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    <title>topic Re: Connecting none touching objects in Fusion Support Forum</title>
    <link>https://forums.autodesk.com/t5/fusion-support-forum/connecting-none-touching-objects/m-p/9730569#M105081</link>
    <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;just try "Selection Set" : &amp;gt; Select Bodies or Faces &amp;gt; rightclick &amp;gt; create SelectionSet&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;günther&lt;/P&gt;</description>
    <pubDate>Fri, 04 Sep 2020 19:32:36 GMT</pubDate>
    <dc:creator>g-andresen</dc:creator>
    <dc:date>2020-09-04T19:32:36Z</dc:date>
    <item>
      <title>Connecting none touching objects</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/connecting-none-touching-objects/m-p/9714404#M105079</link>
      <description>&lt;P&gt;Hi, this is my first post here so hope I'm doing this right.&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;I've been using fusion to make models for my personal game project I'm working on, the way it works just works better for my brain then programs like blender and stuff.&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;My actual problem is that for programming reasons in unity, it would be very helpful if I could group unattached objects together before exporting (for example, 6 purely decorative bolts being all connected so they can be colored together in unity). Is there a way to have unattached objects attached as one body? If not I have a work around in unity but this would be quite helpful if there is a way!&lt;/P&gt;</description>
      <pubDate>Thu, 27 Aug 2020 07:17:21 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/connecting-none-touching-objects/m-p/9714404#M105079</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-08-27T07:17:21Z</dc:date>
    </item>
    <item>
      <title>Re: Connecting none touching objects</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/connecting-none-touching-objects/m-p/9730545#M105080</link>
      <description>&lt;P&gt;Yes there are several ways to go about it&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;You can simply export the entire file (File -&amp;gt; Export) and it will export all the visible bodies in the file. I believe that for unity you'd need a mesh type file like .STL or .OBJ you can do both from the "File -&amp;gt; Export" menu and save them locally.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Alternatively if you place multiple bodies into a Component you can right click on the component and save/export as STL&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;In both method multiple objects/bodies even if not intersecting will be saved into one file with their respective location in 3 axis&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I am not familiar with Unity's way of operation but you'd likely want to create a UV map for your exported meshes. Based on my experience textures and colors will not be optimal without a UV map. You can achieve that with other Autodesk mesh / tessellated modeling softwares ( I believe 3Ds Max is one)&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Hope it helps and happy to explain further if this explanation is not strong enough&amp;nbsp;@Anonymous&amp;nbsp;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 04 Sep 2020 19:15:00 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/connecting-none-touching-objects/m-p/9730545#M105080</guid>
      <dc:creator>YoavFriedlander</dc:creator>
      <dc:date>2020-09-04T19:15:00Z</dc:date>
    </item>
    <item>
      <title>Re: Connecting none touching objects</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/connecting-none-touching-objects/m-p/9730569#M105081</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;just try "Selection Set" : &amp;gt; Select Bodies or Faces &amp;gt; rightclick &amp;gt; create SelectionSet&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;günther&lt;/P&gt;</description>
      <pubDate>Fri, 04 Sep 2020 19:32:36 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/connecting-none-touching-objects/m-p/9730569#M105081</guid>
      <dc:creator>g-andresen</dc:creator>
      <dc:date>2020-09-04T19:32:36Z</dc:date>
    </item>
    <item>
      <title>Re: Connecting none touching objects</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/connecting-none-touching-objects/m-p/9730576#M105082</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/3720525"&gt;@g-andresen&lt;/a&gt;&amp;nbsp;does "selection set" follows the bodies into a mesh file export?&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I was just reading the intent to use those bodies in Unity and looked up Unity file support:&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;"Unity can read&amp;nbsp;&lt;/SPAN&gt;&lt;A href="https://docs.unity3d.com/560/Documentation/Manual/HOWTO-exportFBX.html" target="_blank"&gt;.fbx&lt;/A&gt;&lt;SPAN&gt;, .dae (&lt;/SPAN&gt;&lt;A href="https://www.khronos.org/collada/" target="_blank"&gt;Collada&lt;/A&gt;&lt;SPAN&gt;), .3ds, .dxf, .obj, and .skp files. Refer to your 3D modeling software documentation for information about exporting 3D files."&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;That's why I offered exporting to .STL and .OBJ&amp;nbsp; but now I guess only .OBJ would be relevant &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 04 Sep 2020 19:44:31 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/connecting-none-touching-objects/m-p/9730576#M105082</guid>
      <dc:creator>YoavFriedlander</dc:creator>
      <dc:date>2020-09-04T19:44:31Z</dc:date>
    </item>
    <item>
      <title>Re: Connecting none touching objects</title>
      <link>https://forums.autodesk.com/t5/fusion-support-forum/connecting-none-touching-objects/m-p/9730689#M105083</link>
      <description>&lt;P&gt;made a screencast with no audio unfortunately (problem with MacOS Catalina) &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="https://autode.sk/3531Zgh" target="_self"&gt;https://autode.sk/3531Zgh&lt;/A&gt;&amp;nbsp;&lt;/P&gt;&lt;DIV class="iframe-container"&gt;&lt;P class="screencast_id"&gt;8e70d428-1285-43b9-99b1-35495ef8367a,640,650&lt;/P&gt;&lt;/DIV&gt;</description>
      <pubDate>Fri, 04 Sep 2020 21:19:58 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-support-forum/connecting-none-touching-objects/m-p/9730689#M105083</guid>
      <dc:creator>YoavFriedlander</dc:creator>
      <dc:date>2020-09-04T21:19:58Z</dc:date>
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