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    <title>topic Re: Collisions caused by smoothing in Fusion Manufacture Forum</title>
    <link>https://forums.autodesk.com/t5/fusion-manufacture-forum/collisions-caused-by-smoothing/m-p/7112271#M135856</link>
    <description>&lt;P&gt;I was able to produce a very simple model that exhibits the problem.&amp;nbsp; Here's a public link to it: &lt;A href="http://a360.co/2qsaZDA" target="_blank"&gt;http://a360.co/2qsaZDA&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Right now, if you run the CAM simulation, it will complete with no collisions.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Edit the Contour4 step, and turn on Smoothing.&amp;nbsp; Then run the simulation again, with Stop on Collision enabled.&amp;nbsp; It should stop at the first retract move.&amp;nbsp; If you single-step the moves just before the collision, you'll see that the colliding movement is a rapid from (-3.82148, 11.3142, 4) to (-3.82064, 11.3117, 15): mostly straight up, but with a very slight lateral movement.&lt;/P&gt;&lt;P&gt;Turning off smoothing again, and examining the same moves, you can see that without smoothing, the rapid is from (-3.82064, 11.3117, 4) to (-3.82064, 11.3117, 15).&amp;nbsp; Perfectly straight up, no lateral movement at all.&lt;/P&gt;&lt;P&gt;It appears that, as I suspected, the smoothing pass very slightly moved the X and Y of the bottom of the rapid, but left the X and Y of the top of the rapid unchanged.&amp;nbsp; That causes a collision with the wall of the slot.&lt;/P&gt;</description>
    <pubDate>Fri, 26 May 2017 22:30:19 GMT</pubDate>
    <dc:creator>piperVVYZ3</dc:creator>
    <dc:date>2017-05-26T22:30:19Z</dc:date>
    <item>
      <title>Collisions caused by smoothing</title>
      <link>https://forums.autodesk.com/t5/fusion-manufacture-forum/collisions-caused-by-smoothing/m-p/7110281#M135851</link>
      <description>&lt;P&gt;I was getting collisions reported in a 3D Contour toolpath.&amp;nbsp; But watching it in the simulation, it appeared to be fine.&amp;nbsp; The moves that were colliding were a simple retracts, straight up out of a machined groove.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Eventually, I discovered that what was supposed to be a straight-up retract, was actually not.&amp;nbsp; Rather than being constant, the X and Y positions were very slightly different at the top of the retract than at the bottom.&amp;nbsp; Like, rounding-error sort of slight.&amp;nbsp; But that small lateral movement during the retract would cause the tool to collide with the wall of the groove.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;On a hunch, I turned off the Smoothing option, and that fixed it.&amp;nbsp; The retracts that collided before were now perfectly vertical, with the X or Y movement at all.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I was trying to produce a simplified model that reproduced the problem, but I haven't been able to make it work yet.&lt;/P&gt;</description>
      <pubDate>Fri, 26 May 2017 03:07:12 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-manufacture-forum/collisions-caused-by-smoothing/m-p/7110281#M135851</guid>
      <dc:creator>piperVVYZ3</dc:creator>
      <dc:date>2017-05-26T03:07:12Z</dc:date>
    </item>
    <item>
      <title>Re: Collisions caused by smoothing</title>
      <link>https://forums.autodesk.com/t5/fusion-manufacture-forum/collisions-caused-by-smoothing/m-p/7110425#M135852</link>
      <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/3672847"&gt;@piperVVYZ3&lt;/a&gt; wrote:&lt;BR /&gt;
&lt;P&gt;I was getting collisions reported in a 3D Contour toolpath.&amp;nbsp; But watching it in the simulation, it appeared to be fine.&amp;nbsp; The moves that were colliding were a simple retracts, straight up out of a machined groove.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Eventually, I discovered that what was supposed to be a straight-up retract, was actually not.&amp;nbsp; Rather than being constant, the X and Y positions were very slightly different at the top of the retract than at the bottom.&amp;nbsp; Like, rounding-error sort of slight.&amp;nbsp; But that small lateral movement during the retract would cause the tool to collide with the wall of the groove.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;On a hunch, I turned off the Smoothing option, and that fixed it.&amp;nbsp; The retracts that collided before were now perfectly vertical, with the X or Y movement at all.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I was trying to produce a simplified model that reproduced the problem, but I haven't been able to make it work yet.&lt;/P&gt;
&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;You give a tolerance in the smoothing box by which the toolpath is allowed to be off, so this would be kind of expected if you ask me.&lt;/P&gt;
&lt;P&gt;What were the tolerances set at?&lt;/P&gt;</description>
      <pubDate>Fri, 26 May 2017 06:11:38 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-manufacture-forum/collisions-caused-by-smoothing/m-p/7110425#M135852</guid>
      <dc:creator>Laurens-3DTechDraw</dc:creator>
      <dc:date>2017-05-26T06:11:38Z</dc:date>
    </item>
    <item>
      <title>Re: Collisions caused by smoothing</title>
      <link>https://forums.autodesk.com/t5/fusion-manufacture-forum/collisions-caused-by-smoothing/m-p/7111105#M135853</link>
      <description>&lt;P&gt;Yes, that's probably related.&amp;nbsp; But if I reduce the smoothing tolerance, that will reduce the effectiveness of the smoothing.&amp;nbsp; It would be a shame to have to do that, just to solve this problem, when all it really needs is some improvement in the algorithm.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;It seems to me that if smoothing moves the bottom of a retract, the code should also adjust the top of the retract by the same amount, so the retract remains perfectly vertical and problems like this don't arise.&amp;nbsp; It should probably do the same thing with plunges.&amp;nbsp; What happens up in the rapid movement plane probably doesn't matter.&amp;nbsp; All motions up there are straight lines anyway.&lt;/P&gt;</description>
      <pubDate>Fri, 26 May 2017 12:39:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-manufacture-forum/collisions-caused-by-smoothing/m-p/7111105#M135853</guid>
      <dc:creator>piperVVYZ3</dc:creator>
      <dc:date>2017-05-26T12:39:52Z</dc:date>
    </item>
    <item>
      <title>Re: Collisions caused by smoothing</title>
      <link>https://forums.autodesk.com/t5/fusion-manufacture-forum/collisions-caused-by-smoothing/m-p/7111409#M135854</link>
      <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/3672847"&gt;@piperVVYZ3&lt;/a&gt; wrote:&lt;BR /&gt;
&lt;P&gt;Yes, that's probably related.&amp;nbsp; But if I reduce the smoothing tolerance, that will reduce the effectiveness of the smoothing.&amp;nbsp; It would be a shame to have to do that, just to solve this problem, when all it really needs is some improvement in the algorithm.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;It seems to me that if smoothing moves the bottom of a retract, the code should also adjust the top of the retract by the same amount, so the retract remains perfectly vertical and problems like this don't arise.&amp;nbsp; It should probably do the same thing with plunges.&amp;nbsp; What happens up in the rapid movement plane probably doesn't matter.&amp;nbsp; All motions up there are straight lines anyway.&lt;/P&gt;
&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;Normally I would assume there are lead-in and out's which would solve your problem as well.&lt;/P&gt;
&lt;P&gt;Could you share this part or another one with the issue so we can see what actually is going on?&lt;/P&gt;</description>
      <pubDate>Fri, 26 May 2017 14:45:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-manufacture-forum/collisions-caused-by-smoothing/m-p/7111409#M135854</guid>
      <dc:creator>Laurens-3DTechDraw</dc:creator>
      <dc:date>2017-05-26T14:45:14Z</dc:date>
    </item>
    <item>
      <title>Re: Collisions caused by smoothing</title>
      <link>https://forums.autodesk.com/t5/fusion-manufacture-forum/collisions-caused-by-smoothing/m-p/7111516#M135855</link>
      <description>&lt;P&gt;The lead-ins seem to assume that you've faced the entire surface of the stock, and cleared out everything around the perimeter of&amp;nbsp; the model as well.&amp;nbsp; But I don't want to use that much machining time, just to turn a block of aluminum into chips.&amp;nbsp; I try to just cut away a groove around the model, and leave the rest untouched (except for tabs to keep it attached to the stock).&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Under those conditions, lead-ins collide all over the the place, as do helical ramps.&amp;nbsp; I turned off lead-ins, and use profile or plunge ramps.&lt;/P&gt;</description>
      <pubDate>Fri, 26 May 2017 15:29:12 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-manufacture-forum/collisions-caused-by-smoothing/m-p/7111516#M135855</guid>
      <dc:creator>piperVVYZ3</dc:creator>
      <dc:date>2017-05-26T15:29:12Z</dc:date>
    </item>
    <item>
      <title>Re: Collisions caused by smoothing</title>
      <link>https://forums.autodesk.com/t5/fusion-manufacture-forum/collisions-caused-by-smoothing/m-p/7112271#M135856</link>
      <description>&lt;P&gt;I was able to produce a very simple model that exhibits the problem.&amp;nbsp; Here's a public link to it: &lt;A href="http://a360.co/2qsaZDA" target="_blank"&gt;http://a360.co/2qsaZDA&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Right now, if you run the CAM simulation, it will complete with no collisions.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Edit the Contour4 step, and turn on Smoothing.&amp;nbsp; Then run the simulation again, with Stop on Collision enabled.&amp;nbsp; It should stop at the first retract move.&amp;nbsp; If you single-step the moves just before the collision, you'll see that the colliding movement is a rapid from (-3.82148, 11.3142, 4) to (-3.82064, 11.3117, 15): mostly straight up, but with a very slight lateral movement.&lt;/P&gt;&lt;P&gt;Turning off smoothing again, and examining the same moves, you can see that without smoothing, the rapid is from (-3.82064, 11.3117, 4) to (-3.82064, 11.3117, 15).&amp;nbsp; Perfectly straight up, no lateral movement at all.&lt;/P&gt;&lt;P&gt;It appears that, as I suspected, the smoothing pass very slightly moved the X and Y of the bottom of the rapid, but left the X and Y of the top of the rapid unchanged.&amp;nbsp; That causes a collision with the wall of the slot.&lt;/P&gt;</description>
      <pubDate>Fri, 26 May 2017 22:30:19 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-manufacture-forum/collisions-caused-by-smoothing/m-p/7112271#M135856</guid>
      <dc:creator>piperVVYZ3</dc:creator>
      <dc:date>2017-05-26T22:30:19Z</dc:date>
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