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    <title>topic Re: Editing Sketch Switches Active Component - Multiple Instances in Fusion Design, Validate &amp; Document Forum</title>
    <link>https://forums.autodesk.com/t5/fusion-design-validate-document/editing-sketch-switches-active-component-multiple-instances/m-p/10148729#M87967</link>
    <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/6819787"&gt;@26-Taylor&lt;/a&gt;&amp;nbsp;- I understand your question, but what you are asking for is not possible.&amp;nbsp; The reason is because of the timeline and the fact that all instances of a component share all the same data (bodies, sketches, work planes/axes/points).&amp;nbsp; Fusion executes the timeline nodes in the order that they appear.&amp;nbsp; So, the first instance of a component, including its sketch, computes first.&amp;nbsp; So, that sketch cannot reference geometry that does not appear until later in the timeline.&amp;nbsp; This is the case for&amp;nbsp;&lt;U&gt;local&lt;/U&gt; components.&amp;nbsp; &amp;nbsp;You can, however, get this effect using&amp;nbsp;&lt;U&gt;external&lt;/U&gt; components, and Edit in Place.&amp;nbsp; This works because external components are computed separately, and with Edit in Place, can cache information from the referencing design that happen after the first instance of that component.&amp;nbsp; Hopefully the screencast below is understandable.&amp;nbsp; I've also exported and attached this simple example.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;DIV class="iframe-container" style="position: relative; height: 0px; margin: 0px; padding-bottom: 101.562%;"&gt;&lt;IFRAME src="https://screencast.autodesk.com/Embed/Timeline/83afc57a-d179-4bec-9844-04e6c80a9d93" width="640" height="650" frameborder="0" scrolling="no" allowfullscreen="allowfullscreen" webkitallowfullscreen="webkitallowfullscreen" style="position: absolute; left: 0; top: 0; width: 100%; height: 100%;"&gt;&lt;/IFRAME&gt;&lt;/DIV&gt;</description>
    <pubDate>Thu, 11 Mar 2021 15:44:07 GMT</pubDate>
    <dc:creator>jeff_strater</dc:creator>
    <dc:date>2021-03-11T15:44:07Z</dc:date>
    <item>
      <title>Editing Sketch Switches Active Component - Multiple Instances</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/editing-sketch-switches-active-component-multiple-instances/m-p/10146585#M87963</link>
      <description>&lt;P&gt;I'm working with a part that has multiple instances. The part is a sub-plate that will be used for multiple manufacturing setups/orientations. Basically I'm grounding a model and pasting new instances of the sub plate around the model in different orientations. By doing this I can make sure none of my locating/fastener holes from one orientation conflict with another orientation. Hope that makes some sense...&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The issue I'm having is I need to edit a sketch in orientation (instance) #7. When I activate this instance and edit the sketch, Fusion is changing the active component to the first instance. This changes the orientation of the sub-plate and I can no longer project geometry from my model onto instance #7. This is a proprietary file that I can't share but I did make a screen cast to illustrate my issue.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;How do I edit this sketch and keep instance #7 as the active component? Please feel free to ask for more info if needed. Thanks in advance for your input.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Link to screencast (until I can get it uploaded to the thread):&amp;nbsp;&lt;A title="Screencast" href="https://autode.sk/2N4a25K" target="_blank" rel="noopener"&gt;https://autode.sk/2N4a25K&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 10 Mar 2021 21:36:50 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/editing-sketch-switches-active-component-multiple-instances/m-p/10146585#M87963</guid>
      <dc:creator>26-Taylor</dc:creator>
      <dc:date>2021-03-10T21:36:50Z</dc:date>
    </item>
    <item>
      <title>Re: Editing Sketch Switches Active Component - Multiple Instances</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/editing-sketch-switches-active-component-multiple-instances/m-p/10146664#M87964</link>
      <description>&lt;P&gt;Copy Paste, will keep all instances the same, Modify any one - they all change&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Copy Original component, delete then replace instance 7 with the Paste New command. &amp;nbsp;You can make subsequent changes to this independent version.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Might help...&lt;/P&gt;</description>
      <pubDate>Wed, 10 Mar 2021 22:03:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/editing-sketch-switches-active-component-multiple-instances/m-p/10146664#M87964</guid>
      <dc:creator>davebYYPCU</dc:creator>
      <dc:date>2021-03-10T22:03:26Z</dc:date>
    </item>
    <item>
      <title>Re: Editing Sketch Switches Active Component - Multiple Instances</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/editing-sketch-switches-active-component-multiple-instances/m-p/10146684#M87965</link>
      <description>&lt;P&gt;Thanks for the reply&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/3371272"&gt;@davebYYPCU&lt;/a&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I actually want all instances to be the same. In the end I will only make 1 part, I'm only using multiple instances to capture projected geometry from multiple orientations. The issue is when I make edit a sketch on instance #7, the active component is switched to instance #1 and my orientation has changed - I can no longer project geometries to instance/orientation #7. That's a big mess of words but it's the best way I can explain it.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 10 Mar 2021 22:12:59 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/editing-sketch-switches-active-component-multiple-instances/m-p/10146684#M87965</guid>
      <dc:creator>26-Taylor</dc:creator>
      <dc:date>2021-03-10T22:12:59Z</dc:date>
    </item>
    <item>
      <title>Re: Editing Sketch Switches Active Component - Multiple Instances</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/editing-sketch-switches-active-component-multiple-instances/m-p/10146701#M87966</link>
      <description>&lt;P&gt;After placing your instances, create a new sketch to project instance 7 position.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Might help....&lt;/P&gt;</description>
      <pubDate>Wed, 10 Mar 2021 22:22:44 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/editing-sketch-switches-active-component-multiple-instances/m-p/10146701#M87966</guid>
      <dc:creator>davebYYPCU</dc:creator>
      <dc:date>2021-03-10T22:22:44Z</dc:date>
    </item>
    <item>
      <title>Re: Editing Sketch Switches Active Component - Multiple Instances</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/editing-sketch-switches-active-component-multiple-instances/m-p/10148729#M87967</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/6819787"&gt;@26-Taylor&lt;/a&gt;&amp;nbsp;- I understand your question, but what you are asking for is not possible.&amp;nbsp; The reason is because of the timeline and the fact that all instances of a component share all the same data (bodies, sketches, work planes/axes/points).&amp;nbsp; Fusion executes the timeline nodes in the order that they appear.&amp;nbsp; So, the first instance of a component, including its sketch, computes first.&amp;nbsp; So, that sketch cannot reference geometry that does not appear until later in the timeline.&amp;nbsp; This is the case for&amp;nbsp;&lt;U&gt;local&lt;/U&gt; components.&amp;nbsp; &amp;nbsp;You can, however, get this effect using&amp;nbsp;&lt;U&gt;external&lt;/U&gt; components, and Edit in Place.&amp;nbsp; This works because external components are computed separately, and with Edit in Place, can cache information from the referencing design that happen after the first instance of that component.&amp;nbsp; Hopefully the screencast below is understandable.&amp;nbsp; I've also exported and attached this simple example.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;DIV class="iframe-container" style="position: relative; height: 0px; margin: 0px; padding-bottom: 101.562%;"&gt;&lt;IFRAME src="https://screencast.autodesk.com/Embed/Timeline/83afc57a-d179-4bec-9844-04e6c80a9d93" width="640" height="650" frameborder="0" scrolling="no" allowfullscreen="allowfullscreen" webkitallowfullscreen="webkitallowfullscreen" style="position: absolute; left: 0; top: 0; width: 100%; height: 100%;"&gt;&lt;/IFRAME&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 11 Mar 2021 15:44:07 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/editing-sketch-switches-active-component-multiple-instances/m-p/10148729#M87967</guid>
      <dc:creator>jeff_strater</dc:creator>
      <dc:date>2021-03-11T15:44:07Z</dc:date>
    </item>
    <item>
      <title>Re: Editing Sketch Switches Active Component - Multiple Instances</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/editing-sketch-switches-active-component-multiple-instances/m-p/10149747#M87968</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/226105"&gt;@jeff_strater&lt;/a&gt;,&lt;/P&gt;&lt;P&gt;Thank you for taking the time to explain that in detail. Now that I take a step back I can see how the timeline would get in the way. At the time my thought process was&amp;nbsp;&lt;EM&gt;because the sketch I'm editing is at the end of the assembly timeline, I should be able to edit that sketch without having to go back in the timeline&lt;/EM&gt;. But I think what you are saying is because the first instance of the component (which the sketch is tied to)&amp;nbsp;&lt;U&gt;IS&lt;/U&gt; located earlier in the timeline, editing the sketch will always roll the timeline back to where the 1st instance is located.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I will have to do some more experimenting with external components &amp;amp; edit in place. Conceptually I can see where this is what I should be using. I'm too far down the path on this project to switch now but I will definitely remember to try it on the next one!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks again, keep up the good work!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;PS&lt;/P&gt;&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/3371272"&gt;@davebYYPCU&lt;/a&gt;&amp;nbsp;Good suggestion on projecting the last instance's geometry, I'm going to be using that as a workaround for this part.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 11 Mar 2021 20:41:18 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/editing-sketch-switches-active-component-multiple-instances/m-p/10149747#M87968</guid>
      <dc:creator>26-Taylor</dc:creator>
      <dc:date>2021-03-11T20:41:18Z</dc:date>
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