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    <title>topic Re: Best Practices: Sketch vs Model Driven Geometry in Fusion Design, Validate &amp; Document Forum</title>
    <link>https://forums.autodesk.com/t5/fusion-design-validate-document/best-practices-sketch-vs-model-driven-geometry/m-p/10219328#M85606</link>
    <description>&lt;P&gt;it's a bit of a broad question, but the general recommendation is to do patterning in the solid world, not in sketch.&amp;nbsp; Sketch patterns of any size will be very slow.&amp;nbsp; Similarly, I would recommend doing the mirror in the solid, not in the sketch.&amp;nbsp; Sketch mirror can also add performance concerns, and also sometimes show incorrect "fully constrained" status.&amp;nbsp; Fillets - that's a bit more of a tossup.&amp;nbsp; Lots of people prefer fillets on the solid, but there can be good reasons for sometimes having that fillet geometry in the sketch.&amp;nbsp; It's not as much of a performance concern as with pattern or mirror.&lt;/P&gt;</description>
    <pubDate>Wed, 07 Apr 2021 16:54:04 GMT</pubDate>
    <dc:creator>jeff_strater</dc:creator>
    <dc:date>2021-04-07T16:54:04Z</dc:date>
    <item>
      <title>Best Practices: Sketch vs Model Driven Geometry</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/best-practices-sketch-vs-model-driven-geometry/m-p/10219274#M85605</link>
      <description>&lt;P&gt;When planning design intent, what are the best practices when deciding where to create and modify?&amp;nbsp; For example you can make r-pattern, mirroring and fillets in both sketch and solid workspace.&lt;/P&gt;</description>
      <pubDate>Wed, 07 Apr 2021 16:35:35 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/best-practices-sketch-vs-model-driven-geometry/m-p/10219274#M85605</guid>
      <dc:creator>troyostrander</dc:creator>
      <dc:date>2021-04-07T16:35:35Z</dc:date>
    </item>
    <item>
      <title>Re: Best Practices: Sketch vs Model Driven Geometry</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/best-practices-sketch-vs-model-driven-geometry/m-p/10219328#M85606</link>
      <description>&lt;P&gt;it's a bit of a broad question, but the general recommendation is to do patterning in the solid world, not in sketch.&amp;nbsp; Sketch patterns of any size will be very slow.&amp;nbsp; Similarly, I would recommend doing the mirror in the solid, not in the sketch.&amp;nbsp; Sketch mirror can also add performance concerns, and also sometimes show incorrect "fully constrained" status.&amp;nbsp; Fillets - that's a bit more of a tossup.&amp;nbsp; Lots of people prefer fillets on the solid, but there can be good reasons for sometimes having that fillet geometry in the sketch.&amp;nbsp; It's not as much of a performance concern as with pattern or mirror.&lt;/P&gt;</description>
      <pubDate>Wed, 07 Apr 2021 16:54:04 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/best-practices-sketch-vs-model-driven-geometry/m-p/10219328#M85606</guid>
      <dc:creator>jeff_strater</dc:creator>
      <dc:date>2021-04-07T16:54:04Z</dc:date>
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