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    <title>topic Re: OBJ Mesh To Solid Issues in Fusion Support Forum</title>
    <link>https://forums.autodesk.com/t5/fusion-support-forum/obj-mesh-to-solid-issues/m-p/10957308#M62438</link>
    <description>&lt;P&gt;The OBJ is missing. However, I will say that I rarely have a good result in fusion attempting to create a solid from something even slightly complex.&lt;/P&gt;&lt;P&gt;I know that is not what you want to hear as an answer. That is something I have been frustrated with several times in the past. Most of the time, I end up modeling the object from scratch. If I have access to the actual measurements. It is faster than attempting to repair in fusion through any workflow provided yet.&lt;/P&gt;&lt;P&gt;Another thing I have been able to get away with, depending on what I plan on doing to create the object in real world, is using the model surface to machine on my cnc. I do not try to take something with any detail and convert. If it is on something, line a panel for example, I can import my object and place it within the model and when I machine I can machine the surface of the imported object without issue. I cannot modify anything though.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;It would be amazing to be able to import complex objects, draw 3d sketches and project points from the imported object. Then create dimensions and angles to represent the objects surface directions. Something to be able to give fusion a guide on how to reproject the original object to a converted mesh. as of now, the best I have ever actually done is get a faceted object that I still spend too much time repairing.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Meanwhile, and I know this is not the same thing as fusion, I can open the freely available on my computer "3D Builder" drop in objects and subtract, add, scale and repair with little effort. it is my go to for certain things. Nothing engineering grade for sure. Quick changes to something are actually possible though. i would assume with the myriad of experience autodesk has with 3d in every area, this could be solved. Not yet though. It must be harder to solve than it seems. At least when you are creating a software package that is built from the ground up.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I also use Zbrush and I can have millions of polygons without issue. boolean operations easily combine thigns. Different beast, I know. I jsut have to find hacks to get around the limitations of fusion. I hav ebeen using it since the early days too. Jumping from inventor to fusion after the capabilities were basically on par with each other.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;If someone else jumps in and gives an answer by showing them actually turning it into a working model, i would love that. My guess is that it will not happen.&lt;/P&gt;</description>
    <pubDate>Thu, 17 Feb 2022 18:31:35 GMT</pubDate>
    <dc:creator>michael_woodrum</dc:creator>
    <dc:date>2022-02-17T18:31:35Z</dc:date>
    <item>
      <title>OBJ Mesh To Solid Issues</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/obj-mesh-to-solid-issues/m-p/10957230#M62437</link>
      <description>&lt;P&gt;I have this OBJ model that I am looking to modify. When attempting to convert it from mesh to solid, 1- it does take awhile based on the 10000+ facets it has to compute, and 2- when it does complete parts are missing, its basically a unstitched surface and/or I have an added sphere from out of no where. I have repaired, rebuilt and stitched this obj file several times resulting in either incomplete solid/surface or a surface with unexpected added features. I tried to convert as a base feature, facets, parasmatic, change the amount of mesh faces to lower the accurate details. Everything has resulted in a screwed up looking model. I will attach a photo of what I see and the obj file unmodified for someone else to attempt.&lt;/P&gt;</description>
      <pubDate>Thu, 17 Feb 2022 17:56:58 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/obj-mesh-to-solid-issues/m-p/10957230#M62437</guid>
      <dc:creator>aaronsYVQQR</dc:creator>
      <dc:date>2022-02-17T17:56:58Z</dc:date>
    </item>
    <item>
      <title>Re: OBJ Mesh To Solid Issues</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/obj-mesh-to-solid-issues/m-p/10957308#M62438</link>
      <description>&lt;P&gt;The OBJ is missing. However, I will say that I rarely have a good result in fusion attempting to create a solid from something even slightly complex.&lt;/P&gt;&lt;P&gt;I know that is not what you want to hear as an answer. That is something I have been frustrated with several times in the past. Most of the time, I end up modeling the object from scratch. If I have access to the actual measurements. It is faster than attempting to repair in fusion through any workflow provided yet.&lt;/P&gt;&lt;P&gt;Another thing I have been able to get away with, depending on what I plan on doing to create the object in real world, is using the model surface to machine on my cnc. I do not try to take something with any detail and convert. If it is on something, line a panel for example, I can import my object and place it within the model and when I machine I can machine the surface of the imported object without issue. I cannot modify anything though.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;It would be amazing to be able to import complex objects, draw 3d sketches and project points from the imported object. Then create dimensions and angles to represent the objects surface directions. Something to be able to give fusion a guide on how to reproject the original object to a converted mesh. as of now, the best I have ever actually done is get a faceted object that I still spend too much time repairing.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Meanwhile, and I know this is not the same thing as fusion, I can open the freely available on my computer "3D Builder" drop in objects and subtract, add, scale and repair with little effort. it is my go to for certain things. Nothing engineering grade for sure. Quick changes to something are actually possible though. i would assume with the myriad of experience autodesk has with 3d in every area, this could be solved. Not yet though. It must be harder to solve than it seems. At least when you are creating a software package that is built from the ground up.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I also use Zbrush and I can have millions of polygons without issue. boolean operations easily combine thigns. Different beast, I know. I jsut have to find hacks to get around the limitations of fusion. I hav ebeen using it since the early days too. Jumping from inventor to fusion after the capabilities were basically on par with each other.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;If someone else jumps in and gives an answer by showing them actually turning it into a working model, i would love that. My guess is that it will not happen.&lt;/P&gt;</description>
      <pubDate>Thu, 17 Feb 2022 18:31:35 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/obj-mesh-to-solid-issues/m-p/10957308#M62438</guid>
      <dc:creator>michael_woodrum</dc:creator>
      <dc:date>2022-02-17T18:31:35Z</dc:date>
    </item>
    <item>
      <title>Re: OBJ Mesh To Solid Issues</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/obj-mesh-to-solid-issues/m-p/10957438#M62439</link>
      <description>&lt;P&gt;Would the microsoft 3D app help modify your model in order to make a working model to use as a solid part?&lt;/P&gt;</description>
      <pubDate>Thu, 17 Feb 2022 19:27:05 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/obj-mesh-to-solid-issues/m-p/10957438#M62439</guid>
      <dc:creator>aaronsYVQQR</dc:creator>
      <dc:date>2022-02-17T19:27:05Z</dc:date>
    </item>
    <item>
      <title>Re: OBJ Mesh To Solid Issues</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/obj-mesh-to-solid-issues/m-p/10957452#M62440</link>
      <description>It's possible you could split the part into multiple parts. Convert and&lt;BR /&gt;then combine in fusion. Maybe.&lt;BR /&gt;</description>
      <pubDate>Thu, 17 Feb 2022 19:35:40 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/obj-mesh-to-solid-issues/m-p/10957452#M62440</guid>
      <dc:creator>michael_woodrum</dc:creator>
      <dc:date>2022-02-17T19:35:40Z</dc:date>
    </item>
    <item>
      <title>Re: OBJ Mesh To Solid Issues</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/obj-mesh-to-solid-issues/m-p/10957466#M62441</link>
      <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/4538282"&gt;@aaronsYVQQR&lt;/a&gt;&amp;nbsp;wrote:&lt;BR /&gt;&lt;P&gt;I have this OBJ model …I will attach a photo…&lt;/P&gt;&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;&lt;P&gt;Zip and Attach the original *.obj file here.&lt;/P&gt;</description>
      <pubDate>Thu, 17 Feb 2022 19:43:44 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/obj-mesh-to-solid-issues/m-p/10957466#M62441</guid>
      <dc:creator>TheCADWhisperer</dc:creator>
      <dc:date>2022-02-17T19:43:44Z</dc:date>
    </item>
    <item>
      <title>Re: OBJ Mesh To Solid Issues</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/obj-mesh-to-solid-issues/m-p/10957499#M62442</link>
      <description>&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="aaronsYVQQR_0-1645128203470.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1026571i2A4181A92A4226B0/image-size/medium?v=v2&amp;amp;px=400" role="button" title="aaronsYVQQR_0-1645128203470.png" alt="aaronsYVQQR_0-1645128203470.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;I cannot even upload the file via .obj or .f3d&amp;nbsp; must be that bad of a file&lt;/P&gt;</description>
      <pubDate>Thu, 17 Feb 2022 20:04:04 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/obj-mesh-to-solid-issues/m-p/10957499#M62442</guid>
      <dc:creator>aaronsYVQQR</dc:creator>
      <dc:date>2022-02-17T20:04:04Z</dc:date>
    </item>
    <item>
      <title>Re: OBJ Mesh To Solid Issues</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/obj-mesh-to-solid-issues/m-p/10957683#M62443</link>
      <description>&lt;P&gt;My previous instruction was to ZIP the *.obj file before attempting to Attach here.&lt;/P&gt;&lt;P&gt;Are you on Windows or are you on Mac OS?&lt;/P&gt;</description>
      <pubDate>Thu, 17 Feb 2022 21:53:27 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/obj-mesh-to-solid-issues/m-p/10957683#M62443</guid>
      <dc:creator>TheCADWhisperer</dc:creator>
      <dc:date>2022-02-17T21:53:27Z</dc:date>
    </item>
    <item>
      <title>Re: OBJ Mesh To Solid Issues</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/obj-mesh-to-solid-issues/m-p/10958772#M62444</link>
      <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/2260328"&gt;@michael_woodrum&lt;/a&gt;&amp;nbsp;wrote:&lt;BR /&gt;
&lt;P&gt;&lt;SPAN&gt;... Jumping from inventor to fusion after the capabilities were basically on par with each other...&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;Let's agree that this applies to the subset of features you might have used in Inventor.&lt;/P&gt;</description>
      <pubDate>Fri, 18 Feb 2022 12:38:56 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/obj-mesh-to-solid-issues/m-p/10958772#M62444</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2022-02-18T12:38:56Z</dc:date>
    </item>
    <item>
      <title>Re: OBJ Mesh To Solid Issues</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/obj-mesh-to-solid-issues/m-p/10958804#M62445</link>
      <description>Agreed. Basically was in the sentence.&lt;BR /&gt;&lt;BR /&gt;I miss a bunch from inventor for sure. However, the cam and plugins I use&lt;BR /&gt;with fusion to do layouts for jobs is amazing. I had to purchase the&lt;BR /&gt;add-ons to get what I need. Well worth it.&lt;BR /&gt;&lt;BR /&gt;The parametric design features of fusion are also great.&lt;BR /&gt;&lt;BR /&gt;I had to come up with work arounds or learn a completely different method&lt;BR /&gt;in fusion but, I can do most things&lt;BR /&gt;</description>
      <pubDate>Fri, 18 Feb 2022 13:00:40 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/obj-mesh-to-solid-issues/m-p/10958804#M62445</guid>
      <dc:creator>michael_woodrum</dc:creator>
      <dc:date>2022-02-18T13:00:40Z</dc:date>
    </item>
    <item>
      <title>Re: OBJ Mesh To Solid Issues</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/obj-mesh-to-solid-issues/m-p/10958836#M62446</link>
      <description>&lt;P&gt;To upload a .obj you have to zip it first.&lt;/P&gt;
&lt;P&gt;The model you are trying to convert was not designed with CAD or solid modeling in mind. It was modeled in a Sub-D modeling package, for example 3DS Max, MoDo, Cinema 4D, Blender etc. for visualization, not for manufacturing.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;That has certain implications. Quad-meshes created in a Sub-D modeler are much more forgiving and you don't have to worry about possible self intersections. That is particularly the case for visualization-only models. If it can't be seen then it's OK. When modeling for visualization, it is also a complete waste of time to create a watertight model, again, if that cannot be seen.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;However, when you want to manufacture something, this changes. For 3D printing, for example, a mesh has to enclose a volume watertight. Then you can create a .stl directly from a quad mesh and if modeled properly, the quality of that .stl mesh is much higher then what you get out of a CAD package.&lt;/P&gt;
&lt;P&gt;&lt;BR /&gt;Now lets enter CAD into the equation. Fusion 360 is one of the few CAD packages that allows users to covert a quad-mesh into a T-Spline and then NURBS surface or BRep (solid body). A T-Spline is really only an intermediary representation of geometry and the goal of it is&amp;nbsp;to convert the T-Spline then into a (NURBS) surface body or solid body. There are technical requirements that have to be met in order for that to work.&lt;/P&gt;
&lt;P&gt;CAD generally works with NURBS surfaces and requires that the polygon mesh does not create self intersections.&lt;/P&gt;
&lt;P&gt;When trying to convert the "engine" mesh from a T-Spline to a surface (it's an open mesh so won't convert into a solid body) I get these errors that are also highlighted by Fusion 360 in the viewport:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="TrippyLighting_0-1645190151634.png" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1026845i4A3043CF0F68ABDF/image-size/medium?v=v2&amp;amp;px=400" role="button" title="TrippyLighting_0-1645190151634.png" alt="TrippyLighting_0-1645190151634.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;You can try and attempt to fix those in Fusion 360, but I personally would take the .obj into Blender and fix these things there. It might take a few attempts until it converts into a Surface body.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 18 Feb 2022 13:18:43 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/obj-mesh-to-solid-issues/m-p/10958836#M62446</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2022-02-18T13:18:43Z</dc:date>
    </item>
    <item>
      <title>Re: OBJ Mesh To Solid Issues</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/obj-mesh-to-solid-issues/m-p/10958838#M62447</link>
      <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/2260328"&gt;@michael_woodrum&lt;/a&gt;&amp;nbsp;wrote:&lt;BR /&gt;Agreed. Basically was in the sentence.&lt;BR /&gt;&lt;BR /&gt;I miss a bunch from inventor for sure. However, the cam and plugins I use&lt;BR /&gt;with fusion to do layouts for jobs is amazing. I had to purchase the&lt;BR /&gt;add-ons to get what I need. Well worth it.&lt;BR /&gt;&lt;BR /&gt;The parametric design features of fusion are also great.&lt;BR /&gt;&lt;BR /&gt;I had to come up with work arounds or learn a completely different method&lt;BR /&gt;in fusion but, I can do most things&lt;BR /&gt;&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;Yep, the Cam stuff is really very good!&lt;BR /&gt;So are the parametric features.&lt;/P&gt;</description>
      <pubDate>Fri, 18 Feb 2022 13:21:19 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/obj-mesh-to-solid-issues/m-p/10958838#M62447</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2022-02-18T13:21:19Z</dc:date>
    </item>
    <item>
      <title>Re: OBJ Mesh To Solid Issues</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/obj-mesh-to-solid-issues/m-p/10958909#M62448</link>
      <description>If you've never used blender before, your going to be on a learning path&lt;BR /&gt;for a while to get comfortable enough with the interface alone. Then&lt;BR /&gt;concepts that would allow you to fix this might take longer. At the least,&lt;BR /&gt;you've got a solid week of learning to get to a point in which you will be&lt;BR /&gt;able to really figure it out.&lt;BR /&gt;&lt;BR /&gt;Blender is amazing and I've used it for years. I'm still figuring things&lt;BR /&gt;out sometimes though.&lt;BR /&gt;&lt;BR /&gt;This is why I suggested using 3d builder in windows. If it's not already on&lt;BR /&gt;your star menu, it's in the store. Open the model and it will let you know&lt;BR /&gt;on import that it's not water tight.&lt;BR /&gt;If you've used resin printers, this tool is great for repairing non&lt;BR /&gt;manifold models.&lt;BR /&gt;&lt;BR /&gt;When it yells at you about it, click repair and wait. You may get something&lt;BR /&gt;you can use from it. If the complexity is too high for fusion though, it&lt;BR /&gt;may not allow you to process it.&lt;BR /&gt;You could attempt to reduce polygon counts in blender by decimation or&lt;BR /&gt;retopilogy tools. That's where it gets complicated though.&lt;BR /&gt;&lt;BR /&gt;You can also try to break the model into sections to convert in fusion. In&lt;BR /&gt;3d builder, use an object to cut the object and create pieces of the object&lt;BR /&gt;that can merge back after converting in fusion.&lt;BR /&gt;</description>
      <pubDate>Fri, 18 Feb 2022 14:02:40 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/obj-mesh-to-solid-issues/m-p/10958909#M62448</guid>
      <dc:creator>michael_woodrum</dc:creator>
      <dc:date>2022-02-18T14:02:40Z</dc:date>
    </item>
    <item>
      <title>Re: OBJ Mesh To Solid Issues</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/obj-mesh-to-solid-issues/m-p/10959478#M62449</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/2260328"&gt;@michael_woodrum&lt;/a&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Did you try your suggestions with the OP’s geometry?&lt;/P&gt;</description>
      <pubDate>Fri, 18 Feb 2022 17:21:47 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/obj-mesh-to-solid-issues/m-p/10959478#M62449</guid>
      <dc:creator>TheCADWhisperer</dc:creator>
      <dc:date>2022-02-18T17:21:47Z</dc:date>
    </item>
    <item>
      <title>Re: OBJ Mesh To Solid Issues</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/obj-mesh-to-solid-issues/m-p/10959503#M62450</link>
      <description>&lt;P&gt;No. I know the f3d file is there. If the original obj is attached, I'll try with that. Exporting it back out of fusion to obj and then doing the corrections outside and importing back in, has to have conversion occurring right?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I've said from the start though, if you cannot simplify it before importing you'll have issues. It's hard to import complicated meshes. Make them simple before if possible. Of just trying to learn how to work around this, spend all the time you want trying to get it working.&lt;/P&gt;&lt;P&gt;If you're trying to actually get something done and it takes less time to remodel from scratch in fusion, that's the way to go.&lt;/P&gt;&lt;P&gt;You'll have better chances of getting it to work using 3rd party utilities to repair and simplify what you're planning to import.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 18 Feb 2022 17:39:07 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/obj-mesh-to-solid-issues/m-p/10959503#M62450</guid>
      <dc:creator>michael_woodrum</dc:creator>
      <dc:date>2022-02-18T17:39:07Z</dc:date>
    </item>
    <item>
      <title>Re: OBJ Mesh To Solid Issues</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/obj-mesh-to-solid-issues/m-p/10960835#M62451</link>
      <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/2260328"&gt;@michael_woodrum&lt;/a&gt;&amp;nbsp;wrote:&lt;BR /&gt;
&lt;P&gt;'ve said from the start though, if you cannot simplify it before importing you'll have issues. It's hard to import complicated meshes.&lt;/P&gt;
&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;Can you specify "complicated"?&lt;/P&gt;
&lt;P&gt;Just to be clear, T-Splines are mathematically a lot more complicated than quad meshes. But I've not had problems importing T-Sline meshes with 40,000 and more polygons. As long as the quad mesh is properly modeled and does not create self-intersections that usually work perfectly fine.&lt;/P&gt;</description>
      <pubDate>Sat, 19 Feb 2022 21:45:05 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/obj-mesh-to-solid-issues/m-p/10960835#M62451</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2022-02-19T21:45:05Z</dc:date>
    </item>
    <item>
      <title>Re: OBJ Mesh To Solid Issues</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/obj-mesh-to-solid-issues/m-p/10960960#M62452</link>
      <description>First, make sure it's water tight at the least.&lt;BR /&gt;I've tried bringing in many meshes that are perfectly fine in blender or&lt;BR /&gt;zbrush. 40k polygons is not a lot when bringing in detailed objects. So, I&lt;BR /&gt;usually just use the mesh in CAM since that's what I use mostly.&lt;BR /&gt;&lt;BR /&gt;However, bringing in downloaded models to attempt modifications can be&lt;BR /&gt;tedious if attempting to convert. If I can simplify outside of fusion&lt;BR /&gt;faster than fusion can convert, then I'll do that. I then try to project&lt;BR /&gt;points from the converted mesh to make a more accurate model for real world&lt;BR /&gt;use.&lt;BR /&gt;&lt;BR /&gt;If you can get this model from the op to function well, great. Sometimes,&lt;BR /&gt;it can be worth the time. Sometimes it's easier to model from scratch&lt;BR /&gt;again. Depends on how much energy you are willing to spend.&lt;BR /&gt;&lt;BR /&gt;I'm sure that the converted model shown in a reply that has issues still,&lt;BR /&gt;even after fixed, will be faceted and nowhere near what you want in&lt;BR /&gt;reality. It would be better to just use modeling tools to approximate the&lt;BR /&gt;original. Use the original as the template.&lt;BR /&gt;</description>
      <pubDate>Sun, 20 Feb 2022 01:15:40 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/obj-mesh-to-solid-issues/m-p/10960960#M62452</guid>
      <dc:creator>michael_woodrum</dc:creator>
      <dc:date>2022-02-20T01:15:40Z</dc:date>
    </item>
    <item>
      <title>Re: OBJ Mesh To Solid Issues</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/obj-mesh-to-solid-issues/m-p/10960967#M62453</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/2260328"&gt;@michael_woodrum&lt;/a&gt;&amp;nbsp;thanks for the tips. I've used CAD software professionally for over 30 years and more than 20 of those in 3D. I've used Blender for 18 years.&lt;/P&gt;</description>
      <pubDate>Sun, 20 Feb 2022 01:32:17 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/obj-mesh-to-solid-issues/m-p/10960967#M62453</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2022-02-20T01:32:17Z</dc:date>
    </item>
    <item>
      <title>Re: OBJ Mesh To Solid Issues</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/obj-mesh-to-solid-issues/m-p/10961271#M62454</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/4538282"&gt;@aaronsYVQQR&lt;/a&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Where did you go?&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;</description>
      <pubDate>Sun, 20 Feb 2022 12:32:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/obj-mesh-to-solid-issues/m-p/10961271#M62454</guid>
      <dc:creator>TheCADWhisperer</dc:creator>
      <dc:date>2022-02-20T12:32:22Z</dc:date>
    </item>
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