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    <title>topic Re: Human body in Fusion Design, Validate &amp; Document Forum</title>
    <link>https://forums.autodesk.com/t5/fusion-design-validate-document/human-body/m-p/12281510#M32343</link>
    <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;There is no reason why you cannot draw a human body, it will be a model like any other. How realistic it&lt;/P&gt;&lt;P&gt;turns out to be, like anything, will depend on how much effort you put in to it. As it is a symetrical model&lt;/P&gt;&lt;P&gt;then you are quite right in that you can model half then use one of the mirror functions to get the other side.&lt;/P&gt;&lt;P&gt;It isn't really any different to an aircraft or a boat, which are commonly built this way.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;This particular project is on my own to do list as a realistic human body is useful when modelling other things&lt;/P&gt;&lt;P&gt;like cars and aircraft to get proportions and reaches correct and has been used for years (decades probably). As&lt;/P&gt;&lt;P&gt;part of my research on this I found a couple of good websites with the correct proportional measurements.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;How you model is up to you, but I thought about modelling the major joints as a stick figure using correct&lt;/P&gt;&lt;P&gt;proportions, then I could flesh it out later. Some of the Gurus probably have good advice on where to actually&lt;/P&gt;&lt;P&gt;start as I have only researched but not really started yet. Normally you model from the outside in with say&lt;/P&gt;&lt;P&gt;an aircraft and use the tools to create the internal structure later.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I noticed that &lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/587929"&gt;@TheCADWhisperer&lt;/a&gt; has at least one human modelled in his YouTube videos and he is an active&lt;/P&gt;&lt;P&gt;Guru on this Forum.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Hope this helps.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Cheers&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Andrew&lt;/P&gt;</description>
    <pubDate>Tue, 03 Oct 2023 10:53:45 GMT</pubDate>
    <dc:creator>Drewpan</dc:creator>
    <dc:date>2023-10-03T10:53:45Z</dc:date>
    <item>
      <title>Human body</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/human-body/m-p/12281271#M32341</link>
      <description>&lt;P&gt;Dear, I want to draw a body of a human being, this body should be completely shaped like a human body, with nose, chest, arms etc. I want to draw all that in 3d, so you can see all the spheres and holes. For the beginning I want to do this halfway, so the face with half a head and also half the body. When updating Fusion I saw and read Subdivide T-spline face, is that a possibility? Hans&lt;/P&gt;</description>
      <pubDate>Tue, 03 Oct 2023 08:19:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/human-body/m-p/12281271#M32341</guid>
      <dc:creator>infoNJD7M</dc:creator>
      <dc:date>2023-10-03T08:19:52Z</dc:date>
    </item>
    <item>
      <title>Re: Human body</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/human-body/m-p/12281490#M32342</link>
      <description>&lt;P&gt;That can be done with T-Splines in Fusion 360, but in general for this sort of organic modeling, my recommendation would, be to use a Sub-D modeling program such as Blender, Maya, 3DS Max etc.&lt;/P&gt;</description>
      <pubDate>Tue, 03 Oct 2023 10:40:47 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/human-body/m-p/12281490#M32342</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2023-10-03T10:40:47Z</dc:date>
    </item>
    <item>
      <title>Re: Human body</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/human-body/m-p/12281510#M32343</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;There is no reason why you cannot draw a human body, it will be a model like any other. How realistic it&lt;/P&gt;&lt;P&gt;turns out to be, like anything, will depend on how much effort you put in to it. As it is a symetrical model&lt;/P&gt;&lt;P&gt;then you are quite right in that you can model half then use one of the mirror functions to get the other side.&lt;/P&gt;&lt;P&gt;It isn't really any different to an aircraft or a boat, which are commonly built this way.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;This particular project is on my own to do list as a realistic human body is useful when modelling other things&lt;/P&gt;&lt;P&gt;like cars and aircraft to get proportions and reaches correct and has been used for years (decades probably). As&lt;/P&gt;&lt;P&gt;part of my research on this I found a couple of good websites with the correct proportional measurements.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;How you model is up to you, but I thought about modelling the major joints as a stick figure using correct&lt;/P&gt;&lt;P&gt;proportions, then I could flesh it out later. Some of the Gurus probably have good advice on where to actually&lt;/P&gt;&lt;P&gt;start as I have only researched but not really started yet. Normally you model from the outside in with say&lt;/P&gt;&lt;P&gt;an aircraft and use the tools to create the internal structure later.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I noticed that &lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/587929"&gt;@TheCADWhisperer&lt;/a&gt; has at least one human modelled in his YouTube videos and he is an active&lt;/P&gt;&lt;P&gt;Guru on this Forum.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Hope this helps.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Cheers&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Andrew&lt;/P&gt;</description>
      <pubDate>Tue, 03 Oct 2023 10:53:45 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/human-body/m-p/12281510#M32343</guid>
      <dc:creator>Drewpan</dc:creator>
      <dc:date>2023-10-03T10:53:45Z</dc:date>
    </item>
    <item>
      <title>Re: Human body</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/human-body/m-p/12281522#M32344</link>
      <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/3585753"&gt;@Drewpan&lt;/a&gt;&amp;nbsp;wrote:&lt;BR /&gt;
&lt;P&gt;Hi,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;There is no reason why you cannot draw a human body, it will be a model like any other. ...&lt;/P&gt;
&lt;P&gt;It isn't really any different to an aircraft or a boat, which are commonly built this way.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;SPAN&gt;...&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;SPAN&gt; I have only researched but not really started yet. Normally you model from the outside in with say&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;an aircraft and use the tools to create the internal structure later.&lt;/P&gt;
&lt;P class="1696330578123"&gt;&amp;nbsp;&lt;/P&gt;
&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;If you have not actually modeled a complex organic form such as a human body, then perhaps you should be more cautious with your overly enthusiastic posts until you have at least some experience with that!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;You will find that modeling a human body is very different from modeling a boat, or a car.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;This is based on my personal hands-on experience of over 3 decades with CAD software and about half of that with polygon/mesh/Sub-D modeling software&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 03 Oct 2023 11:01:46 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/human-body/m-p/12281522#M32344</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2023-10-03T11:01:46Z</dc:date>
    </item>
    <item>
      <title>Re: Human body</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/human-body/m-p/12281611#M32345</link>
      <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/3585753"&gt;@Drewpan&lt;/a&gt;&amp;nbsp;wrote:&lt;BR /&gt;&lt;P&gt;I noticed that &lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/587929"&gt;@TheCADWhisperer&lt;/a&gt; has at least one human modelled in his YouTube videos and he is an active&lt;/P&gt;&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;&lt;P&gt;I assume you are referring to this&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="https://youtu.be/enfkT_O9xcE" target="_blank" rel="noopener"&gt;https://youtu.be/enfkT_O9xcE&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Not modeled in Fusion 360.&lt;/P&gt;&lt;P&gt;Not modeled by me.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 03 Oct 2023 12:06:55 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/human-body/m-p/12281611#M32345</guid>
      <dc:creator>TheCADWhisperer</dc:creator>
      <dc:date>2023-10-03T12:06:55Z</dc:date>
    </item>
    <item>
      <title>Re: Human body</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/human-body/m-p/12282063#M32346</link>
      <description>&lt;P&gt;when I do the modeling my self from scratch (which is rarely), I use blender for this.&amp;nbsp; you could get there eventually with t-splines in fusion, but it wouldn't be worth the effort.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;my suggested work flow would be to use a program called "make human".&amp;nbsp; this program has a fairly low learning curve.&amp;nbsp; it will output an all quads mesh in an OBJ file format that can be imported into fusion and then converted to t-splines.&amp;nbsp; if you need to pose the human form, then you will need to take it thru "blender" first, which has a considerably higher learning curve.&lt;/P&gt;</description>
      <pubDate>Tue, 03 Oct 2023 14:58:38 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/human-body/m-p/12282063#M32346</guid>
      <dc:creator>laughingcreek</dc:creator>
      <dc:date>2023-10-03T14:58:38Z</dc:date>
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    <item>
      <title>Re: Human body</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/human-body/m-p/12284542#M32347</link>
      <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/2025484"&gt;@laughingcreek&lt;/a&gt;&amp;nbsp;wrote:&lt;BR /&gt;
&lt;P&gt;&lt;SPAN&gt;...&amp;nbsp; if you need to pose the human form, then you will need to take it thru "blender" first, which has a considerably higher learning curve.&lt;/SPAN&gt;&lt;/P&gt;
&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;IIRC MakeHuman can export a quad mesh that is fully "rigged" with Blender's animation bones. That can significantly shorten the learning curve for posing a model in Blender.&amp;nbsp;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 04 Oct 2023 15:20:27 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/human-body/m-p/12284542#M32347</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2023-10-04T15:20:27Z</dc:date>
    </item>
    <item>
      <title>Re: Human body</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/human-body/m-p/12285677#M32348</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I do agree that human bodies are quite different to modeling other objects but the principle of model&lt;/P&gt;&lt;P&gt;half and mirror it still applies. I also suggested that it depended upon how much detail you want and&lt;/P&gt;&lt;P&gt;you get out of it what you put in.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;My response was in relation to the limited research I have done prior to my own attempt. I know that&lt;/P&gt;&lt;P&gt;there are other software packages out there that may be way better. My thoughts were to model a basic&lt;/P&gt;&lt;P&gt;figure for my own use in Fusion for the stated purposes of working out reach and fit. This is why I suggested&lt;/P&gt;&lt;P&gt;a stick figure model with joints that I could flesh out later.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;One of the reasons I started researching and then stopped was because I was not ready to model even the&lt;/P&gt;&lt;P&gt;basic joints at the time. When I am finished my current project I may return and give it another shot. My&lt;/P&gt;&lt;P&gt;modelling is still parametric so trying to model something squishy like a human will be a learning experience&lt;/P&gt;&lt;P&gt;in itself. I want to do it but still need more experience.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I appreciate all of the Gurus, like yourself, inputting in the forum. I have learned a huge amount here. I do&lt;/P&gt;&lt;P&gt;try not to mislead others and try to pass on what I have learned from you guys. They say a little knowledge&lt;/P&gt;&lt;P&gt;is dangerous so I am probably still at the Megaton Thermonuclear stage.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Cheers&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Andrew&lt;/P&gt;</description>
      <pubDate>Thu, 05 Oct 2023 00:42:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/human-body/m-p/12285677#M32348</guid>
      <dc:creator>Drewpan</dc:creator>
      <dc:date>2023-10-05T00:42:23Z</dc:date>
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