-workkflows-tips-amp-tricks-glass-materials/m-p/7795578#M1120</link>
      <description>&lt;DIV&gt;Here are the main ways Glass shows up in a model:&lt;/DIV&gt;&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;&lt;DIV&gt;&lt;UL&gt;&lt;LI&gt;Curtain panels - these are the easiest, as the extrusion thickness is right there in the Edit Type for the panel.&amp;nbsp;&lt;SPAN&gt;&amp;nbsp;&lt;/SPAN&gt;&lt;BR /&gt;Go through all the Panel types in the Families section of the Project Browser to can set all the transparencies for the Thickness defined.&lt;BR /&gt;&lt;IMG src="https://mail.google.com/mail/u/0/?ui=2&amp;amp;ik=4037ba019e&amp;amp;view=fimg&amp;amp;th=161b60508efb8963&amp;amp;attid=0.2&amp;amp;disp=emb&amp;amp;realattid=ii_161b5e926da73a9b&amp;amp;attbid=ANGjdJ-Md82BT2dKN_vcVl3FYy5Ii9Po43ax791I09BoEdqbOKbCDzxi_Znmn13HFegsNI-HAMNVwKmGiYd5fiGSFhjVzhL41wKJrpy6IvuNqygzG6DV_1eESP8zNsY&amp;amp;sz=w520-h1126&amp;amp;ats=1519227914015&amp;amp;rm=161b60508efb8963&amp;amp;zw&amp;amp;atsh=1" border="0" alt="Inline image 2" width="260" height="563" /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;/LI&gt;&lt;LI&gt;Window and Door families with Glass - normally the Glass element in the family has a Glass material Family Parameter so you can apply it in the main model with Edit Type.&amp;nbsp; If not, you'll need to Edit Family to define the material.&amp;nbsp; In any case, you'll need to Edit Family to discern the thickness of the glass extrusion to figure out the correct RGB for desired transparency.&amp;nbsp; Best practice is to make all glass 1", so you can use common material RGB values.&lt;BR /&gt;&lt;IMG src="https://mail.google.com/mail/u/0/?ui=2&amp;amp;ik=4037ba019e&amp;amp;view=fimg&amp;amp;th=161b91a7fc287d76&amp;amp;attid=0.1&amp;amp;disp=emb&amp;amp;realattid=ii_161b91a7fc287d76&amp;amp;attbid=ANGjdJ_cQYUtufch92SSdvFQ_pYd5FcrxhqsVf_PcCw7hXevgxnqonthgj573bubGm7dpbh0L5Pal9tz5nQqlDWDdOi5RcRnZ9FtEVIKC_xNj2DdObJMFwnwVfn4wOk&amp;amp;sz=s0-l75&amp;amp;ats=1519228977084&amp;amp;rm=161b91a7fc287d76&amp;amp;zw" border="0" alt="Inline image 3" width="415" height="563" /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;/LI&gt;&lt;LI&gt;Other assemblies - Sometimes general constructions like a Wall with a single structural layer, are used to define transparent objects (eg Kalwall panel).&amp;nbsp; As a thickness is defined, that should be used to derive the RGB.&lt;BR /&gt;&lt;IMG src="https://mail.google.com/mail/u/0/?ui=2&amp;amp;ik=4037ba019e&amp;amp;view=fimg&amp;amp;th=161b91515f097454&amp;amp;attid=0.1&amp;amp;disp=emb&amp;amp;realattid=ii_161b91515f097454&amp;amp;attbid=ANGjdJ_ooAywa-DjSaJfPWwBLxz76cHmp2AY183B0AaQYUvKAeODeoYBpoXAxWl3YnDRn-txuFMOt49-vIFsvsN0w0_8xXzGEwjGD5x-NsNfi0-pyvUoePEbapud_eE&amp;amp;sz=s0-l75&amp;amp;ats=1519228622448&amp;amp;rm=161b91515f097454&amp;amp;zw" border="0" alt="Inline image 2" width="436" height="563" /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;/LI&gt;&lt;LI&gt;Other objects/masses -&amp;nbsp;&lt;SPAN&gt;Sometimes s material is applied to a generic mass with varying thicknesses throughout the model. it's really hard to get the transparency right for all things it's applied to.&amp;nbsp; If you want to apply transparency to odd shapes and varying thicknesses, you can use a Generic Appearance property with Transparency, and though it's not accurate, it's close enough.&lt;BR /&gt;&lt;IMG src="https://mail.google.com/mail/u/0/?ui=2&amp;amp;ik=4037ba019e&amp;amp;view=fimg&amp;amp;th=161b9134e0651524&amp;amp;attid=0.1&amp;amp;disp=emb&amp;amp;realattid=ii_161b9134e0651524&amp;amp;attbid=ANGjdJ9rINecHOrPegYmsoox-5VVy6w1FTG725urXtkof-6NKQa3WSCqxMz9nNWN7gblTmnM7ChnzsYEQNByJUdOkFrp-yC_m32bUTsnAOA6QFgrUDTX6rJtX0Y22Lw&amp;amp;sz=s0-l75&amp;amp;ats=1519228506014&amp;amp;rm=161b9134e0651524&amp;amp;zw" border="0" alt="Inline image 1" width="563" height="455" /&gt;&lt;BR /&gt;&lt;/SPAN&gt;&lt;/LI&gt;&lt;/UL&gt;&lt;/DIV&gt;&lt;DIV&gt;David&lt;/DIV&gt;</description>
      <pubDate>Wed, 21 Feb 2018 16:08:18 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/lighting-solar-analysis-forum/lighting-workkflows-tips-amp-tricks-glass-materials/m-p/7795578#M1120</guid>
      <dc:creator>rds3000</dc:creator>
      <dc:date>2018-02-21T16:08:18Z</dc:date>
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