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  <channel>
    <title>topic Re: IS INVENTOR REALLY USEFUL?? in Inventor Forum</title>
    <link>https://forums.autodesk.com/t5/inventor-forum/is-inventor-really-useful/m-p/1332827#M395518</link>
    <description>Good job Walt, I am going to route this to all of our users here.&lt;BR /&gt;
Doug</description>
    <pubDate>Mon, 23 May 2005 16:40:07 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2005-05-23T16:40:07Z</dc:date>
    <item>
      <title>IS INVENTOR REALLY USEFUL??</title>
      <link>https://forums.autodesk.com/t5/inventor-forum/is-inventor-really-useful/m-p/1332811#M395502</link>
      <description>Is it just me or is Inventor a house of cards? The system works well for me until I make an assembly, then when I want to change or replace a part I lose the constraints and the house of cards crumbles and all is to do again. I've taken a class, I have three big fat books on Inventor and still I cannot see how this system is useful to make assemblies. Is this a common problem?</description>
      <pubDate>Sat, 21 May 2005 08:42:29 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/inventor-forum/is-inventor-really-useful/m-p/1332811#M395502</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2005-05-21T08:42:29Z</dc:date>
    </item>
    <item>
      <title>Re: IS INVENTOR REALLY USEFUL??</title>
      <link>https://forums.autodesk.com/t5/inventor-forum/is-inventor-really-useful/m-p/1332812#M395503</link>
      <description>I guess it depends on what you are changing or replacing your part to, as &lt;BR /&gt;
well as your workflow.&lt;BR /&gt;
If you are referring to changing or replacing fasteners, then using iParts &lt;BR /&gt;
will generally resolve your constraint issues. Forward planning is required &lt;BR /&gt;
if you are making an assembly which you will copy or use to create many &lt;BR /&gt;
permutations. If you have many variable sized parts , consider creating &lt;BR /&gt;
iParts of those, also create similar parts from a common base part template. &lt;BR /&gt;
Breaking down your assembly into smaller subasseblies will reduce the amount &lt;BR /&gt;
of constraint dependencies.&lt;BR /&gt;
I find Inventor to be an extremely useful tool.&lt;BR /&gt;
&lt;BR /&gt;
Derek Burns&lt;BR /&gt;
&lt;BR /&gt;
&lt;CARNAC&gt; wrote in message news:4852684@discussion.autodesk.com...&lt;BR /&gt;
Is it just me or is Inventor a house of cards? The system works well for me &lt;BR /&gt;
until I make an assembly, then when I want to change or replace a part I &lt;BR /&gt;
lose the constraints and the house of cards crumbles and all is to do again. &lt;BR /&gt;
I've taken a class, I have three big fat books on Inventor and still I &lt;BR /&gt;
cannot see how this system is useful to make assemblies. Is this a common &lt;BR /&gt;
problem?&lt;/CARNAC&gt;</description>
      <pubDate>Sat, 21 May 2005 09:19:37 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/inventor-forum/is-inventor-really-useful/m-p/1332812#M395503</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2005-05-21T09:19:37Z</dc:date>
    </item>
    <item>
      <title>Re: IS INVENTOR REALLY USEFUL??</title>
      <link>https://forums.autodesk.com/t5/inventor-forum/is-inventor-really-useful/m-p/1332813#M395504</link>
      <description>For me, it's useful.&lt;BR /&gt;
&lt;BR /&gt;
The situation you describe was certainly a HUGE frustration at first but &lt;BR /&gt;
  with experience, it's no longer an issue.&lt;BR /&gt;
&lt;BR /&gt;
Richard&lt;BR /&gt;
&lt;BR /&gt;
Carnac wrote:&lt;BR /&gt;
&amp;gt; Is it just me or is Inventor a house of cards? The system works well for me until I make an assembly, then when I want to change or replace a part I lose the constraints and the house of cards crumbles and all is to do again. I've taken a class, I have three big fat books on Inventor and still I cannot see how this system is useful to make assemblies. Is this a common problem?</description>
      <pubDate>Sat, 21 May 2005 11:45:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/inventor-forum/is-inventor-really-useful/m-p/1332813#M395504</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2005-05-21T11:45:57Z</dc:date>
    </item>
    <item>
      <title>Re: IS INVENTOR REALLY USEFUL??</title>
      <link>https://forums.autodesk.com/t5/inventor-forum/is-inventor-really-useful/m-p/1332814#M395505</link>
      <description>If you bolt a different part on a real-world assembly you have to &lt;BR /&gt;
re-constrain it as well. Doing it in Inventor, at least, that's not always &lt;BR /&gt;
the case; dependent on changes in geometry. Hard to see how to expect &lt;BR /&gt;
Inventor to know how you want to constrain a different part to existing &lt;BR /&gt;
geometry and further, don't see, even if it made that dubious assumption, &lt;BR /&gt;
how it would be possible without using a considerable amount of resources to &lt;BR /&gt;
calculate the differences in the two parts, the existing constraints and &lt;BR /&gt;
whether or not constraining in the same manner is possible ... not to &lt;BR /&gt;
mention desirable; for that the program would need to be clairvoyant.&lt;BR /&gt;
~Larry&lt;BR /&gt;
&lt;BR /&gt;
&lt;CARNAC&gt; wrote in message news:4852684@discussion.autodesk.com...&lt;BR /&gt;
Is it just me or is Inventor a house of cards? The system works well for me &lt;BR /&gt;
until I make an assembly, then when I want to change or replace a part I &lt;BR /&gt;
lose the constraints and the house of cards crumbles and all is to do again. &lt;BR /&gt;
I've taken a class, I have three big fat books on Inventor and still I &lt;BR /&gt;
cannot see how this system is useful to make assemblies. Is this a common &lt;BR /&gt;
problem?&lt;/CARNAC&gt;</description>
      <pubDate>Sat, 21 May 2005 13:16:32 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/inventor-forum/is-inventor-really-useful/m-p/1332814#M395505</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2005-05-21T13:16:32Z</dc:date>
    </item>
    <item>
      <title>Re: IS INVENTOR REALLY USEFUL??</title>
      <link>https://forums.autodesk.com/t5/inventor-forum/is-inventor-really-useful/m-p/1332815#M395506</link>
      <description>How do you handle the following situation? Say you have two &lt;BR /&gt;
parts that are cylinders. They are then inserted into an &lt;BR /&gt;
assembly and constrained with an insert. Then you do a &lt;BR /&gt;
fillet on one of the parts on the edge that was used for the &lt;BR /&gt;
constraint. The dreaded red cross then appears. Can one use &lt;BR /&gt;
another approach to prevent this from happening?&lt;BR /&gt;
&lt;BR /&gt;
Larry Caldwell wrote:&lt;BR /&gt;
&amp;gt; If you bolt a different part on a real-world assembly you have to &lt;BR /&gt;
&amp;gt; re-constrain it as well. Doing it in Inventor, at least, that's not always &lt;BR /&gt;
&amp;gt; the case; dependent on changes in geometry. Hard to see how to expect &lt;BR /&gt;
&amp;gt; Inventor to know how you want to constrain a different part to existing &lt;BR /&gt;
&amp;gt; geometry and further, don't see, even if it made that dubious assumption, &lt;BR /&gt;
&amp;gt; how it would be possible without using a considerable amount of resources to &lt;BR /&gt;
&amp;gt; calculate the differences in the two parts, the existing constraints and &lt;BR /&gt;
&amp;gt; whether or not constraining in the same manner is possible ... not to &lt;BR /&gt;
&amp;gt; mention desirable; for that the program would need to be clairvoyant.&lt;BR /&gt;
&amp;gt; ~Larry&lt;BR /&gt;
&amp;gt;</description>
      <pubDate>Sat, 21 May 2005 14:27:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/inventor-forum/is-inventor-really-useful/m-p/1332815#M395506</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2005-05-21T14:27:57Z</dc:date>
    </item>
    <item>
      <title>Re: IS INVENTOR REALLY USEFUL??</title>
      <link>https://forums.autodesk.com/t5/inventor-forum/is-inventor-really-useful/m-p/1332816#M395507</link>
      <description>Constrain with a workplane, axis and workpoint that is constructed in the &lt;BR /&gt;
part model.&lt;BR /&gt;
&lt;BR /&gt;
"Jon B. Jacob &amp;gt;" &amp;lt;"Jon B. Jacob" &amp;lt;"jjacob AT acm-nevada DOT com"&amp;gt; wrote in &lt;BR /&gt;
message news:4852738@discussion.autodesk.com...&lt;BR /&gt;
How do you handle the following situation? Say you have two&lt;BR /&gt;
parts that are cylinders. They are then inserted into an&lt;BR /&gt;
assembly and constrained with an insert. Then you do a&lt;BR /&gt;
fillet on one of the parts on the edge that was used for the&lt;BR /&gt;
constraint. The dreaded red cross then appears. Can one use&lt;BR /&gt;
another approach to prevent this from happening?&lt;BR /&gt;
&lt;BR /&gt;
Larry Caldwell wrote:&lt;BR /&gt;
&amp;gt; If you bolt a different part on a real-world assembly you have to&lt;BR /&gt;
&amp;gt; re-constrain it as well. Doing it in Inventor, at least, that's not always&lt;BR /&gt;
&amp;gt; the case; dependent on changes in geometry. Hard to see how to expect&lt;BR /&gt;
&amp;gt; Inventor to know how you want to constrain a different part to existing&lt;BR /&gt;
&amp;gt; geometry and further, don't see, even if it made that dubious assumption,&lt;BR /&gt;
&amp;gt; how it would be possible without using a considerable amount of resources &lt;BR /&gt;
&amp;gt; to&lt;BR /&gt;
&amp;gt; calculate the differences in the two parts, the existing constraints and&lt;BR /&gt;
&amp;gt; whether or not constraining in the same manner is possible ... not to&lt;BR /&gt;
&amp;gt; mention desirable; for that the program would need to be clairvoyant.&lt;BR /&gt;
&amp;gt; ~Larry&lt;BR /&gt;
&amp;gt;</description>
      <pubDate>Sat, 21 May 2005 15:54:58 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/inventor-forum/is-inventor-really-useful/m-p/1332816#M395507</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2005-05-21T15:54:58Z</dc:date>
    </item>
    <item>
      <title>Re: IS INVENTOR REALLY USEFUL??</title>
      <link>https://forums.autodesk.com/t5/inventor-forum/is-inventor-really-useful/m-p/1332817#M395508</link>
      <description>Well ... in the unlikely event that I concluded an insert constraint was &lt;BR /&gt;
imperative and it turned out to be on the end I needed a chamfer/fillet on, &lt;BR /&gt;
I would reapply the insert constraint after it failed. Alternatively, in a &lt;BR /&gt;
more likely situation where an insert constraint wasn't imperative and I &lt;BR /&gt;
wanted to be able to add/remove fillets/chamfers at will without losing the &lt;BR /&gt;
constraints I would use mate axis/mate face on the sketch geometry as &lt;BR /&gt;
opposed to the part geometry. If you understand that changing part geometry &lt;BR /&gt;
renders the constraints untenable, there are a lot of ways to approach &lt;BR /&gt;
modeling practices in order to cause oneself ... what ... the least amount &lt;BR /&gt;
of grief  possibly.&lt;BR /&gt;
~Larry&lt;BR /&gt;
&lt;BR /&gt;
"Jon B. Jacob &amp;gt;" &amp;lt;"Jon B. Jacob" &amp;lt;"jjacob AT acm-nevada DOT com"&amp;gt; wrote in &lt;BR /&gt;
message news:4852738@discussion.autodesk.com...&lt;BR /&gt;
How do you handle the following situation? Say you have two&lt;BR /&gt;
parts that are cylinders. They are then inserted into an&lt;BR /&gt;
assembly and constrained with an insert. Then you do a&lt;BR /&gt;
fillet on one of the parts on the edge that was used for the&lt;BR /&gt;
constraint. The dreaded red cross then appears. Can one use&lt;BR /&gt;
another approach to prevent this from happening?&lt;BR /&gt;
&lt;BR /&gt;
Larry Caldwell wrote:&lt;BR /&gt;
&amp;gt; If you bolt a different part on a real-world assembly you have to&lt;BR /&gt;
&amp;gt; re-constrain it as well. Doing it in Inventor, at least, that's not always&lt;BR /&gt;
&amp;gt; the case; dependent on changes in geometry. Hard to see how to expect&lt;BR /&gt;
&amp;gt; Inventor to know how you want to constrain a different part to existing&lt;BR /&gt;
&amp;gt; geometry and further, don't see, even if it made that dubious assumption,&lt;BR /&gt;
&amp;gt; how it would be possible without using a considerable amount of resources &lt;BR /&gt;
&amp;gt; to&lt;BR /&gt;
&amp;gt; calculate the differences in the two parts, the existing constraints and&lt;BR /&gt;
&amp;gt; whether or not constraining in the same manner is possible ... not to&lt;BR /&gt;
&amp;gt; mention desirable; for that the program would need to be clairvoyant.&lt;BR /&gt;
&amp;gt; ~Larry&lt;BR /&gt;
&amp;gt;</description>
      <pubDate>Sat, 21 May 2005 15:55:19 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/inventor-forum/is-inventor-really-useful/m-p/1332817#M395508</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2005-05-21T15:55:19Z</dc:date>
    </item>
    <item>
      <title>Re: IS INVENTOR REALLY USEFUL??</title>
      <link>https://forums.autodesk.com/t5/inventor-forum/is-inventor-really-useful/m-p/1332818#M395509</link>
      <description>Inventor is not a house of cards, but it's surly possible to build an &lt;BR /&gt;
assembly that is.  On the other hand, it's also possible to build assemblies &lt;BR /&gt;
that are nearly bulletproof.  As you gain experience, you'll learn how. &lt;BR /&gt;
Dealing efficiently with assembly constraints is one of the primary skills &lt;BR /&gt;
that an Inventor user needs to learn.  Here's my most valuable tip to get &lt;BR /&gt;
you on your way:&lt;BR /&gt;
&lt;BR /&gt;
Good assemblies start with good parts.  Each Invrntor part is a heirarchy of &lt;BR /&gt;
fearures, each built on the ones before them.  Now look at the browser tree &lt;BR /&gt;
of a part.  You started with a blank part, and added a base feature, then &lt;BR /&gt;
other features.  As you go down the browser, the dependancies between the &lt;BR /&gt;
features get more complex, and therefore the features themselves get &lt;BR /&gt;
inherantly less stable.  It's easier to get the features at the bottom of &lt;BR /&gt;
the tree to go sick than it is to get the first few at the top to act up. &lt;BR /&gt;
Assemblies are the same way.  The more parts you add, the more complex your &lt;BR /&gt;
dependencies get, and the more potential you have for instability.  What's &lt;BR /&gt;
the solution?  To work whenever possible from the top of the browser.&lt;BR /&gt;
&lt;BR /&gt;
Each part, no matter what it looks like, has one set of perfectly stable &lt;BR /&gt;
features--it's origin geometry.  If you constrain two parts together in an &lt;BR /&gt;
assembly by thier origin geometry instead of their features, your &lt;BR /&gt;
constraints will never get sick, no matter how you change the parts, and &lt;BR /&gt;
you'll have created a truly bulletproof assembly.  Obviously, for this to &lt;BR /&gt;
work, the origin geometry has to be positioned in some logical place in &lt;BR /&gt;
relation to the part itself.  This is done when the part is first created, &lt;BR /&gt;
and involves the first vital decisions that are made about how a part is &lt;BR /&gt;
going to be laid out.  Where the origin geometry is going to end up is an &lt;BR /&gt;
important consideration.&lt;BR /&gt;
&lt;BR /&gt;
The next best feature of the part is the first one.  It depends only on the &lt;BR /&gt;
origin geometry, and so is very hard to destabilize.  Choosing the right &lt;BR /&gt;
orientation and attitude for that first feature is another big decision.  If &lt;BR /&gt;
the base feature is done right, subsequent features can be built on it &lt;BR /&gt;
directly rather than on each other in a series of dependancies.  What you're &lt;BR /&gt;
trying to avoid here is a constraint in an assembly that's based on a &lt;BR /&gt;
feature in a part that's based, in a tenuous line of dependancies, through &lt;BR /&gt;
six other features before it finally gets to the stable, foundational base &lt;BR /&gt;
feature of the part.  In a situation like that, almost any little change you &lt;BR /&gt;
make to the part is going to adversly effect the assembly constraint.  If, &lt;BR /&gt;
on the other hand, the constraint is made to a surface of the base feature &lt;BR /&gt;
or (better yet) to the part's origin geometry, few (if any) changes to the &lt;BR /&gt;
features of the part will cause that constraint to go sick.  Can the base &lt;BR /&gt;
feature be made in such a way that all other features are placed directly on &lt;BR /&gt;
it rather than being built up on each other like a...card house?  If not, &lt;BR /&gt;
can the chain of dependancies be kept to only a few links?  Assemblies and &lt;BR /&gt;
parts work exactly the same way in this.&lt;BR /&gt;
&lt;BR /&gt;
Here's an example:  I'm building an assembly that's a shaft with gears, &lt;BR /&gt;
pulleys, seals and bearings mounted on it.  Obviously, I want an origin axis &lt;BR /&gt;
running right down the middle of the shaft.  So create my shaft so that the &lt;BR /&gt;
part's X axis is the centerline of the shaft.  Now I make my gears, etc. the &lt;BR /&gt;
same way, and when I insert them into the assembly, I constrain their X axis &lt;BR /&gt;
to the X axis of the shaft rather than picking features on the parts.  The &lt;BR /&gt;
result as far as putting the parts together is exactly the same, but the &lt;BR /&gt;
configuration is much more stable.  I can change the features on the shaft &lt;BR /&gt;
all I want, but the parts that are mounted to it are going to stay lined up. &lt;BR /&gt;
Notice also that in this senario, all the subsequent parts are constrained &lt;BR /&gt;
directly to the first part in the assembly, not to each other.  As I said, &lt;BR /&gt;
when you can manage this, it's the best way to work.  Any dependant part can &lt;BR /&gt;
be modified or deleted altogether without effecting the rest of the &lt;BR /&gt;
assembly.  The moral of the story is to keep your matrix of dependencies as &lt;BR /&gt;
shallow as possible.  The result will be more stable parts and assemblies.&lt;BR /&gt;
&lt;BR /&gt;
It's not often practical to get a assembly that simply can't implode under &lt;BR /&gt;
any circumstances.  You will get the occasional sick constraint.  But you &lt;BR /&gt;
can make an assembly thats really hard to hurt by planning your dependancies &lt;BR /&gt;
carefully and logically.  This is what makes Inventor fundamentally &lt;BR /&gt;
different from AutoCad (for instance).  It's really just a relational &lt;BR /&gt;
database.  This means that Inventor attempts to define the relationships &lt;BR /&gt;
(I've called them 'dependencies') between parts, features and so on, in &lt;BR /&gt;
addition to defining the parameters of the parts themselves.  In its guts, &lt;BR /&gt;
Inventor probably has as much in common with MS Access as it does with &lt;BR /&gt;
AutoCAD; it just happens to represent things graphically.  Once you get a &lt;BR /&gt;
good handle on those relationships, your assemblies will quit giving you &lt;BR /&gt;
fits.&lt;BR /&gt;
&lt;BR /&gt;
Cheers,&lt;BR /&gt;
Walt</description>
      <pubDate>Sat, 21 May 2005 17:24:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/inventor-forum/is-inventor-really-useful/m-p/1332818#M395509</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2005-05-21T17:24:15Z</dc:date>
    </item>
    <item>
      <title>Re: IS INVENTOR REALLY USEFUL??</title>
      <link>https://forums.autodesk.com/t5/inventor-forum/is-inventor-really-useful/m-p/1332819#M395510</link>
      <description>Well said.&lt;BR /&gt;
~Larry&lt;BR /&gt;
&lt;BR /&gt;
"Walt Jaquith" &lt;WALTJ&gt; wrote in message &lt;BR /&gt;
news:4852772@discussion.autodesk.com...&lt;BR /&gt;
Inventor is not a house of cards, but it's surly possible to build an&lt;BR /&gt;
assembly that is.  On the other hand, it's also possible to build assemblies&lt;BR /&gt;
that are nearly bulletproof.  As you gain experience, you'll learn how.&lt;BR /&gt;
Dealing efficiently with assembly constraints is one of the primary skills&lt;BR /&gt;
that an Inventor user needs to learn.  Here's my most valuable tip to get&lt;BR /&gt;
you on your way:&lt;BR /&gt;
&lt;BR /&gt;
Good assemblies start with good parts.  Each Invrntor part is a heirarchy of&lt;BR /&gt;
fearures, each built on the ones before them.  Now look at the browser tree&lt;BR /&gt;
of a part.  You started with a blank part, and added a base feature, then&lt;BR /&gt;
other features.  As you go down the browser, the dependancies between the&lt;BR /&gt;
features get more complex, and therefore the features themselves get&lt;BR /&gt;
inherantly less stable.  It's easier to get the features at the bottom of&lt;BR /&gt;
the tree to go sick than it is to get the first few at the top to act up.&lt;BR /&gt;
Assemblies are the same way.  The more parts you add, the more complex your&lt;BR /&gt;
dependencies get, and the more potential you have for instability.  What's&lt;BR /&gt;
the solution?  To work whenever possible from the top of the browser.&lt;BR /&gt;
&lt;BR /&gt;
Each part, no matter what it looks like, has one set of perfectly stable&lt;BR /&gt;
features--it's origin geometry.  If you constrain two parts together in an&lt;BR /&gt;
assembly by thier origin geometry instead of their features, your&lt;BR /&gt;
constraints will never get sick, no matter how you change the parts, and&lt;BR /&gt;
you'll have created a truly bulletproof assembly.  Obviously, for this to&lt;BR /&gt;
work, the origin geometry has to be positioned in some logical place in&lt;BR /&gt;
relation to the part itself.  This is done when the part is first created,&lt;BR /&gt;
and involves the first vital decisions that are made about how a part is&lt;BR /&gt;
going to be laid out.  Where the origin geometry is going to end up is an&lt;BR /&gt;
important consideration.&lt;BR /&gt;
&lt;BR /&gt;
The next best feature of the part is the first one.  It depends only on the&lt;BR /&gt;
origin geometry, and so is very hard to destabilize.  Choosing the right&lt;BR /&gt;
orientation and attitude for that first feature is another big decision.  If&lt;BR /&gt;
the base feature is done right, subsequent features can be built on it&lt;BR /&gt;
directly rather than on each other in a series of dependancies.  What you're&lt;BR /&gt;
trying to avoid here is a constraint in an assembly that's based on a&lt;BR /&gt;
feature in a part that's based, in a tenuous line of dependancies, through&lt;BR /&gt;
six other features before it finally gets to the stable, foundational base&lt;BR /&gt;
feature of the part.  In a situation like that, almost any little change you&lt;BR /&gt;
make to the part is going to adversly effect the assembly constraint.  If,&lt;BR /&gt;
on the other hand, the constraint is made to a surface of the base feature&lt;BR /&gt;
or (better yet) to the part's origin geometry, few (if any) changes to the&lt;BR /&gt;
features of the part will cause that constraint to go sick.  Can the base&lt;BR /&gt;
feature be made in such a way that all other features are placed directly on&lt;BR /&gt;
it rather than being built up on each other like a...card house?  If not,&lt;BR /&gt;
can the chain of dependancies be kept to only a few links?  Assemblies and&lt;BR /&gt;
parts work exactly the same way in this.&lt;BR /&gt;
&lt;BR /&gt;
Here's an example:  I'm building an assembly that's a shaft with gears,&lt;BR /&gt;
pulleys, seals and bearings mounted on it.  Obviously, I want an origin axis&lt;BR /&gt;
running right down the middle of the shaft.  So create my shaft so that the&lt;BR /&gt;
part's X axis is the centerline of the shaft.  Now I make my gears, etc. the&lt;BR /&gt;
same way, and when I insert them into the assembly, I constrain their X axis&lt;BR /&gt;
to the X axis of the shaft rather than picking features on the parts.  The&lt;BR /&gt;
result as far as putting the parts together is exactly the same, but the&lt;BR /&gt;
configuration is much more stable.  I can change the features on the shaft&lt;BR /&gt;
all I want, but the parts that are mounted to it are going to stay lined up.&lt;BR /&gt;
Notice also that in this senario, all the subsequent parts are constrained&lt;BR /&gt;
directly to the first part in the assembly, not to each other.  As I said,&lt;BR /&gt;
when you can manage this, it's the best way to work.  Any dependant part can&lt;BR /&gt;
be modified or deleted altogether without effecting the rest of the&lt;BR /&gt;
assembly.  The moral of the story is to keep your matrix of dependencies as&lt;BR /&gt;
shallow as possible.  The result will be more stable parts and assemblies.&lt;BR /&gt;
&lt;BR /&gt;
It's not often practical to get a assembly that simply can't implode under&lt;BR /&gt;
any circumstances.  You will get the occasional sick constraint.  But you&lt;BR /&gt;
can make an assembly thats really hard to hurt by planning your dependancies&lt;BR /&gt;
carefully and logically.  This is what makes Inventor fundamentally&lt;BR /&gt;
different from AutoCad (for instance).  It's really just a relational&lt;BR /&gt;
database.  This means that Inventor attempts to define the relationships&lt;BR /&gt;
(I've called them 'dependencies') between parts, features and so on, in&lt;BR /&gt;
addition to defining the parameters of the parts themselves.  In its guts,&lt;BR /&gt;
Inventor probably has as much in common with MS Access as it does with&lt;BR /&gt;
AutoCAD; it just happens to represent things graphically.  Once you get a&lt;BR /&gt;
good handle on those relationships, your assemblies will quit giving you&lt;BR /&gt;
fits.&lt;BR /&gt;
&lt;BR /&gt;
Cheers,&lt;BR /&gt;
Walt&lt;/WALTJ&gt;</description>
      <pubDate>Sat, 21 May 2005 17:39:20 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/inventor-forum/is-inventor-really-useful/m-p/1332819#M395510</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2005-05-21T17:39:20Z</dc:date>
    </item>
    <item>
      <title>Re: IS INVENTOR REALLY USEFUL??</title>
      <link>https://forums.autodesk.com/t5/inventor-forum/is-inventor-really-useful/m-p/1332820#M395511</link>
      <description>You should really write a book on the subject! Quite a few good points to put one one's mind when creating both parts and assemblies. Very well explained.&lt;BR /&gt;
&lt;BR /&gt;
Stig M. Thu</description>
      <pubDate>Sat, 21 May 2005 18:12:13 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/inventor-forum/is-inventor-really-useful/m-p/1332820#M395511</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2005-05-21T18:12:13Z</dc:date>
    </item>
    <item>
      <title>Re: IS INVENTOR REALLY USEFUL??</title>
      <link>https://forums.autodesk.com/t5/inventor-forum/is-inventor-really-useful/m-p/1332821#M395512</link>
      <description>Good explaination Walt.&lt;BR /&gt;
&lt;BR /&gt;
I was going to discuss the usage of origin features (axis, planes and center point) but you did a better job than I could have. I usually try to constrain the first sketch to the origins to keep the first feature properly located.&lt;BR /&gt;
&lt;BR /&gt;
The only thing I will add that works well for me. When you want to change a part significantly, but want (or need) to keep the original. First open the part you want to use as the basis for the new part. "save copy as" and close the part, you back the assembly and replace the part you want to work with the new part you just created. Since it is a copy, MOST times all the constraints will stay happy. Then go into the new part and start doing your editing. You will still make constraints sick by adding stuff to the model, but it should be less severe. Also.....you will soon learn to add hardware last.&lt;BR /&gt;
Although the design accelerator SHOULD make less work of this. &lt;BR /&gt;
Kent also has a GREAT addin called Kwiksert which makes inserting multiple parts much easier.&lt;BR /&gt;
&lt;BR /&gt;
A little more experience and you will develop a good workflow.</description>
      <pubDate>Sat, 21 May 2005 20:28:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/inventor-forum/is-inventor-really-useful/m-p/1332821#M395512</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2005-05-21T20:28:15Z</dc:date>
    </item>
    <item>
      <title>Re: IS INVENTOR REALLY USEFUL??</title>
      <link>https://forums.autodesk.com/t5/inventor-forum/is-inventor-really-useful/m-p/1332822#M395513</link>
      <description>Now if only the developers would return us to the good old days when &lt;BR /&gt;
constraints to the origin axes and planes were honoured even if you &lt;BR /&gt;
replaced the part with one that was completely unrelated.&lt;BR /&gt;
&lt;BR /&gt;
There was a time when you could substitute an assembly for a part and if &lt;BR /&gt;
the part was constrained by the origin, the assembly would too.&lt;BR /&gt;
&lt;BR /&gt;
This was great for layout work.  Start with a block to reserve space, &lt;BR /&gt;
then replace it with the assembly once it was available.&lt;BR /&gt;
&lt;BR /&gt;
Richard&lt;BR /&gt;
&lt;BR /&gt;
Designer_Mike wrote:&lt;BR /&gt;
&amp;gt; Good explaination Walt.&lt;BR /&gt;
&amp;gt; &lt;BR /&gt;
&amp;gt; I was going to discuss the usage of origin features (axis, planes and center point) but you did a better job than I could have. I usually try to constrain the first sketch to the origins to keep the first feature properly located.&lt;BR /&gt;
&amp;gt; &lt;BR /&gt;
&amp;gt; The only thing I will add that works well for me. When you want to change a part significantly, but want (or need) to keep the original. First open the part you want to use as the basis for the new part. "save copy as" and close the part, you back the assembly and replace the part you want to work with the new part you just created. Since it is a copy, MOST times all the constraints will stay happy. Then go into the new part and start doing your editing. You will still make constraints sick by adding stuff to the model, but it should be less severe. Also.....you will soon learn to add hardware last.&lt;BR /&gt;
&amp;gt; Although the design accelerator SHOULD make less work of this. &lt;BR /&gt;
&amp;gt; Kent also has a GREAT addin called Kwiksert which makes inserting multiple parts much easier.&lt;BR /&gt;
&amp;gt; &lt;BR /&gt;
&amp;gt; A little more experience and you will develop a good workflow.</description>
      <pubDate>Sun, 22 May 2005 01:07:07 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/inventor-forum/is-inventor-really-useful/m-p/1332822#M395513</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2005-05-22T01:07:07Z</dc:date>
    </item>
    <item>
      <title>Re: IS INVENTOR REALLY USEFUL??</title>
      <link>https://forums.autodesk.com/t5/inventor-forum/is-inventor-really-useful/m-p/1332823#M395514</link>
      <description>Yes, a long time request...&lt;BR /&gt;
&lt;BR /&gt;
"Richard Hinterhoeller" &lt;RHINTERHOELLERXXX&gt; wrote in message&lt;BR /&gt;
news:4852818@discussion.autodesk.com...&lt;BR /&gt;
Now if only the developers would return us to the good old days when&lt;BR /&gt;
constraints to the origin axes and planes were honoured even if you&lt;BR /&gt;
replaced the part with one that was completely unrelated.&lt;BR /&gt;
&lt;BR /&gt;
There was a time when you could substitute an assembly for a part and if&lt;BR /&gt;
the part was constrained by the origin, the assembly would too.&lt;BR /&gt;
&lt;BR /&gt;
This was great for layout work.  Start with a block to reserve space,&lt;BR /&gt;
then replace it with the assembly once it was available.&lt;BR /&gt;
&lt;BR /&gt;
Richard&lt;BR /&gt;
&lt;BR /&gt;
Designer_Mike wrote:&lt;BR /&gt;
&amp;gt; Good explaination Walt.&lt;BR /&gt;
&amp;gt;&lt;BR /&gt;
&amp;gt; I was going to discuss the usage of origin features (axis, planes and&lt;BR /&gt;
center point) but you did a better job than I could have. I usually try to&lt;BR /&gt;
constrain the first sketch to the origins to keep the first feature properly&lt;BR /&gt;
located.&lt;BR /&gt;
&amp;gt;&lt;BR /&gt;
&amp;gt; The only thing I will add that works well for me. When you want to change&lt;BR /&gt;
a part significantly, but want (or need) to keep the original. First open&lt;BR /&gt;
the part you want to use as the basis for the new part. "save copy as" and&lt;BR /&gt;
close the part, you back the assembly and replace the part you want to work&lt;BR /&gt;
with the new part you just created. Since it is a copy, MOST times all the&lt;BR /&gt;
constraints will stay happy. Then go into the new part and start doing your&lt;BR /&gt;
editing. You will still make constraints sick by adding stuff to the model,&lt;BR /&gt;
but it should be less severe. Also.....you will soon learn to add hardware&lt;BR /&gt;
last.&lt;BR /&gt;
&amp;gt; Although the design accelerator SHOULD make less work of this.&lt;BR /&gt;
&amp;gt; Kent also has a GREAT addin called Kwiksert which makes inserting multiple&lt;BR /&gt;
parts much easier.&lt;BR /&gt;
&amp;gt;&lt;BR /&gt;
&amp;gt; A little more experience and you will develop a good workflow.&lt;/RHINTERHOELLERXXX&gt;</description>
      <pubDate>Mon, 23 May 2005 10:05:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/inventor-forum/is-inventor-really-useful/m-p/1332823#M395514</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2005-05-23T10:05:26Z</dc:date>
    </item>
    <item>
      <title>Re: IS INVENTOR REALLY USEFUL??</title>
      <link>https://forums.autodesk.com/t5/inventor-forum/is-inventor-really-useful/m-p/1332824#M395515</link>
      <description>Great post Walt!&lt;BR /&gt;
&lt;BR /&gt;
I forwarded it to the documentation team as an example.</description>
      <pubDate>Mon, 23 May 2005 16:02:36 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/inventor-forum/is-inventor-really-useful/m-p/1332824#M395515</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2005-05-23T16:02:36Z</dc:date>
    </item>
    <item>
      <title>Re: IS INVENTOR REALLY USEFUL??</title>
      <link>https://forums.autodesk.com/t5/inventor-forum/is-inventor-really-useful/m-p/1332825#M395516</link>
      <description>I will make an observation here that usually a post that is made by a new &lt;BR /&gt;
moniker and when they make no further response even with great posts like &lt;BR /&gt;
Walt's then it was probably just  a troll anyway.&lt;BR /&gt;
&lt;BR /&gt;
It has taken me from using IV R1 till now to get a fairly stable large &lt;BR /&gt;
assembly and sometimes they still blow up and for the most part when they do &lt;BR /&gt;
I can trace it back to a stupid move on my part.</description>
      <pubDate>Mon, 23 May 2005 16:24:53 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/inventor-forum/is-inventor-really-useful/m-p/1332825#M395516</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2005-05-23T16:24:53Z</dc:date>
    </item>
    <item>
      <title>Re: IS INVENTOR REALLY USEFUL??</title>
      <link>https://forums.autodesk.com/t5/inventor-forum/is-inventor-really-useful/m-p/1332826#M395517</link>
      <description>Now version 10 that's a different story and since it is still sitting on the &lt;BR /&gt;
shelf because of my lack of intestinal fortitude I can't make a comment on &lt;BR /&gt;
how useful it is &lt;G&gt;&lt;/G&gt;</description>
      <pubDate>Mon, 23 May 2005 16:28:35 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/inventor-forum/is-inventor-really-useful/m-p/1332826#M395517</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2005-05-23T16:28:35Z</dc:date>
    </item>
    <item>
      <title>Re: IS INVENTOR REALLY USEFUL??</title>
      <link>https://forums.autodesk.com/t5/inventor-forum/is-inventor-really-useful/m-p/1332827#M395518</link>
      <description>Good job Walt, I am going to route this to all of our users here.&lt;BR /&gt;
Doug</description>
      <pubDate>Mon, 23 May 2005 16:40:07 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/inventor-forum/is-inventor-really-useful/m-p/1332827#M395518</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2005-05-23T16:40:07Z</dc:date>
    </item>
    <item>
      <title>Re: IS INVENTOR REALLY USEFUL??</title>
      <link>https://forums.autodesk.com/t5/inventor-forum/is-inventor-really-useful/m-p/1332828#M395519</link>
      <description>&amp;gt;Now if only the developers would return us to the good old days when &lt;BR /&gt;
constraints to the origin axes and planes were honoured even if you &lt;BR /&gt;
replaced the part with one that was completely unrelated.&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
here here!!</description>
      <pubDate>Mon, 23 May 2005 17:05:29 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/inventor-forum/is-inventor-really-useful/m-p/1332828#M395519</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2005-05-23T17:05:29Z</dc:date>
    </item>
    <item>
      <title>Re: IS INVENTOR REALLY USEFUL??</title>
      <link>https://forums.autodesk.com/t5/inventor-forum/is-inventor-really-useful/m-p/1332829#M395520</link>
      <description>Walt Jaquith &lt;WALTJ&gt; writes:&lt;BR /&gt;
&lt;BR /&gt;
&amp;gt; Inventor is not a house of cards, but it's surly possible to build an &lt;BR /&gt;
&amp;gt; assembly that is.  On the other hand, it's also possible to build assemblies &lt;BR /&gt;
&amp;gt; that are nearly bulletproof.  As you gain experience, you'll learn how. &lt;BR /&gt;
&amp;gt; Dealing efficiently with assembly constraints is one of the primary skills &lt;BR /&gt;
&amp;gt; that an Inventor user needs to learn.  Here's my most valuable tip to get &lt;BR /&gt;
&amp;gt; you on your way:&lt;BR /&gt;
&amp;gt;&lt;BR /&gt;
&amp;gt; Good assemblies start with good parts.  ...&lt;BR /&gt;
&lt;BR /&gt;
Additional considerations have to be made when using adaptive parts.&lt;BR /&gt;
&lt;BR /&gt;
First, try to avoid adaptivity where possible to keep dependencies&lt;BR /&gt;
down.  When a part needs to be adaptive I almost never make part&lt;BR /&gt;
features adaptive.  Instead, I only create adaptive work features.&lt;BR /&gt;
Then I use those adaptive work features in part sketches.  This way&lt;BR /&gt;
these dependencies become constraints in the assembly and are much&lt;BR /&gt;
easier to change.&lt;BR /&gt;
&lt;BR /&gt;
When a feature in the assembly disappears the constraint will become&lt;BR /&gt;
sick and can be fixed easily by editing it.  When external geometry&lt;BR /&gt;
has been projected into a sketch one has to edit the sketch, delete&lt;BR /&gt;
the sick references, create new ones and constrain the sketch to the&lt;BR /&gt;
new references.  This is a lot more work.&lt;BR /&gt;
&lt;BR /&gt;
I only wish one could use external work features to create adaptive&lt;BR /&gt;
work features in an adaptive part.  When I want to use a work feature&lt;BR /&gt;
I have to create the new work feature using some geometry and then&lt;BR /&gt;
edit the constraint to use the work feature I want.&lt;BR /&gt;
&lt;BR /&gt;
Matthias&lt;/WALTJ&gt;</description>
      <pubDate>Mon, 23 May 2005 18:42:08 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/inventor-forum/is-inventor-really-useful/m-p/1332829#M395520</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2005-05-23T18:42:08Z</dc:date>
    </item>
    <item>
      <title>Re: IS INVENTOR REALLY USEFUL??</title>
      <link>https://forums.autodesk.com/t5/inventor-forum/is-inventor-really-useful/m-p/1332830#M395521</link>
      <description>A troll you say. A troll? I resemble that remark. Obviously I started this post in a fit of frustration but I appreciate the input from all. I have some work to do and it reassuring to know it'll get better with experience.&lt;BR /&gt;
&lt;BR /&gt;
Another technique I'm playing with is to ground all parts of my assembly. Of course this will only work for stuff that's not supposed to move. And I find that once everything is grounded they surely do not move.</description>
      <pubDate>Mon, 23 May 2005 19:03:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/inventor-forum/is-inventor-really-useful/m-p/1332830#M395521</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2005-05-23T19:03:14Z</dc:date>
    </item>
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