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    <title>topic Re: Inncorrect interation between contact set, joints, and motion joints. in Fusion Support Forum</title>
    <link>https://forums.autodesk.com/t5/fusion-support-forum/inncorrect-interation-between-contact-set-joints-and-motion/m-p/8880974#M143348</link>
    <description>&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;DIV class="iframe-container"&gt;&lt;IFRAME width="640" height="590" src="https://screencast.autodesk.com/Embed/Timeline/11ced2cf-762d-46b7-a187-d7ab5fad26dd" frameborder="0" scrolling="no" allowfullscreen="allowfullscreen" webkitallowfullscreen="webkitallowfullscreen"&gt;&lt;/IFRAME&gt;&lt;/DIV&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Sat, 29 Jun 2019 15:38:47 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2019-06-29T15:38:47Z</dc:date>
    <item>
      <title>Inncorrect interation between contact set, joints, and motion joints.</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/inncorrect-interation-between-contact-set-joints-and-motion/m-p/8880802#M143346</link>
      <description>&lt;P&gt;I have a model of a cylinder head with an intake and and exhaust valve.&amp;nbsp; The valve slider joints have limits set with a rest position defined so the valve returns to the closed position after being depressed.&amp;nbsp; I have a rocker-arm with a contact set between the arm and the valve.&amp;nbsp; I can move the rocker arm to actuate the valve and then the valve rest returns it to the closed position.&amp;nbsp; When I add a cam to actuate the rocker arm there seems to be a conflict between the cam-rocker arm contact and the valve rest limit.&amp;nbsp; If the cam stops in a position where the valve is open, the valve rest limit over-rides the contact set and snaps the valve back to the closed position.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I also run into some problems when I drive the cam through a motion. link.&amp;nbsp; I added a flywheel assembly to the model which consists of a hub revolutely joined to the cylinder head and a flywheel rigidly joined to the hub.&amp;nbsp; If I grab the flywheel to turn the cam the cam-rocker arm contact set doesn't work.&amp;nbsp; If I grab the hub to turn the cam the contact set works.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Finally if I select the flywheel hub revolute joint and use it to animate the model the cam-rocker arm contact set doesn't work.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Jim&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Fusion 360 2.0.2026 Windows 10&lt;/P&gt;&lt;DIV class="screencast_placeholder"&gt;Screencast will be displayed here after you click Post.&lt;P class="screencast_id"&gt;11ced2cf-762d-46b7-a187-d7ab5fad26dd&lt;/P&gt;&lt;/DIV&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 29 Jun 2019 12:43:01 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/inncorrect-interation-between-contact-set-joints-and-motion/m-p/8880802#M143346</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-06-29T12:43:01Z</dc:date>
    </item>
    <item>
      <title>Re: Inncorrect interation between contact set, joints, and motion joints.</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/inncorrect-interation-between-contact-set-joints-and-motion/m-p/8880899#M143347</link>
      <description>&lt;P&gt;Looks like your screencast didn't come through. Can you post it again?&lt;/P&gt;</description>
      <pubDate>Sat, 29 Jun 2019 14:17:05 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/inncorrect-interation-between-contact-set-joints-and-motion/m-p/8880899#M143347</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-06-29T14:17:05Z</dc:date>
    </item>
    <item>
      <title>Re: Inncorrect interation between contact set, joints, and motion joints.</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/inncorrect-interation-between-contact-set-joints-and-motion/m-p/8880974#M143348</link>
      <description>&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;DIV class="iframe-container"&gt;&lt;IFRAME width="640" height="590" src="https://screencast.autodesk.com/Embed/Timeline/11ced2cf-762d-46b7-a187-d7ab5fad26dd" frameborder="0" scrolling="no" allowfullscreen="allowfullscreen" webkitallowfullscreen="webkitallowfullscreen"&gt;&lt;/IFRAME&gt;&lt;/DIV&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 29 Jun 2019 15:38:47 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/inncorrect-interation-between-contact-set-joints-and-motion/m-p/8880974#M143348</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-06-29T15:38:47Z</dc:date>
    </item>
    <item>
      <title>Re: Inncorrect interation between contact set, joints, and motion joints.</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/inncorrect-interation-between-contact-set-joints-and-motion/m-p/8881023#M143349</link>
      <description>&lt;P&gt;This looks very similar to an issue that I (and loads of other people) are encountering since the latest update. Apparently Autodesk is working on a fix.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 29 Jun 2019 17:32:46 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/inncorrect-interation-between-contact-set-joints-and-motion/m-p/8881023#M143349</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-06-29T17:32:46Z</dc:date>
    </item>
    <item>
      <title>Re: Inncorrect interation between contact set, joints, and motion joints.</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/inncorrect-interation-between-contact-set-joints-and-motion/m-p/8881212#M143350</link>
      <description>&lt;P&gt;@Anonymous&amp;nbsp;- it's possible that this is related to a joints issue we are chasing now.&amp;nbsp; Is this something that started recently?&amp;nbsp; Would it be possible for you to share your design with us?&amp;nbsp; We can do it privately, if you don't want to share it publicly.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;The other possibility is that this is a long-standing behavior with contact sets.&amp;nbsp; To be perfectly honest, contact sets are not all that useful in Fusion.&amp;nbsp; In fact, I'm impressed that they work as well as they do in your video.&amp;nbsp; The way contact sets work, it is possible sometimes for each incremental step in the animation to go too far, and actually violate the contact limit.&amp;nbsp; I've seen this before, which makes me wonder if it might not be related to the issue that&amp;nbsp;@Anonymous&amp;nbsp;is referring to.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 30 Jun 2019 00:18:37 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/inncorrect-interation-between-contact-set-joints-and-motion/m-p/8881212#M143350</guid>
      <dc:creator>jeff_strater</dc:creator>
      <dc:date>2019-06-30T00:18:37Z</dc:date>
    </item>
    <item>
      <title>Re: Inncorrect interation between contact set, joints, and motion joints.</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/inncorrect-interation-between-contact-set-joints-and-motion/m-p/8881415#M143351</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/226105"&gt;@jeff_strater&lt;/a&gt;&amp;nbsp; thank you for your reply. &amp;nbsp;I just started using Fusion 360 , so I don't know if this is something that has started recently.&amp;nbsp; The model is based on copyrighted drawings, so I don't think I can share the models publicly without violating the copyright.&amp;nbsp; How do I share the model privately?&amp;nbsp; I've seen the recent problems mentioned by &amp;nbsp;&lt;A href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/3264156" target="_blank"&gt;@roach374&lt;/A&gt; in a higher level of this assembly, but I think the problems here are different.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I've tried to get rid of the rocker-arm/valve contact sets by using a motion link between the rocker arm and the valve, but that causes the valve slider joint rest limit to stop working.&amp;nbsp; With the motion link I tried moving the joint limits from the valve slider to the rocker arm revolute joint, but that did not work either.&amp;nbsp; I think I have read about the motion link/joint limits problem elsewhere.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Also the contact sets in the intake and exhaust valve sub-assemblies are not being transferred to the top level assembly and I have to redo them.&amp;nbsp; However this may be a problem with my modelling rather than a bug.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;You probably already have thought of this, but could you improve contact sets by assigning them at the surface level rather than the component level?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Another feature that would help in the situation I have is a non-linear motion link.&amp;nbsp; Then I could motion link the cam to the rocker arm and valve and get rid of the contact set.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Jim&lt;/P&gt;</description>
      <pubDate>Sun, 30 Jun 2019 11:00:07 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/inncorrect-interation-between-contact-set-joints-and-motion/m-p/8881415#M143351</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-06-30T11:00:07Z</dc:date>
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