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    <title>topic Re: How to properly setup animation between different types of joints? in Fusion Support Forum</title>
    <link>https://forums.autodesk.com/t5/fusion-support-forum/how-to-properly-setup-animation-between-different-types-of/m-p/13234056#M5998</link>
    <description>&lt;P&gt;Sorry for the mistake in the first sentence. Only one "rotate"&lt;/P&gt;</description>
    <pubDate>Sun, 29 Dec 2024 20:20:13 GMT</pubDate>
    <dc:creator>groell_matze</dc:creator>
    <dc:date>2024-12-29T20:20:13Z</dc:date>
    <item>
      <title>How to properly setup animation between different types of joints?</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/how-to-properly-setup-animation-between-different-types-of/m-p/13234055#M5997</link>
      <description>&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="groell_matze_0-1735502356605.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1449786i7EEE3EBB08B3FD56/image-size/medium?v=v2&amp;amp;px=400" role="button" title="groell_matze_0-1735502356605.png" alt="groell_matze_0-1735502356605.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;Goal is to rotate the cogwheel and the rod rotate 360 degrees, and while that happens the sliders need to go up and down ("rod pushes sliders"). I got all the joints working fine, but when joining them together the cogwheel doesnt rotate all 360 degrees, it just goes about 180 and then goes back 180 again. I guess it is because of how the sliders work, as they have a limitation.&lt;BR /&gt;Same problem joining the cogwheel and the see-saw at the top. It should also move up and down while the cogwheel rotates 360 degrees, it also has a limitation.&lt;BR /&gt;It is ok if only one slider and only one see-saw is connected with the cogwheel, because i can just connect the other slider and see-saw to their counterpart (?).&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 29 Dec 2024 20:18:17 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/how-to-properly-setup-animation-between-different-types-of/m-p/13234055#M5997</guid>
      <dc:creator>groell_matze</dc:creator>
      <dc:date>2024-12-29T20:18:17Z</dc:date>
    </item>
    <item>
      <title>Re: How to properly setup animation between different types of joints?</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/how-to-properly-setup-animation-between-different-types-of/m-p/13234056#M5998</link>
      <description>&lt;P&gt;Sorry for the mistake in the first sentence. Only one "rotate"&lt;/P&gt;</description>
      <pubDate>Sun, 29 Dec 2024 20:20:13 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/how-to-properly-setup-animation-between-different-types-of/m-p/13234056#M5998</guid>
      <dc:creator>groell_matze</dc:creator>
      <dc:date>2024-12-29T20:20:13Z</dc:date>
    </item>
    <item>
      <title>Re: How to properly setup animation between different types of joints?</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/how-to-properly-setup-animation-between-different-types-of/m-p/13234095#M5999</link>
      <description>&lt;P&gt;In Fusion 360, ensure the cogwheel has a full 360° revolute joint without angle limits and link the sliders using motion links or contact sets. For the see-saw, use a revolute joint at the pivot and connect it to the cogwheel via a rigid link or proper gear ratio. Check the range of motion for all joints, ensuring sliders and see-saw match the cogwheel's rotation. Use the Motion Study tool to validate and adjust constraints if needed. Linking only one slider or see-saw simplifies the setup and can drive the rest naturally.&lt;/P&gt;</description>
      <pubDate>Sun, 29 Dec 2024 21:30:30 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/how-to-properly-setup-animation-between-different-types-of/m-p/13234095#M5999</guid>
      <dc:creator>TimelesslyTiredYouth</dc:creator>
      <dc:date>2024-12-29T21:30:30Z</dc:date>
    </item>
    <item>
      <title>Re: How to properly setup animation between different types of joints?</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/how-to-properly-setup-animation-between-different-types-of/m-p/13234187#M6000</link>
      <description>&lt;P&gt;You just need to add 4 Tangent Relationships.&amp;nbsp; Yes, the wheel's movement is restricted.&amp;nbsp; Partly that is because of your joint limits, but also, Fusion has limitations - it will not rotate infinitely.&amp;nbsp; First, remove your joint limits (the Tangent Relationships remove the need for those).&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;div class="lia-vid-container video-embed-center"&gt;&lt;div id="lia-vid-6366535083112w900h540r303" class="lia-video-brightcove-player-container"&gt;&lt;video-js data-video-id="6366535083112" data-account="6057940548001" data-player="default" data-embed="default" class="vjs-fluid" controls="" data-application-id="" style="width: 100%; height: 100%;"&gt;&lt;/video-js&gt;&lt;/div&gt;&lt;script src="https://players.brightcove.net/6057940548001/default_default/index.min.js"&gt;&lt;/script&gt;&lt;script&gt;(function() {  var wrapper = document.getElementById('lia-vid-6366535083112w900h540r303');  var videoEl = wrapper ? wrapper.querySelector('video-js') : null;  if (videoEl) {     if (window.videojs) {       window.videojs(videoEl).ready(function() {         this.on('loadedmetadata', function() {           this.el().querySelectorAll('.vjs-load-progress div[data-start]').forEach(function(bar) {             bar.setAttribute('role', 'presentation');             bar.setAttribute('aria-hidden', 'true');           });         });       });     }  }})();&lt;/script&gt;&lt;a class="video-embed-link" href="https://forums.autodesk.com/t5/video/gallerypage/video-id/6366535083112"&gt;(view in My Videos)&lt;/a&gt;&lt;/div&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 30 Dec 2024 00:06:04 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/how-to-properly-setup-animation-between-different-types-of/m-p/13234187#M6000</guid>
      <dc:creator>jeff_strater</dc:creator>
      <dc:date>2024-12-30T00:06:04Z</dc:date>
    </item>
    <item>
      <title>Re: How to properly setup animation between different types of joints?</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/how-to-properly-setup-animation-between-different-types-of/m-p/13234566#M6001</link>
      <description>&lt;P&gt;thanks for taking the time for the video. got to make the connection a bit longer then so they for better.&lt;/P&gt;</description>
      <pubDate>Mon, 30 Dec 2024 10:03:12 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/how-to-properly-setup-animation-between-different-types-of/m-p/13234566#M6001</guid>
      <dc:creator>groell_matze</dc:creator>
      <dc:date>2024-12-30T10:03:12Z</dc:date>
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