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    <title>topic Re: Joints for 6DOF Platform will not calculate in Fusion Support Forum</title>
    <link>https://forums.autodesk.com/t5/fusion-support-forum/joints-for-6dof-platform-will-not-calculate/m-p/12149927#M31883</link>
    <description>&lt;P&gt;This is what the Joints folder looks like when your file is first opened.&amp;nbsp; The assembly joints on the OP model will be a real challenge.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Joiints.jpg" style="width: 844px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1249384i86F4B4F6CF6451DC/image-size/large?v=v2&amp;amp;px=999" role="button" title="Joiints.jpg" alt="Joiints.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
    <pubDate>Fri, 04 Aug 2023 17:03:48 GMT</pubDate>
    <dc:creator>jhackney1972</dc:creator>
    <dc:date>2023-08-04T17:03:48Z</dc:date>
    <item>
      <title>Joints for 6DOF Platform will not calculate</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/joints-for-6dof-platform-will-not-calculate/m-p/12149353#M31881</link>
      <description>&lt;P&gt;I'm working on a preliminary design for a 6 degree of freedom motion platform.&amp;nbsp; It uses 6 linear actuators for motion that have ball joints at the ends.&amp;nbsp; I'm attaching to the platforms using cylindrical joints, though once I have the design more refined, they will just be revolute.&amp;nbsp; I can manipulate the the cylinder's joint to line up everything, so I know it fits.&amp;nbsp;&lt;/P&gt;&lt;P&gt;I've done a similar project where I have 3 cylinders moving an item and while I got the joints to attach, it wouldn't let me manipulate the object through space correctly.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Is this outside the abilities of Fusion, is there a better way for me to do this, or am I just being stupid?&lt;/P&gt;</description>
      <pubDate>Fri, 04 Aug 2023 13:35:46 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/joints-for-6dof-platform-will-not-calculate/m-p/12149353#M31881</guid>
      <dc:creator>cbredel7UJ2X</dc:creator>
      <dc:date>2023-08-04T13:35:46Z</dc:date>
    </item>
    <item>
      <title>Re: Joints for 6DOF Platform will not calculate</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/joints-for-6dof-platform-will-not-calculate/m-p/12149840#M31882</link>
      <description>&lt;P&gt;Before you progress to the admittedly finicky ball joints, my recommendation would be to start with a solid design foundation.&lt;/P&gt;
&lt;P&gt;That means that all of your sketches should be fully defined, meaning fully dimensioned and fully constrained.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I've done this once on a simpler design to see if Fusion 360 can solve this (design is attached).&lt;/P&gt;
&lt;P&gt;After opening it, you can drag the top&amp;nbsp; around and it works for a while, but it is also very easy to get the joints to misbehave.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="TrippyLighting_0-1691165964750.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1249364i93F8219DA0D437F2/image-size/medium?v=v2&amp;amp;px=400" role="button" title="TrippyLighting_0-1691165964750.png" alt="TrippyLighting_0-1691165964750.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 04 Aug 2023 16:20:18 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/joints-for-6dof-platform-will-not-calculate/m-p/12149840#M31882</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2023-08-04T16:20:18Z</dc:date>
    </item>
    <item>
      <title>Re: Joints for 6DOF Platform will not calculate</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/joints-for-6dof-platform-will-not-calculate/m-p/12149927#M31883</link>
      <description>&lt;P&gt;This is what the Joints folder looks like when your file is first opened.&amp;nbsp; The assembly joints on the OP model will be a real challenge.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Joiints.jpg" style="width: 844px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1249384i86F4B4F6CF6451DC/image-size/large?v=v2&amp;amp;px=999" role="button" title="Joiints.jpg" alt="Joiints.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 04 Aug 2023 17:03:48 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/joints-for-6dof-platform-will-not-calculate/m-p/12149927#M31883</guid>
      <dc:creator>jhackney1972</dc:creator>
      <dc:date>2023-08-04T17:03:48Z</dc:date>
    </item>
    <item>
      <title>Re: Joints for 6DOF Platform will not calculate</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/joints-for-6dof-platform-will-not-calculate/m-p/12152498#M31884</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/3813634"&gt;@jhackney1972&lt;/a&gt;&amp;nbsp;thanks for pointing that out.&lt;/P&gt;
&lt;P&gt;Attached is the version I should have attached.&lt;/P&gt;
&lt;P&gt;But even that one, after some playing around with it in the viewport will exhibit that strange behavior.\&lt;/P&gt;
&lt;P&gt;All the ball joints features in the timeline&amp;nbsp; will get sick!&lt;/P&gt;
&lt;P&gt;I've not tried digging into why ...\&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;A href="https://youtu.be/MK9mg8tlKd4" target="_blank"&gt;https://youtu.be/MK9mg8tlKd4&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 06 Aug 2023 16:49:06 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/joints-for-6dof-platform-will-not-calculate/m-p/12152498#M31884</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2023-08-06T16:49:06Z</dc:date>
    </item>
    <item>
      <title>Re: Joints for 6DOF Platform will not calculate</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/joints-for-6dof-platform-will-not-calculate/m-p/12154266#M31885</link>
      <description>&lt;P&gt;Thanks for the responses guys.&amp;nbsp; I've been playing with it and I have found an interesting method to make this work.&amp;nbsp;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I have the ball joints preset in the cylinders&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;OL&gt;&lt;LI&gt;Move the top frame to a point the joint calculation is simpler (e.g. right above the lower joint) and make a cylindrical joint.&amp;nbsp; Do not set joint limits.&lt;/LI&gt;&lt;LI&gt;Set loose Joint limits through the&amp;nbsp;&lt;EM&gt;Edit Motion Limits (I used 1.5" for the slider)&lt;/EM&gt;, do not use the option through&amp;nbsp;&lt;EM&gt;Edit Joint&lt;/EM&gt;.&lt;/LI&gt;&lt;LI&gt;Repeat for all joints.&lt;/LI&gt;&lt;LI&gt;&amp;nbsp;Re-edit the slider limit so the max and min are the same&lt;/LI&gt;&lt;LI&gt;Now go back and switch for cylindrical to revolute joints.&lt;/LI&gt;&lt;/OL&gt;&lt;P&gt;It's quite time consuming but it does work.&amp;nbsp; I'm thinking Fusion must have a limit on the number a joints it will manipulate when calculating joints&lt;/P&gt;</description>
      <pubDate>Mon, 07 Aug 2023 13:35:19 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/joints-for-6dof-platform-will-not-calculate/m-p/12154266#M31885</guid>
      <dc:creator>cbredel7UJ2X</dc:creator>
      <dc:date>2023-08-07T13:35:19Z</dc:date>
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