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    <title>topic Re: How to Move Multiple Objects Slightly Towards Origin in Fusion Support Forum</title>
    <link>https://forums.autodesk.com/t5/fusion-support-forum/how-to-move-multiple-objects-slightly-towards-origin/m-p/10931184#M63286</link>
    <description>&lt;P&gt;I figured Fusion 360 was not very fond of the model, considering it converted it into 91 bodies.&amp;nbsp; &amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;This part has threads on the inside, and I am not familiar with creating them, so my thought was to shift 90 nubbins towards the center about 0.1-0.15 mm.&amp;nbsp; &amp;nbsp; &amp;nbsp;Guess I should learn how to recreate this from scratch.&amp;nbsp; &amp;nbsp;It is probably easier than I think it is.&lt;/P&gt;</description>
    <pubDate>Sun, 06 Feb 2022 00:44:25 GMT</pubDate>
    <dc:creator>jpvonhemel</dc:creator>
    <dc:date>2022-02-06T00:44:25Z</dc:date>
    <item>
      <title>How to Move Multiple Objects Slightly Towards Origin</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/how-to-move-multiple-objects-slightly-towards-origin/m-p/10931107#M63283</link>
      <description>&lt;P&gt;Hello,&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;I am adding some extruded text to an STL and have hit a roadblock.&amp;nbsp; The object is circular with some nubbins around the edge to help with grip.&amp;nbsp; &amp;nbsp;They appear to be connected but on join failure,&amp;nbsp; I zoomed in and noticed they are not touching.&amp;nbsp; &amp;nbsp; There are 90 of these as individual bodies.&amp;nbsp; &amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;After a lot of failed attempts with move, I figured I would ask how I can select all of the 90 objects and then shift them towards the origin by just enough to get them to touch and thus join to the main object.&amp;nbsp; &amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="join_problem.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1021230iA2E7FF8739582F05/image-size/medium?v=v2&amp;amp;px=400" role="button" title="join_problem.png" alt="join_problem.png" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="join_problem2.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1021229iC0EDFB1FE8671240/image-size/medium?v=v2&amp;amp;px=400" role="button" title="join_problem2.png" alt="join_problem2.png" /&gt;&lt;/span&gt;&lt;BR /&gt;&lt;BR /&gt;Thank you,&lt;/P&gt;&lt;P&gt;Jerold&lt;/P&gt;</description>
      <pubDate>Sat, 05 Feb 2022 23:34:51 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/how-to-move-multiple-objects-slightly-towards-origin/m-p/10931107#M63283</guid>
      <dc:creator>jpvonhemel</dc:creator>
      <dc:date>2022-02-05T23:34:51Z</dc:date>
    </item>
    <item>
      <title>Re: How to Move Multiple Objects Slightly Towards Origin</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/how-to-move-multiple-objects-slightly-towards-origin/m-p/10931130#M63284</link>
      <description>&lt;P&gt;Your conversion from mesh to BRep is not ideal. Given the geometry is simple&amp;nbsp; I suggest you redraw it with solid feature (a hollow cylinder with circular pattern of extruded nubbin).&lt;/P&gt;</description>
      <pubDate>Sat, 05 Feb 2022 23:57:05 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/how-to-move-multiple-objects-slightly-towards-origin/m-p/10931130#M63284</guid>
      <dc:creator>hamid.sh.</dc:creator>
      <dc:date>2022-02-05T23:57:05Z</dc:date>
    </item>
    <item>
      <title>Re: How to Move Multiple Objects Slightly Towards Origin</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/how-to-move-multiple-objects-slightly-towards-origin/m-p/10931179#M63285</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/7169032"&gt;@hamid.sh.&lt;/a&gt;'s comment is valid - "faceted" mesh to BRep is not a recommended workflow.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;But, to answer your specific question:&amp;nbsp; No, there is no way to move multiple objects in different directions.&amp;nbsp; Move works by constructing a single transform and applying it to the selected objects - so, they will all move in the same direction.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 06 Feb 2022 00:40:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/how-to-move-multiple-objects-slightly-towards-origin/m-p/10931179#M63285</guid>
      <dc:creator>jeff_strater</dc:creator>
      <dc:date>2022-02-06T00:40:15Z</dc:date>
    </item>
    <item>
      <title>Re: How to Move Multiple Objects Slightly Towards Origin</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/how-to-move-multiple-objects-slightly-towards-origin/m-p/10931184#M63286</link>
      <description>&lt;P&gt;I figured Fusion 360 was not very fond of the model, considering it converted it into 91 bodies.&amp;nbsp; &amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;This part has threads on the inside, and I am not familiar with creating them, so my thought was to shift 90 nubbins towards the center about 0.1-0.15 mm.&amp;nbsp; &amp;nbsp; &amp;nbsp;Guess I should learn how to recreate this from scratch.&amp;nbsp; &amp;nbsp;It is probably easier than I think it is.&lt;/P&gt;</description>
      <pubDate>Sun, 06 Feb 2022 00:44:25 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/how-to-move-multiple-objects-slightly-towards-origin/m-p/10931184#M63286</guid>
      <dc:creator>jpvonhemel</dc:creator>
      <dc:date>2022-02-06T00:44:25Z</dc:date>
    </item>
    <item>
      <title>Re: How to Move Multiple Objects Slightly Towards Origin</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/how-to-move-multiple-objects-slightly-towards-origin/m-p/10931289#M63287</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/9559072"&gt;@jpvonhemel&lt;/a&gt;&amp;nbsp;It's not a matter of having 91 bodies, but faceted mesh. Fusion is a technical CAD primarily made for creating and editing BRep solids.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I think it's pretty straightforward to make your model in Fusion from scratch. Once you make your cylinder, if the thread is a standard one you can use &lt;A href="https://help.autodesk.com/view/fusion360/ENU/?guid=GUID-C37E8172-DE94-4EB0-AFE3-9D3172328441" target="_blank" rel="noopener"&gt;Thread&lt;/A&gt; tool (with Modeled option) on cylinder face to make the thread. If it's not standard, Coil comes is handy.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;That being said, you can modify existing model like this: delete all nubbins but one, move it into the position you want and then &lt;STRONG&gt;circular pattern&lt;/STRONG&gt; it (as a body) around the center. Still I don't recommend this, you'll have much cleaner model if you create from scratch.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 06 Feb 2022 03:24:17 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/how-to-move-multiple-objects-slightly-towards-origin/m-p/10931289#M63287</guid>
      <dc:creator>hamid.sh.</dc:creator>
      <dc:date>2022-02-06T03:24:17Z</dc:date>
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