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    <title>topic Re: [BUG] T-Spline cannot be fixed using Utilities/Make Uniform in Fusion Support Forum</title>
    <link>https://forums.autodesk.com/t5/fusion-support-forum/bug-t-spline-cannot-be-fixed-using-utilities-make-uniform/m-p/11167902#M58652</link>
    <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/63763"&gt;@glenn-chun&lt;/a&gt;&amp;nbsp;Thanks for the demo. I was not aware that could be done.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;A href="https://help.autodesk.com/view/fusion360/ENU/?guid=GUID-9AA382FA-231B-4B5F-8175-53B7AC95D59C" target="_blank" rel="noopener"&gt;The documentation on the repair panel&lt;/A&gt;&amp;nbsp; is sparse at best. That little video you made along with a short paragraph would be a very welcome addition to that page and would be incredibly helpful!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;The question I still have is why those points tuned into T-Points ?&lt;/P&gt;
&lt;P&gt;I usually model strictly in quad geometry.&lt;/P&gt;</description>
    <pubDate>Fri, 13 May 2022 19:15:11 GMT</pubDate>
    <dc:creator>TrippyLighting</dc:creator>
    <dc:date>2022-05-13T19:15:11Z</dc:date>
    <item>
      <title>[BUG] T-Spline cannot be fixed using Utilities/Make Uniform</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/bug-t-spline-cannot-be-fixed-using-utilities-make-uniform/m-p/11110992#M58648</link>
      <description>&lt;P&gt;This is a very old bug and it's time getting to the bottom of it.&lt;/P&gt;
&lt;P&gt;Usually I only see it in conjunction with creases or more precisely when user continue to model with creased edges.&lt;/P&gt;
&lt;P&gt;However, this model exhibits the problem and has never seen a crease, as I avoid creases in my models.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I already needed to use "repair body" to eliminate duplicate vertices (red start points) which should not have been created to begin with.&lt;/P&gt;
&lt;P&gt;The smooth view topology shows&amp;nbsp; terrible artifacts, which, in theory, should be fixed by "Make Uniform", but that doesn't do anything. I had to export the control cage as a .obj, re-import the mesh an convert it into a T-Spline. Then it looks ok.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Original:&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="TrippyLighting_0-1650235405780.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1055757i828FEFA7D0D44288/image-size/medium?v=v2&amp;amp;px=400" role="button" title="TrippyLighting_0-1650235405780.png" alt="TrippyLighting_0-1650235405780.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Re-imported:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="TrippyLighting_1-1650235435182.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1055758iDC339DA16B412A32/image-size/medium?v=v2&amp;amp;px=400" role="button" title="TrippyLighting_1-1650235435182.png" alt="TrippyLighting_1-1650235435182.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 17 Apr 2022 22:45:46 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/bug-t-spline-cannot-be-fixed-using-utilities-make-uniform/m-p/11110992#M58648</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2022-04-17T22:45:46Z</dc:date>
    </item>
    <item>
      <title>Re: [BUG] T-Spline cannot be fixed using Utilities/Make Uniform</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/bug-t-spline-cannot-be-fixed-using-utilities-make-uniform/m-p/11115370#M58649</link>
      <description>&lt;P&gt;I agree that we need to do something about this.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;The root problem is usually either creases or T-junctions. The crease problem is a kind of UI problem; T-Splines can crease individual vertices, but Fusion creasing is edges only. I'm not totally clear on how to get into that state, but if you get a lone creased vertex, the workaround is to crease a nearby edge and then uncrease it, which removes the vertex crease at the same time. It's not at all intuitive.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;The other problem is usually T-junction related. Utilities &amp;gt; Repair Body is able to edit these. Again, though, that's not something a lot of users know how to do.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;When you export/import an OBJ, you are effectively deleting all creases and turning T-junctions into star points, because OBJ doesn't support either thing. Essentially, it turns the T-Spline into an uncreased subd. It might be a good idea to just make a "Convert to Subd" command, because that's pretty much what it's doing. A first attempt might be just as ham-fisted as the OBJ import/export version, though...&lt;/P&gt;</description>
      <pubDate>Tue, 19 Apr 2022 23:45:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/bug-t-spline-cannot-be-fixed-using-utilities-make-uniform/m-p/11115370#M58649</guid>
      <dc:creator>adam.helps</dc:creator>
      <dc:date>2022-04-19T23:45:52Z</dc:date>
    </item>
    <item>
      <title>Re: [BUG] T-Spline cannot be fixed using Utilities/Make Uniform</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/bug-t-spline-cannot-be-fixed-using-utilities-make-uniform/m-p/11115479#M58650</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/2224942"&gt;@adam.helps&lt;/a&gt;&amp;nbsp;thanks for chiming in!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;The thing is that in this particular case I did not use any creases!&lt;/P&gt;
&lt;P&gt;What I remember from previous exchanges is that creasing is the result of manipulating T-Spline tangent handles.&lt;/P&gt;
&lt;P&gt;"Make uniform" is supposed to "normalize" the tangent handles, but often that does not seem to work.&lt;/P&gt;
&lt;P&gt;Exporting the quad control cage to .obj then deletes the tangent handles because .obj and sub-D meshes don't have tangent handles. Those will then be calculated from scratch when the .obj mesh is imported.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;It might be heavy handed, but a "re-compute tangent" handles or whatever you want to call the function, would certainly help a lot of users who have this problem. Few people know the method of exporting to .obj and re-importing, and obviously that only works if you stick to a quad mesh topology.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 20 Apr 2022 01:08:36 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/bug-t-spline-cannot-be-fixed-using-utilities-make-uniform/m-p/11115479#M58650</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2022-04-20T01:08:36Z</dc:date>
    </item>
    <item>
      <title>Re: [BUG] T-Spline cannot be fixed using Utilities/Make Uniform</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/bug-t-spline-cannot-be-fixed-using-utilities-make-uniform/m-p/11167866#M58651</link>
      <description>&lt;P&gt;Hi Peter,&lt;BR /&gt;&lt;BR /&gt;You can fix your original T-Spline surface by converting its four T-points to star points, using the &lt;STRONG&gt;Repair Body&lt;/STRONG&gt; tool. See the attached animation.&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;
&lt;P&gt;Glenn&lt;/P&gt;</description>
      <pubDate>Fri, 13 May 2022 18:54:30 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/bug-t-spline-cannot-be-fixed-using-utilities-make-uniform/m-p/11167866#M58651</guid>
      <dc:creator>glenn-chun</dc:creator>
      <dc:date>2022-05-13T18:54:30Z</dc:date>
    </item>
    <item>
      <title>Re: [BUG] T-Spline cannot be fixed using Utilities/Make Uniform</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/bug-t-spline-cannot-be-fixed-using-utilities-make-uniform/m-p/11167902#M58652</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/63763"&gt;@glenn-chun&lt;/a&gt;&amp;nbsp;Thanks for the demo. I was not aware that could be done.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;A href="https://help.autodesk.com/view/fusion360/ENU/?guid=GUID-9AA382FA-231B-4B5F-8175-53B7AC95D59C" target="_blank" rel="noopener"&gt;The documentation on the repair panel&lt;/A&gt;&amp;nbsp; is sparse at best. That little video you made along with a short paragraph would be a very welcome addition to that page and would be incredibly helpful!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;The question I still have is why those points tuned into T-Points ?&lt;/P&gt;
&lt;P&gt;I usually model strictly in quad geometry.&lt;/P&gt;</description>
      <pubDate>Fri, 13 May 2022 19:15:11 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/bug-t-spline-cannot-be-fixed-using-utilities-make-uniform/m-p/11167902#M58652</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2022-05-13T19:15:11Z</dc:date>
    </item>
    <item>
      <title>Re: [BUG] T-Spline cannot be fixed using Utilities/Make Uniform</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/bug-t-spline-cannot-be-fixed-using-utilities-make-uniform/m-p/11167958#M58653</link>
      <description>&lt;P&gt;"The question I still have is why those points tuned into T-Points?"&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I&amp;nbsp;&lt;EM&gt;also&lt;/EM&gt; have this question, because it's probably something that would be good to fix. A T-point on the side of a triangle is usually a bad idea. Obviously it's possible, but how did we get there? Unfortunately, without a recording of the modeling process, I've just got to guess.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I did try this:&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="adamhelps_0-1652470723892.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1067015i82DC630E25A1AB14/image-size/medium?v=v2&amp;amp;px=400" role="button" title="adamhelps_0-1652470723892.png" alt="adamhelps_0-1652470723892.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;Deleting edges to combine faces often results in a T-junction. In this case, though, I didn't end up with a T-junction, I ended up with a quad, which is the better answer. I guess there's some sequence of operations where deleting/splitting results in the T-junction/triangle combo. If we can find it, that would be a good first step toward fixing it. Keep an eye out, I guess?&lt;/P&gt;</description>
      <pubDate>Fri, 13 May 2022 19:44:06 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/bug-t-spline-cannot-be-fixed-using-utilities-make-uniform/m-p/11167958#M58653</guid>
      <dc:creator>adam.helps</dc:creator>
      <dc:date>2022-05-13T19:44:06Z</dc:date>
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