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    <title>topic Lofting a model boat hull in Fusion Design, Validate &amp; Document Forum</title>
    <link>https://forums.autodesk.com/t5/fusion-design-validate-document/lofting-a-model-boat-hull/m-p/14287606#M335814</link>
    <description>&lt;P&gt;Please, can anyone tell me how I can create the hull shape for the attached model boat hull ?&amp;nbsp; The various "Frames" created from the original paper plans are not very accurate, which is why I am trying to use the best fit Frames (21, 35, and 52) along with the "rails" I have created.&amp;nbsp; My problem is that I cannot "Loft" the shapes into the bow and stern.&lt;/P&gt;</description>
    <pubDate>Sat, 03 Oct 2026 09:52:01 GMT</pubDate>
    <dc:creator>colin_12x12</dc:creator>
    <dc:date>2026-10-03T09:52:01Z</dc:date>
    <item>
      <title>Lofting a model boat hull</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/lofting-a-model-boat-hull/m-p/14287606#M335814</link>
      <description>&lt;P&gt;Please, can anyone tell me how I can create the hull shape for the attached model boat hull ?&amp;nbsp; The various "Frames" created from the original paper plans are not very accurate, which is why I am trying to use the best fit Frames (21, 35, and 52) along with the "rails" I have created.&amp;nbsp; My problem is that I cannot "Loft" the shapes into the bow and stern.&lt;/P&gt;</description>
      <pubDate>Sat, 03 Oct 2026 09:52:01 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/lofting-a-model-boat-hull/m-p/14287606#M335814</guid>
      <dc:creator>colin_12x12</dc:creator>
      <dc:date>2026-10-03T09:52:01Z</dc:date>
    </item>
    <item>
      <title>Re: Lofting a model boat hull</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/lofting-a-model-boat-hull/m-p/14287691#M335815</link>
      <description>&lt;P&gt;You have so many duplicate sketch (straight) lines immediately below the top sketch.&lt;/P&gt;&lt;P&gt;The work around small rectangle has no use in the Loft that does work.&amp;nbsp; Sorted with your file.&amp;nbsp; Your file has far too many sketch points in the profiles.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="sketchCrvsDB.PNG" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1664241iDAFE1C24CD69020C/image-size/large?v=v2&amp;amp;px=999" role="button" title="sketchCrvsDB.PNG" alt="sketchCrvsDB.PNG" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="3ploftDB.PNG" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1664240iA61F1858ABF3B5F4/image-size/large?v=v2&amp;amp;px=999" role="button" title="3ploftDB.PNG" alt="3ploftDB.PNG" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Edit the keel sketch to have only one straight line near the deck.&lt;/P&gt;&lt;P&gt;Use the solid face of Loft 1, to the Bow and Stern points.&amp;nbsp; 3 Rails when the keel sketch is fixed.&lt;/P&gt;</description>
      <pubDate>Sat, 03 Oct 2026 12:54:29 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/lofting-a-model-boat-hull/m-p/14287691#M335815</guid>
      <dc:creator>davebYYPCU</dc:creator>
      <dc:date>2026-10-03T12:54:29Z</dc:date>
    </item>
    <item>
      <title>Re: Lofting a model boat hull</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/lofting-a-model-boat-hull/m-p/14287711#M335816</link>
      <description>Thanks. I'll give your ideas a try.&lt;BR /&gt;</description>
      <pubDate>Sat, 03 Oct 2026 13:16:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/lofting-a-model-boat-hull/m-p/14287711#M335816</guid>
      <dc:creator>colin_12x12</dc:creator>
      <dc:date>2026-10-03T13:16:09Z</dc:date>
    </item>
    <item>
      <title>Re: Lofting a model boat hull</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/lofting-a-model-boat-hull/m-p/14288105#M335817</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;You seem to be working Hard not Easy. If you build from the inside out on a model,&lt;/P&gt;&lt;P&gt;which is the traditional way you would do it for real or a proper model, then you&lt;/P&gt;&lt;P&gt;will struggle to make it fit properly unless you put in a huge amount of work. There&lt;/P&gt;&lt;P&gt;is a better way - model outside in.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;This method involves making the OUTSIDE of the model in a solid piece and then&lt;/P&gt;&lt;P&gt;building the insides in a step by step way. Everything fits nicely and it is much&lt;/P&gt;&lt;P&gt;quicker and easier.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I am more of an aeroplane guy than a boat guy but the principle is identical and I&lt;/P&gt;&lt;P&gt;have modelled both exactly the same way.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;First, if you have three view drawings or images then set these up on your three&lt;/P&gt;&lt;P&gt;basic planes and scale them and use them for a guide when modelling. These&lt;/P&gt;&lt;P&gt;canvases are used as a Guide and make the Model much more accurately and&lt;/P&gt;&lt;P&gt;faster since you only have to line up with the Canvas (that is why position and&lt;/P&gt;&lt;P&gt;scaling is important).&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Drewpan_5-1791079822067.png" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1664285iD814074EDFFBBD9A/image-size/medium?v=v2&amp;amp;px=400" role="button" title="Drewpan_5-1791079822067.png" alt="Drewpan_5-1791079822067.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Drewpan_6-1791079839226.png" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1664286i46923E25D879CF0F/image-size/medium?v=v2&amp;amp;px=400" role="button" title="Drewpan_6-1791079839226.png" alt="Drewpan_6-1791079839226.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Drewpan_7-1791079855164.png" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1664287i0C9FD9EAE833B709/image-size/medium?v=v2&amp;amp;px=400" role="button" title="Drewpan_7-1791079855164.png" alt="Drewpan_7-1791079855164.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Drewpan_8-1791079868865.png" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1664288iB9976A397A00430A/image-size/medium?v=v2&amp;amp;px=400" role="button" title="Drewpan_8-1791079868865.png" alt="Drewpan_8-1791079868865.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The important thing here is to pick a common point and line all of the canvases up&lt;/P&gt;&lt;P&gt;to that point - AFTER you have Scaled them - so that everything is in the right place.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;There are a number of tools to download for aeroplane wings and airfoils so getting&lt;/P&gt;&lt;P&gt;complex wing shapes can be pretty easy. Lofting a Boat is much easier. With the Spline&lt;/P&gt;&lt;P&gt;command most boat hulls can be drawn in three or four points (three is better). With&lt;/P&gt;&lt;P&gt;all splines less is more. The more points you have the harder it is to get smooth&lt;/P&gt;&lt;P&gt;geometry and often causes beginners problems.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Work Smart and not Hard. Symmetry is your friend.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Don't try to build the whole boat when drawing half works just as well. Do all the&lt;/P&gt;&lt;P&gt;Symmetrical bits and then Mirror it to finish it off. In this example with an aircraft simply&lt;/P&gt;&lt;P&gt;model one side for the same reason.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Starting with the wing, model it solid first. I used an airfoil plugin to get my basic wing.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Drewpan_4-1791079773578.png" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1664284i807501C49C701BB1/image-size/medium?v=v2&amp;amp;px=400" role="button" title="Drewpan_4-1791079773578.png" alt="Drewpan_4-1791079773578.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Now that I have the basic Outside shape I can use it to create the inside stuff. In this case&lt;/P&gt;&lt;P&gt;the design will be a Radio Controlled Model and since it is of largish size it will need a wing&lt;/P&gt;&lt;P&gt;skin of about 3mm. To create the skin I simply go to the Surface Tools, create a surface of&lt;/P&gt;&lt;P&gt;the wing; thicken it to 3mm; then use this thickened surface as a Cutting Tool to remove this&lt;/P&gt;&lt;P&gt;much of my core wing Body (and Keep Tools). Now I have the Skin Body and the Core Body.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Now I need to create the Ribs and Spars of the internal structure of my Wing. In a Boat this&lt;/P&gt;&lt;P&gt;would be the Frames but the principle here is Identical. Start by drawing a Sketch under the&lt;/P&gt;&lt;P&gt;Body I want to cut. Create a long narrow rectangle that is the width of the Rib or Frame and&lt;/P&gt;&lt;P&gt;make sure it extends through ALL of the body you want to cut. It doesn't matter how big it is&lt;/P&gt;&lt;P&gt;as we are generating another Cutting Tool. Under "normal" circumstances I would not&lt;/P&gt;&lt;P&gt;recommend the next step but in this case it is ok because I know it is both simple and easy&lt;/P&gt;&lt;P&gt;and correct usage of the technique. You have a single (fully constrained) narrow rectangle.&lt;/P&gt;&lt;P&gt;Using the Rectangular Pattern in the Sketch, create a number of copies of the rectangular&lt;/P&gt;&lt;P&gt;tool at the spaces that you want your Ribs or Frames to be. It should end up looking like this.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Drewpan_2-1791079635950.png" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1664282i169C4832F43A5EC4/image-size/medium?v=v2&amp;amp;px=400" role="button" title="Drewpan_2-1791079635950.png" alt="Drewpan_2-1791079635950.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;You will notice that mine has some black and blue boxes. This is just me being lazy&lt;/P&gt;&lt;P&gt;and not fully constraining one of my sketches but this particular model was done a&lt;/P&gt;&lt;P&gt;LONG time ago and I now know much better. The important thing here is I now have&lt;/P&gt;&lt;P&gt;my Cutting Tools ready.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Using the Extrude Command, select all of the rectangles in the sketch, turn on the&lt;/P&gt;&lt;P&gt;Core you want to Cut and set the Cutting Operation to Intersect.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Drewpan_3-1791079698247.png" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1664283i878A498BF6F4E95F/image-size/medium?v=v2&amp;amp;px=400" role="button" title="Drewpan_3-1791079698247.png" alt="Drewpan_3-1791079698247.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;What you get left with is a whole bunch of thin slices of the Core, which you want,&lt;/P&gt;&lt;P&gt;and the rest goes away.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Drewpan_1-1791079574574.png" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1664281iE3DA7DA73091E1E3/image-size/medium?v=v2&amp;amp;px=400" role="button" title="Drewpan_1-1791079574574.png" alt="Drewpan_1-1791079574574.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;In this case it was convenient for me to cut the Mass Reduction holes before I did&lt;/P&gt;&lt;P&gt;the cutting of the Ribs. If you need this for your Boat you can do it when it is&lt;/P&gt;&lt;P&gt;convenient. I simply drew two sketches and Lofted between them.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;You could use a similar technique for the Spars or you could Model them. For&lt;/P&gt;&lt;P&gt;convenience I found it easier to model them in this instance.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Drewpan_0-1791079524419.png" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1664280iE2957F93C8ACC526/image-size/medium?v=v2&amp;amp;px=400" role="button" title="Drewpan_0-1791079524419.png" alt="Drewpan_0-1791079524419.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I have learned a significant amount about fusion since I did this Model about&lt;/P&gt;&lt;P&gt;four years ago. I would do some techniques differently today but I would&lt;/P&gt;&lt;P&gt;definitely use this method for the basic Outside In parts of the Build.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;This whole process took me about 15 minutes to start a new aircraft Model; set&lt;/P&gt;&lt;P&gt;it up; create the basic Fuselage and the Wing with all of the internal structure.&lt;/P&gt;&lt;P&gt;That was MUCH faster than my initial attempt at trying to create all the internals&lt;/P&gt;&lt;P&gt;first and then the outside stuff.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Cheers&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Andrew&lt;/P&gt;</description>
      <pubDate>Sun, 04 Oct 2026 02:15:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/lofting-a-model-boat-hull/m-p/14288105#M335817</guid>
      <dc:creator>Drewpan</dc:creator>
      <dc:date>2026-10-04T02:15:14Z</dc:date>
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    <item>
      <title>Re: Lofting a model boat hull</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/lofting-a-model-boat-hull/m-p/14288211#M335819</link>
      <description>Thanks Andrew. I have watched several YouTube videos that have shown what&lt;BR /&gt;you are describing and am beginning to understand the process. One of my&lt;BR /&gt;problems is that the plans I am using are from 1901 and whatever copying&lt;BR /&gt;processes they have been through before arriving with me has resulted in a&lt;BR /&gt;lot of inaccuracy and distortion. Trying to get the image for the canvas&lt;BR /&gt;looks almost as bad as trying to model the thing in Fusion.&lt;BR /&gt;I will try drafting my own paper version of the plans and importing them to&lt;BR /&gt;see how I get on. Thanks again for assisting me with this project.&lt;BR /&gt;Regards,&lt;BR /&gt;Colin.&lt;BR /&gt;</description>
      <pubDate>Sun, 04 Oct 2026 05:46:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/lofting-a-model-boat-hull/m-p/14288211#M335819</guid>
      <dc:creator>colin_12x12</dc:creator>
      <dc:date>2026-10-04T05:46:09Z</dc:date>
    </item>
    <item>
      <title>Re: Lofting a model boat hull</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/lofting-a-model-boat-hull/m-p/14288238#M335820</link>
      <description>&lt;P&gt;Huh?&amp;nbsp;&lt;STRONG&gt;&amp;nbsp;I will try drafting my own paper version of the plans and importing them to&lt;/STRONG&gt;&lt;BR /&gt;&lt;STRONG&gt;see how I get on.&amp;nbsp; &lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;What makes you think doing it twice is a beneficial tactic?&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;Why would you prepare paper copies of incorrect data to import and duplicate again in Fusion.&amp;nbsp; &lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;Surely using Fusion to &lt;STRONG&gt;eliminate the paper preparation&lt;/STRONG&gt; is why you are drafting models in Fusion.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;That said it is your Fusion work that is hindering efficiency You have this profile, mirrored the errors on one side are purposefully duplicated.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;You have the beam dimension, and the draft dimension.&amp;nbsp; (Top and Bottom point easy to obtain - the hard part, placing the midpoint.)&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="ccwsDB.PNG" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1664295i0F312659867342FD/image-size/large?v=v2&amp;amp;px=999" role="button" title="ccwsDB.PNG" alt="ccwsDB.PNG" /&gt;&lt;/span&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;In the pic, I used the Curvature Comb Display to show that your curves have two points that fall under the ideal outline.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;By comparison a 3-point spline, (deck, keel and midpoint) &lt;STRONG&gt;I traced over your work&lt;/STRONG&gt;, using 3 of your points, is going to assist Fusion to produce smooth surfaces.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;Smooth consistent red curves are much better than zig zaging.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;A model only 2 metres long is (not) a full-sized replica?&amp;nbsp; Don't place too much attention to copies of copies, basic overall dimensions are written and no need to trace.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;I didn't see anything to suggest you are working inside &amp;gt; out, apart from the deck and keel sketches are constructed after the frames. (backwards)&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;Can you argue a half ellipse is not going to work?&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="ccwsDB1.PNG" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1664296i68DA8E283A5F0EB4/image-size/large?v=v2&amp;amp;px=999" role="button" title="ccwsDB1.PNG" alt="ccwsDB1.PNG" /&gt;&lt;/span&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;Brighter blue curve is half ellipse connected to the deck and keel points.&amp;nbsp; Comparing Frame 52 Sketch to the ellipse.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="ccwsDB2.PNG" style="width: 787px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1664297i9938A340A074F743/image-size/large?v=v2&amp;amp;px=999" role="button" title="ccwsDB2.PNG" alt="ccwsDB2.PNG" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;Might help...&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Sun, 04 Oct 2026 07:38:03 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/lofting-a-model-boat-hull/m-p/14288238#M335820</guid>
      <dc:creator>davebYYPCU</dc:creator>
      <dc:date>2026-10-04T07:38:03Z</dc:date>
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    <item>
      <title>Re: Lofting a model boat hull</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/lofting-a-model-boat-hull/m-p/14288354#M335821</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;As&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/3371272"&gt;@davebYYPCU&lt;/a&gt;&amp;nbsp;has suggested - don't make unnecessary work for yourself. If you make&lt;/P&gt;&lt;P&gt;what you have as your canvas then you should be able to use it as a guide to get what you&lt;/P&gt;&lt;P&gt;want. Remember that most boat lofts only require between three and five points and that&lt;/P&gt;&lt;P&gt;Less is More. A typical overhead should only need three points most often - each end and&lt;/P&gt;&lt;P&gt;one in the middle somewhere. As long as these splines are pretty close to the original&lt;/P&gt;&lt;P&gt;plans and canvas then this will be good enough. The Canvas is only a Guide, it is not meant&lt;/P&gt;&lt;P&gt;to be perfect. I can assure you that any Boat created in the early 1900s almost certainly&lt;/P&gt;&lt;P&gt;was lofted with a long flexible piece of timber and probably three nails. That is pretty much&lt;/P&gt;&lt;P&gt;the manual version of a Spline. I know this through experience but also as my brother is&lt;/P&gt;&lt;P&gt;one of the last Genuine Shipwrights in Australia and I have discussed this technique with him&lt;/P&gt;&lt;P&gt;many times - it is the traditional method.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Once you have the correct starter shapes then the rest should just fall into place. Most historical&lt;/P&gt;&lt;P&gt;techniques were learned through trial and error of what works best but almost all of them were&lt;/P&gt;&lt;P&gt;developed to make the job easier.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Having punched in old plans myself there is often a lot of guessing, mainly because Drafting&lt;/P&gt;&lt;P&gt;Standards (if there were any) have changed significantly and so interpreting some of them&lt;/P&gt;&lt;P&gt;are not easy. If you have exact measurements for something then use it and wing the rest. You&lt;/P&gt;&lt;P&gt;will almost certainly find that that is the way it was originally designed and how it was actually&lt;/P&gt;&lt;P&gt;built.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Cheers&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Andrew&lt;/P&gt;</description>
      <pubDate>Sun, 04 Oct 2026 11:20:13 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/lofting-a-model-boat-hull/m-p/14288354#M335821</guid>
      <dc:creator>Drewpan</dc:creator>
      <dc:date>2026-10-04T11:20:13Z</dc:date>
    </item>
    <item>
      <title>Re: Lofting a model boat hull</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/lofting-a-model-boat-hull/m-p/14288519#M335822</link>
      <description>Thank you. As you surmised, the plans have not proved to be very accurate&lt;BR /&gt;(as my attempt to use the frame dimensions proved) so your suggestions of&lt;BR /&gt;using a "simpler" approach to get close to the "canvas" is looking like a&lt;BR /&gt;very sensible suggestion.&lt;BR /&gt;Since posting my request for help, and using the suggestions people have&lt;BR /&gt;made, I have managed to get a proof of concept model completed. That is&lt;BR /&gt;currently being produced on my 3d printer for some trials before I move on&lt;BR /&gt;to refining the design and making the much larger model. It's been more&lt;BR /&gt;than 50 years since the curator at the Greenwich National Maritime Museum&lt;BR /&gt;gave me the copy of the patent, so a few more months to get the model right&lt;BR /&gt;won't really matter.&lt;BR /&gt;</description>
      <pubDate>Sun, 04 Oct 2026 16:18:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/lofting-a-model-boat-hull/m-p/14288519#M335822</guid>
      <dc:creator>colin_12x12</dc:creator>
      <dc:date>2026-10-04T16:18:09Z</dc:date>
    </item>
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