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    <title>topic Re: Rendering difference between Studio and Raytracing in Inventor Forum</title>
    <link>https://forums.autodesk.com/t5/inventor-forum/rendering-difference-between-studio-and-raytracing/m-p/7932763#M233991</link>
    <description>&lt;P&gt;The raytracing found in your view settings tab is fixed to your view window. It's a fixed resolution and what you see, is what you get. It is also an unlocked view, meaning you can accidentally scroll your mouse or bump your spacemouse&amp;nbsp;and the render will restart from square one.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;By swapping over to the Studio environment, you get the ability to create cameras and to specify the output resolution, F-Stop, etc. Furthermore, the Studio environment creates a locked view, so if you were to bump your mouse (or spacemouse), there would be no change in the output image.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;As far as textures go, I personally use a lot of the Autodesk library textures but remove them as surface images. This means I use them as bump maps on a purely colored material. As a result, you get things that look like this...&lt;BR /&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Seal Saver Installed.png" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/488711i294E33668C6C38D9/image-size/medium?v=v2&amp;amp;px=400" role="button" title="Seal Saver Installed.png" alt="Seal Saver Installed.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;If I'd let that sit for long enough, it would be very nice. I need to get the thread modeler to make it fully believable though...&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;You can absolutely use your own real-world textures, though I think you'll find that for most pure material surfaces that a good bump will go much further. When you start looking at mixed materials (e.g. corrosion), then the image file starts to matter much more.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Your mileage may vary...&lt;/P&gt;</description>
    <pubDate>Sat, 14 Apr 2018 15:44:38 GMT</pubDate>
    <dc:creator>I_Forge_KC</dc:creator>
    <dc:date>2018-04-14T15:44:38Z</dc:date>
    <item>
      <title>Rendering difference between Studio and Raytracing</title>
      <link>https://forums.autodesk.com/t5/inventor-forum/rendering-difference-between-studio-and-raytracing/m-p/7932493#M233990</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;1. What is the difference between&amp;nbsp;Rendering in Inventor Studio or Rendering using Visual Styles/Realistic/Ray-tracing?&lt;/P&gt;&lt;P&gt;Inventor 2018&lt;/P&gt;&lt;P&gt;2. Is it possible to use a photo of Stainless Steel from the real world and apply this color/image to Inventor parts?&lt;/P&gt;&lt;P&gt;Best Regards&lt;/P&gt;&lt;P&gt;JS&lt;/P&gt;</description>
      <pubDate>Sat, 14 Apr 2018 09:59:58 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/inventor-forum/rendering-difference-between-studio-and-raytracing/m-p/7932493#M233990</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-04-14T09:59:58Z</dc:date>
    </item>
    <item>
      <title>Re: Rendering difference between Studio and Raytracing</title>
      <link>https://forums.autodesk.com/t5/inventor-forum/rendering-difference-between-studio-and-raytracing/m-p/7932763#M233991</link>
      <description>&lt;P&gt;The raytracing found in your view settings tab is fixed to your view window. It's a fixed resolution and what you see, is what you get. It is also an unlocked view, meaning you can accidentally scroll your mouse or bump your spacemouse&amp;nbsp;and the render will restart from square one.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;By swapping over to the Studio environment, you get the ability to create cameras and to specify the output resolution, F-Stop, etc. Furthermore, the Studio environment creates a locked view, so if you were to bump your mouse (or spacemouse), there would be no change in the output image.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;As far as textures go, I personally use a lot of the Autodesk library textures but remove them as surface images. This means I use them as bump maps on a purely colored material. As a result, you get things that look like this...&lt;BR /&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Seal Saver Installed.png" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/488711i294E33668C6C38D9/image-size/medium?v=v2&amp;amp;px=400" role="button" title="Seal Saver Installed.png" alt="Seal Saver Installed.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;If I'd let that sit for long enough, it would be very nice. I need to get the thread modeler to make it fully believable though...&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;You can absolutely use your own real-world textures, though I think you'll find that for most pure material surfaces that a good bump will go much further. When you start looking at mixed materials (e.g. corrosion), then the image file starts to matter much more.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Your mileage may vary...&lt;/P&gt;</description>
      <pubDate>Sat, 14 Apr 2018 15:44:38 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/inventor-forum/rendering-difference-between-studio-and-raytracing/m-p/7932763#M233991</guid>
      <dc:creator>I_Forge_KC</dc:creator>
      <dc:date>2018-04-14T15:44:38Z</dc:date>
    </item>
    <item>
      <title>Re: Rendering difference between Studio and Raytracing</title>
      <link>https://forums.autodesk.com/t5/inventor-forum/rendering-difference-between-studio-and-raytracing/m-p/7933237#M233992</link>
      <description>&lt;P&gt;Thanks for the reply&lt;/P&gt;&lt;P&gt;&lt;FONT color="#0000FF"&gt;&lt;SPAN&gt;"As far as textures go, I personally use a lot of the Autodesk library textures but remove them as surface images. This means I use them as bump maps on a purely colored material. As a result, you get things that look like this..."&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;How do you achieve the above regarding Bump Maps?&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;Can you point me in the direction of tutorial on this feature?&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;Best Regards&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;JS&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Sun, 15 Apr 2018 04:48:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/inventor-forum/rendering-difference-between-studio-and-raytracing/m-p/7933237#M233992</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-04-15T04:48:23Z</dc:date>
    </item>
    <item>
      <title>Re: Rendering difference between Studio and Raytracing</title>
      <link>https://forums.autodesk.com/t5/inventor-forum/rendering-difference-between-studio-and-raytracing/m-p/7939839#M233993</link>
      <description>&lt;P&gt;Hello&amp;nbsp;@Anonymous&amp;nbsp;there are a few tutorials out there, but was thinking that&amp;nbsp;@Anonymous&amp;nbsp;or&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/113420"&gt;@-niels-&lt;/a&gt;&amp;nbsp;would have some good advice for getting good bump textures.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;A href="https://www.youtube.com/watch?v=B4tPD6tYQco" target="_blank"&gt;How to Apply a Custom Image Texture to 3D Models (Tyre) | Autodesk Inventor&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;&lt;A href="https://www.youtube.com/watch?v=Tig9Ahlg-2c&amp;amp;t=54s" target="_blank"&gt;Inventor Texture Bump Sample&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;SPAN style="color: #808000;"&gt;Please select the &lt;STRONG&gt;Accept as Solution&lt;/STRONG&gt; button if a post solves your issue or answers your question.&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 18 Apr 2018 01:09:48 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/inventor-forum/rendering-difference-between-studio-and-raytracing/m-p/7939839#M233993</guid>
      <dc:creator>kelly.young</dc:creator>
      <dc:date>2018-04-18T01:09:48Z</dc:date>
    </item>
    <item>
      <title>Re: Rendering difference between Studio and Raytracing</title>
      <link>https://forums.autodesk.com/t5/inventor-forum/rendering-difference-between-studio-and-raytracing/m-p/7940340#M233994</link>
      <description>&lt;P&gt;@Anonymous, &lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/4825076"&gt;@kelly.young&lt;/a&gt;:&lt;/P&gt;
&lt;P&gt;There are some links to texture sites in &lt;A href="https://forums.autodesk.com/t5/inventor-forum/friday-pictures-3-9-18/m-p/7846331/highlight/true#M686118" target="_blank"&gt;this Friday pictures topic&lt;/A&gt;.&lt;/P&gt;
&lt;P&gt;(as well as the location of Autodesk supplied textures)&lt;/P&gt;
&lt;P&gt;Hope that helps a little &lt;img id="smileyhappy" class="emoticon emoticon-smileyhappy" src="https://forums.autodesk.com/i/smilies/16x16_smiley-happy.png" alt="Smiley Happy" title="Smiley Happy" /&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 18 Apr 2018 07:17:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/inventor-forum/rendering-difference-between-studio-and-raytracing/m-p/7940340#M233994</guid>
      <dc:creator>-niels-</dc:creator>
      <dc:date>2018-04-18T07:17:57Z</dc:date>
    </item>
    <item>
      <title>Re: Rendering difference between Studio and Raytracing</title>
      <link>https://forums.autodesk.com/t5/inventor-forum/rendering-difference-between-studio-and-raytracing/m-p/7940632#M233995</link>
      <description>&lt;P&gt;Hi all,&lt;/P&gt;&lt;P&gt;I tend to use the standard "shaded with edges" on a white background for general stuff.&lt;/P&gt;&lt;P&gt;I never really got on with bump mapping in raytrace Vs standard view (just me).&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Save the image large to get super detail and resize down to suit,&lt;/P&gt;&lt;P&gt;(I belive this technique is used alot when cheating to get small file size with lots of detail ;o)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Standard Inventor screen shot;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="SCREEN_SHOT_001.jpg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/490032i7EF79BB751004EFD/image-size/large?v=v2&amp;amp;px=999" role="button" title="SCREEN_SHOT_001.jpg" alt="SCREEN_SHOT_001.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 18 Apr 2018 09:11:04 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/inventor-forum/rendering-difference-between-studio-and-raytracing/m-p/7940632#M233995</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-04-18T09:11:04Z</dc:date>
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