<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: How to easily rotate articulated monitor arm model in Fusion Design, Validate &amp; Document Forum</title>
    <link>https://forums.autodesk.com/t5/fusion-design-validate-document/how-to-easily-rotate-articulated-monitor-arm-model/m-p/11476090#M51223</link>
    <description>&lt;P&gt;Thank you so much, that's super helpful. &amp;nbsp;Your analysis gives me context and a good starting point for diving deeper into the necessary Fusion 360 concepts. &amp;nbsp;I also like the idea of just creating a simplified CAD model with correct dimensions and ditching the "pretty" mesh garbage. &amp;nbsp;That seems like a more direct path to what I'm ultimately wanting to be able to do. &amp;nbsp;Seems like the mesh objects are primarily intended to be used statically as-is to look pretty in architectural mock-ups. &amp;nbsp;Thanks again.&lt;/P&gt;</description>
    <pubDate>Tue, 11 Oct 2022 21:14:24 GMT</pubDate>
    <dc:creator>cheer_ledge0g</dc:creator>
    <dc:date>2022-10-11T21:14:24Z</dc:date>
    <item>
      <title>How to easily rotate articulated monitor arm model</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/how-to-easily-rotate-articulated-monitor-arm-model/m-p/11474082#M51221</link>
      <description>&lt;P&gt;I've downloaded the DWG model for this Ergotron monitor arm mount.&lt;/P&gt;&lt;P&gt;&lt;A href="https://www.ergotron.com/en-us/products/product-details/45-248" target="_blank"&gt;https://www.ergotron.com/en-us/products/product-details/45-248&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;DWG file here:&lt;/P&gt;&lt;P&gt;&lt;A href="https://media.ergotron.com/reserved/resources/45-248-026-dwg-orig.zip?_ga=2.209405787.832390554.1665459279-1187061028.1664751015" target="_blank"&gt;&amp;nbsp;CAD - 2D &amp;amp; 3D DWG zip 596.65 KB &amp;nbsp;&amp;nbsp;&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm quite new to Fusion 360, so I apologize if this is obvious, but I'm wanting to be able to adjust the monitor arm in Fusion 360 the way I would in real life. &amp;nbsp;There are 5 or 6 joints in each arm. &amp;nbsp;I'm using this model as part of a larger desk design, and want to ensure the arms won't run into other objects when extended to certain positions. &amp;nbsp;I'm fine with rotating it one joint at a time if necessary, I'm just unclear where to begin, or how to rotate around certain joints.&lt;/P&gt;</description>
      <pubDate>Tue, 11 Oct 2022 03:55:25 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/how-to-easily-rotate-articulated-monitor-arm-model/m-p/11474082#M51221</guid>
      <dc:creator>cheer_ledge0g</dc:creator>
      <dc:date>2022-10-11T03:55:25Z</dc:date>
    </item>
    <item>
      <title>Re: How to easily rotate articulated monitor arm model</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/how-to-easily-rotate-articulated-monitor-arm-model/m-p/11474607#M51222</link>
      <description>&lt;P&gt;This is a mesh model that is imported as individual mesh bodies,.&lt;/P&gt;
&lt;P&gt;First those will have to be converted into components.&lt;/P&gt;
&lt;P&gt;The I would create a rigid group joint of all the static components. That rigid group joint should include the root level origin.&lt;/P&gt;
&lt;P&gt;Then you'll have to create assembly joints between the components. That won't work (as I just found out) because Fusion 360 does not offer snap points on this mesh garbage. So then you'll have to convert each mesh into a solid ...&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;At this point I would probably create a simplified CAD model with native CAD tools and only use this mesh garbage for measurements and visual reference.&lt;/P&gt;</description>
      <pubDate>Tue, 11 Oct 2022 09:43:03 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/how-to-easily-rotate-articulated-monitor-arm-model/m-p/11474607#M51222</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2022-10-11T09:43:03Z</dc:date>
    </item>
    <item>
      <title>Re: How to easily rotate articulated monitor arm model</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/how-to-easily-rotate-articulated-monitor-arm-model/m-p/11476090#M51223</link>
      <description>&lt;P&gt;Thank you so much, that's super helpful. &amp;nbsp;Your analysis gives me context and a good starting point for diving deeper into the necessary Fusion 360 concepts. &amp;nbsp;I also like the idea of just creating a simplified CAD model with correct dimensions and ditching the "pretty" mesh garbage. &amp;nbsp;That seems like a more direct path to what I'm ultimately wanting to be able to do. &amp;nbsp;Seems like the mesh objects are primarily intended to be used statically as-is to look pretty in architectural mock-ups. &amp;nbsp;Thanks again.&lt;/P&gt;</description>
      <pubDate>Tue, 11 Oct 2022 21:14:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/how-to-easily-rotate-articulated-monitor-arm-model/m-p/11476090#M51223</guid>
      <dc:creator>cheer_ledge0g</dc:creator>
      <dc:date>2022-10-11T21:14:24Z</dc:date>
    </item>
  </channel>
</rss>

