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    <title>topic Re: Error: Mesh to T-Spline conversion failed in Fusion Support Forum</title>
    <link>https://forums.autodesk.com/t5/fusion-support-forum/error-mesh-to-t-spline-conversion-failed/m-p/9025739#M137168</link>
    <description>&lt;P&gt;Ah. At first that did so not make sense because the mesh does not miss any faces in Fusion, the T-Spline conversion does not warn about anything, and the mesh does not have missing faces when re-importing the obj in 3ds Max.&lt;/P&gt;&lt;P&gt;I don't have Blender installed so I couldn't test that (I kinda hate Blender but can understand if others like it just fine).&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;So, then I opened the obj in a text editor and spotted the issue: Two 'quads' are actually 5-edged polygons but reference the same vertex twice, making them look like quads. I have zero idea how that could happen, why 3ds Max does not detect/avoid that, or how to get rid of it without being able to see them. But for now I just fixed the obj file and reimport. Sure enough that worked and I could move on.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;On a side note, shouldn't the conversion process at least warn that there is a polygon in there?&lt;/P&gt;&lt;P&gt;And fixing that during import should be a no brainer. I mean, it does warn about triangles and normal polygons, doesn't it?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;At any rate, you saved my day. Much appreciated!&lt;/P&gt;</description>
    <pubDate>Sun, 15 Sep 2019 07:14:49 GMT</pubDate>
    <dc:creator>stefan.elsen</dc:creator>
    <dc:date>2019-09-15T07:14:49Z</dc:date>
    <item>
      <title>Error: Mesh to T-Spline conversion failed</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/error-mesh-to-t-spline-conversion-failed/m-p/9025289#M137166</link>
      <description>&lt;P&gt;I converted a mesh I use in 3ds Max to quads so that (in theory) T-Spline conversion should work in Fusion 360. Import works, the geometry displays correctly. Conversion fails, however, with no additional information other than the error message itself.&lt;/P&gt;&lt;P&gt;I attached the obj file. It's a cage and might not even be usable in its current form.&lt;/P&gt;</description>
      <pubDate>Sat, 14 Sep 2019 14:55:08 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/error-mesh-to-t-spline-conversion-failed/m-p/9025289#M137166</guid>
      <dc:creator>stefan.elsen</dc:creator>
      <dc:date>2019-09-14T14:55:08Z</dc:date>
    </item>
    <item>
      <title>Re: Error: Mesh to T-Spline conversion failed</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/error-mesh-to-t-spline-conversion-failed/m-p/9025453#M137167</link>
      <description>&lt;P&gt;When opened in Blender it looked like there were two polygons missing.&lt;/P&gt;
&lt;P&gt;I added those and now it converts.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Screen Shot 2019-09-14 at 3.56.24 PM.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/677290i37868485FFAE7143/image-size/large?v=v2&amp;amp;px=999" role="button" title="Screen Shot 2019-09-14 at 3.56.24 PM.png" alt="Screen Shot 2019-09-14 at 3.56.24 PM.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Sat, 14 Sep 2019 19:56:48 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/error-mesh-to-t-spline-conversion-failed/m-p/9025453#M137167</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2019-09-14T19:56:48Z</dc:date>
    </item>
    <item>
      <title>Re: Error: Mesh to T-Spline conversion failed</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/error-mesh-to-t-spline-conversion-failed/m-p/9025739#M137168</link>
      <description>&lt;P&gt;Ah. At first that did so not make sense because the mesh does not miss any faces in Fusion, the T-Spline conversion does not warn about anything, and the mesh does not have missing faces when re-importing the obj in 3ds Max.&lt;/P&gt;&lt;P&gt;I don't have Blender installed so I couldn't test that (I kinda hate Blender but can understand if others like it just fine).&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;So, then I opened the obj in a text editor and spotted the issue: Two 'quads' are actually 5-edged polygons but reference the same vertex twice, making them look like quads. I have zero idea how that could happen, why 3ds Max does not detect/avoid that, or how to get rid of it without being able to see them. But for now I just fixed the obj file and reimport. Sure enough that worked and I could move on.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;On a side note, shouldn't the conversion process at least warn that there is a polygon in there?&lt;/P&gt;&lt;P&gt;And fixing that during import should be a no brainer. I mean, it does warn about triangles and normal polygons, doesn't it?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;At any rate, you saved my day. Much appreciated!&lt;/P&gt;</description>
      <pubDate>Sun, 15 Sep 2019 07:14:49 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/error-mesh-to-t-spline-conversion-failed/m-p/9025739#M137168</guid>
      <dc:creator>stefan.elsen</dc:creator>
      <dc:date>2019-09-15T07:14:49Z</dc:date>
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