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    <title>topic Re: Mudbox, MeshMixer or Z-Brush? in Fusion Design, Validate &amp; Document Forum</title>
    <link>https://forums.autodesk.com/t5/fusion-design-validate-document/mudbox-meshmixer-or-z-brush/m-p/5430697#M309366</link>
    <description>yes and now&lt;BR /&gt;&lt;BR /&gt;It sounds as you want to create a product that is more polygon based and less NURBS. So in this case your workflow should be Fusion 2 Poly app and then send the shell to print.&lt;BR /&gt;&lt;BR /&gt;Specifically for displacement sculpting (textures) you cannot do this in Fusion. The snap to mesh data is only good for coarse details like blobs but not fine details.&lt;BR /&gt;&lt;BR /&gt;If money is tight you could also look into Blender which offers a sculpting workflow similar to Mudbox(quads) or Z-Brush(tries) but it costs nothing. ZBrush however can deal with more complex models.(millions and millions of polygons)</description>
    <pubDate>Wed, 03 Dec 2014 05:19:49 GMT</pubDate>
    <dc:creator>cekuhnen</dc:creator>
    <dc:date>2014-12-03T05:19:49Z</dc:date>
    <item>
      <title>Mudbox, MeshMixer or Z-Brush?</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/mudbox-meshmixer-or-z-brush/m-p/5428863#M309359</link>
      <description>&lt;P&gt;I want to make&amp;nbsp;some organic details on the surfaces of my 3D model.&lt;BR /&gt;As a reference, I would like to use an underlying artwork. It should also be possible to import the updated mesh back to Fusion, so I can edit with the tools in Fusion.&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;I am considering purchasing Autodesk Mudbox (€695.75) or maybe just use MeshMixer (free). There is also Z-Brush which is a lot cheaper.&lt;BR /&gt;In Mesh Mixer It&amp;nbsp;does not look like it is possible to import a reference image &lt;SPAN&gt;Mesh Mixer&lt;/SPAN&gt;.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I gues&amp;nbsp;that some of MeshMixer tools at some point be&amp;nbsp;part of Fusion.&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;Does anyone have experience with this software?&lt;/P&gt;</description>
      <pubDate>Mon, 01 Dec 2014 15:04:59 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/mudbox-meshmixer-or-z-brush/m-p/5428863#M309359</guid>
      <dc:creator>3Dpcb</dc:creator>
      <dc:date>2014-12-01T15:04:59Z</dc:date>
    </item>
    <item>
      <title>Re: Mudbox, MeshMixer or Z-Brush?</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/mudbox-meshmixer-or-z-brush/m-p/5429144#M309360</link>
      <description>&lt;P&gt;3Dpcb,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Just so that we are all on the same page, you want to take a Fusion 360 model and export it for use into a different product (Mudbox, MeshMixer or Z-Brush) make&amp;nbsp;organic changes and then re-import the resulting 3D form back into Fusion.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thank you.&lt;/P&gt;</description>
      <pubDate>Mon, 01 Dec 2014 19:24:39 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/mudbox-meshmixer-or-z-brush/m-p/5429144#M309360</guid>
      <dc:creator>bob_holland</dc:creator>
      <dc:date>2014-12-01T19:24:39Z</dc:date>
    </item>
    <item>
      <title>Re: Mudbox, MeshMixer or Z-Brush?</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/mudbox-meshmixer-or-z-brush/m-p/5429237#M309361</link>
      <description>&lt;P&gt;Yes, that's exactly what I want.&lt;/P&gt;</description>
      <pubDate>Mon, 01 Dec 2014 21:17:44 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/mudbox-meshmixer-or-z-brush/m-p/5429237#M309361</guid>
      <dc:creator>3Dpcb</dc:creator>
      <dc:date>2014-12-01T21:17:44Z</dc:date>
    </item>
    <item>
      <title>Re: Mudbox, MeshMixer or Z-Brush?</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/mudbox-meshmixer-or-z-brush/m-p/5430096#M309362</link>
      <description>&lt;P&gt;Those organic changes you want to incorporate in your model may lead to some challenges in how the data is formatted. &amp;nbsp;In any of those mesh or polygon based workflows the results will always be polygons. &amp;nbsp;Integrating these back in to the original model is difficult because the original representations will be T-Splines or solid models. &amp;nbsp;There is a Mesh to BRep command that will take every facet of the mesh and convert to a BRep face but that is quite limited in terms of the number of faces that can be practically used.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;We are working on projects to incorporate the mesh more directly into Fusion workflows. &amp;nbsp;I would suggest experimenting with Meshmixer as it has quite of bit of mesh editing functionality at the right price point. &amp;nbsp;We are also working on getting those same features into a mesh workspace in Fusion.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;What will you do with the final model? &amp;nbsp;Is it just for visualization or will you want to 3D print or manufacture parts?&lt;/P&gt;</description>
      <pubDate>Tue, 02 Dec 2014 16:23:37 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/mudbox-meshmixer-or-z-brush/m-p/5430096#M309362</guid>
      <dc:creator>deyop</dc:creator>
      <dc:date>2014-12-02T16:23:37Z</dc:date>
    </item>
    <item>
      <title>Re: Mudbox, MeshMixer or Z-Brush?</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/mudbox-meshmixer-or-z-brush/m-p/5430413#M309363</link>
      <description>&lt;P&gt;What do you want to create with MudBox?&lt;/P&gt;
&lt;P&gt;Mudbox is nice because it uses quads ZBrush will like MeshMixer create a dense triangular mesh.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;You can I htink use Meshmixer to make some basic sculpted shapes, and in Fusion use that imported mesh to sketch over either&lt;/P&gt;
&lt;P&gt;via TS or Brept tools.&lt;/P&gt;</description>
      <pubDate>Tue, 02 Dec 2014 20:42:56 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/mudbox-meshmixer-or-z-brush/m-p/5430413#M309363</guid>
      <dc:creator>cekuhnen</dc:creator>
      <dc:date>2014-12-02T20:42:56Z</dc:date>
    </item>
    <item>
      <title>Re: Mudbox, MeshMixer or Z-Brush?</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/mudbox-meshmixer-or-z-brush/m-p/5430525#M309364</link>
      <description>&lt;P&gt;I can see the problem with exchanging Mudbox, Mesh Mixer or Z-Brush geometry with Fusion. It sounds perfect to incorporate the mesh Tools directly into Fusion.&lt;BR /&gt;I will start by experimenting with MeshMixer and wait and see what will be possible in a future Fusion / Mesh Mixer updates.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="text-decoration: underline;"&gt;&lt;EM&gt;&lt;SPAN&gt;What will you do with the final model? &amp;nbsp;Is it just for visualization or will you want to 3D print or manufacture parts?&lt;/SPAN&gt;&amp;nbsp;:&lt;/EM&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;OL&gt;&lt;LI&gt;&lt;SPAN style="line-height: 20px;"&gt;First I would like to render the model.&lt;/SPAN&gt;&lt;/LI&gt;&lt;LI&gt;&lt;SPAN style="line-height: 20px;"&gt;Then print it on my MDX40A, Makerbot or Form1+.&lt;/SPAN&gt;&lt;/LI&gt;&lt;LI&gt;&lt;SPAN style="line-height: 20px;"&gt;Finally, I will hopefully get the product manufactured.&lt;/SPAN&gt;&lt;/LI&gt;&lt;/OL&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 02 Dec 2014 22:50:19 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/mudbox-meshmixer-or-z-brush/m-p/5430525#M309364</guid>
      <dc:creator>3Dpcb</dc:creator>
      <dc:date>2014-12-02T22:50:19Z</dc:date>
    </item>
    <item>
      <title>Re: Mudbox, MeshMixer or Z-Brush?</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/mudbox-meshmixer-or-z-brush/m-p/5430559#M309365</link>
      <description>&lt;P&gt;I would like to be able to easily be able to add&amp;nbsp;a more detailed surfaces and with many small details to the&amp;nbsp;models I create&amp;nbsp;in Fusion.&lt;/P&gt;&lt;P&gt;Sometimes&amp;nbsp;inspired by nature, other times I need add&amp;nbsp;a surface some patterns or ornaments.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="text-decoration: underline;"&gt;&lt;EM&gt;You can I htink use Meshmixer to make some basic sculpted shapes, and in Fusion use that imported mesh to sketch over either&lt;/EM&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="text-decoration: underline;"&gt;&lt;EM&gt;via TS or Brept tools.&lt;/EM&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;I suppose you also could use the Pull Command ("&lt;SPAN&gt;Snap to&amp;nbsp;&lt;/SPAN&gt;Mesh data&lt;SPAN&gt;")&lt;/SPAN&gt;&amp;nbsp;to redraw geometry from &lt;SPAN&gt;Mudbox, MeshMixer or Z-Brush in&lt;/SPAN&gt;&amp;nbsp;Fusion?&lt;/P&gt;&lt;P&gt;Like in this video:&lt;/P&gt;&lt;P&gt;&lt;A href="http://fusion360.autodesk.com/resources" target="_blank"&gt;http://fusion360.autodesk.com/resources&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 02 Dec 2014 23:32:37 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/mudbox-meshmixer-or-z-brush/m-p/5430559#M309365</guid>
      <dc:creator>3Dpcb</dc:creator>
      <dc:date>2014-12-02T23:32:37Z</dc:date>
    </item>
    <item>
      <title>Re: Mudbox, MeshMixer or Z-Brush?</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/mudbox-meshmixer-or-z-brush/m-p/5430697#M309366</link>
      <description>yes and now&lt;BR /&gt;&lt;BR /&gt;It sounds as you want to create a product that is more polygon based and less NURBS. So in this case your workflow should be Fusion 2 Poly app and then send the shell to print.&lt;BR /&gt;&lt;BR /&gt;Specifically for displacement sculpting (textures) you cannot do this in Fusion. The snap to mesh data is only good for coarse details like blobs but not fine details.&lt;BR /&gt;&lt;BR /&gt;If money is tight you could also look into Blender which offers a sculpting workflow similar to Mudbox(quads) or Z-Brush(tries) but it costs nothing. ZBrush however can deal with more complex models.(millions and millions of polygons)</description>
      <pubDate>Wed, 03 Dec 2014 05:19:49 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/mudbox-meshmixer-or-z-brush/m-p/5430697#M309366</guid>
      <dc:creator>cekuhnen</dc:creator>
      <dc:date>2014-12-03T05:19:49Z</dc:date>
    </item>
    <item>
      <title>Re: Mudbox, MeshMixer or Z-Brush?</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/mudbox-meshmixer-or-z-brush/m-p/5431207#M309367</link>
      <description>&lt;P&gt;I have experimented with Meshmixer and basically you can take any CAD data convert it to mesh and integrate it with textured or organic mesh data. &amp;nbsp;You could try the zipper brush, Erase and Fill or Make Solid as strategies for integrating the two pieces. &amp;nbsp;As a hybrid mesh it will be 3D printable without much issue. &amp;nbsp;It may even be possible to machine the mesh to create tooling. &amp;nbsp;The limitations will be that parametric operations will be difficult to support as the mesh is still a "dumb" bunch of facets.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;We are definitely&amp;nbsp;interested in hearing any specifics anyone would like to share about mesh modeling requirements&amp;nbsp;as it is an area of active development currently. &amp;nbsp;Based on feedback from other users we have broken it down into these areas.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;OL&gt;
&lt;LI&gt;Prepare model for 3D printing. &amp;nbsp;Analyze mesh problems that would compromise&amp;nbsp;the ability to print the mesh body.&lt;/LI&gt;
&lt;LI&gt;Open,analyze and repair meshes for downstream operations. &amp;nbsp;This is especially the case with scan data where the quality of the mesh may not be very good with holes and missing areas.&lt;/LI&gt;
&lt;LI&gt;Utilize mesh for traditional modeling and analysis tasks. &amp;nbsp;Use the mesh as a body as criteria for design development. &amp;nbsp;Measuring&amp;nbsp;between a developing design and the mesh. &amp;nbsp;Extracting curve data.&lt;/LI&gt;
&lt;LI&gt;Convert mesh for model and form development. &amp;nbsp;This would include creating analytic and surface fitting with the intention of creating an ideal manufacturable solid model.&lt;/LI&gt;
&lt;LI&gt;Provide a mesh sculpting capability through brush interface.&amp;nbsp;&lt;/LI&gt;
&lt;/OL&gt;</description>
      <pubDate>Wed, 03 Dec 2014 15:50:56 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/mudbox-meshmixer-or-z-brush/m-p/5431207#M309367</guid>
      <dc:creator>deyop</dc:creator>
      <dc:date>2014-12-03T15:50:56Z</dc:date>
    </item>
    <item>
      <title>Re: Mudbox, MeshMixer or Z-Brush?</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/mudbox-meshmixer-or-z-brush/m-p/5431818#M309368</link>
      <description>&lt;P&gt;I am not sure if mesh mixer can actually do texture based sculpting, I did not see that option today.&lt;BR /&gt;&lt;BR /&gt;I was involved in few NURBS Sculpt projects and what I would loved to have is this:&lt;BR /&gt;&lt;BR /&gt;a modeler that can deal with NURBS but also with polygons fine.&lt;BR /&gt;&lt;BR /&gt;Specifically for polys the following tools were helpful (Blender Rhino):&lt;BR /&gt;Boolean operations, trim mesh, etc besides fill holes ...&lt;BR /&gt;&lt;BR /&gt;What we did was build the main design in Rhino convert it to polygons and then we sculpted the textured surface where needed and send that to the casting place.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Now I must say the poly tools in Rhino where sad, pretty sad, which is such we did in Blender, and later after the concept phace build the design in Rhino with&lt;/P&gt;
&lt;P&gt;keys etc so I could texture the model later back in Blender.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;For Fusion I am not sure if this might make much sense. dealing with high density meshes seems always to be a problem with Rhino. I am not sure about Fusion&lt;/P&gt;
&lt;P&gt;as the UI there is slower by a lot already. But I think Fusion Brep to poly sculpting app is a good idea.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Maybe meshmixer could get out of the root of what it was first designed for and become a light version of MudBox.&lt;/P&gt;</description>
      <pubDate>Thu, 04 Dec 2014 03:10:41 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/mudbox-meshmixer-or-z-brush/m-p/5431818#M309368</guid>
      <dc:creator>cekuhnen</dc:creator>
      <dc:date>2014-12-04T03:10:41Z</dc:date>
    </item>
    <item>
      <title>Re: Mudbox, MeshMixer or Z-Brush?</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/mudbox-meshmixer-or-z-brush/m-p/5432632#M309369</link>
      <description>&lt;P&gt;I have been experimenting with some of the Meshmixer capabilities in anticipation of introducing them into Fusion. &amp;nbsp;That work is underway now. &amp;nbsp;The team has been spending considerable effort to ensure good performance with large mesh files. &amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Where can the mesh come from? &amp;nbsp;Mesh can come from converted CAD data, reality capture or polygonal modelers like Mudbox. &amp;nbsp;Currently the output will always be a mesh which can be visualized, 3d printed or machined. &amp;nbsp;Part of the long term goals of the Fusion Mesh project include extracting lines and surfaces for a more standard&amp;nbsp;reverse engineering approach. &amp;nbsp;We are also working on methods of automating the process of mesh to CAD conversion.&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Here is an example of a "mashup" between CAD generated data and scan data.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;The "Make Solid" &amp;nbsp;command is the basis of creating these geometric "mashups". &amp;nbsp;Here I&amp;nbsp;have a scan from a Next Generation scanner&amp;nbsp;and&amp;nbsp;a new base created as a solid in Fusion and converted to mesh.&lt;/P&gt;
&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/144361iAD4CC1B39F2A1024/image-size/original?v=mpbl-1&amp;amp;px=-1" border="0" alt="Mashup1.png" title="Mashup1.png" /&gt;&lt;/P&gt;
&lt;P&gt;I repaired areas of the scanned mesh with the Erase and Fill command which will repair holes while evaluting the surrounding mesh to flow the patch. &amp;nbsp;I also cut the scanned base off and extruded the remaining latch so that it extended into the CAD base.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/144364iC181D0EDD9317A71/image-size/original?v=mpbl-1&amp;amp;px=-1" border="0" alt="Mashup2.png" title="Mashup2.png" /&gt;&lt;/P&gt;
&lt;P&gt;I combined the two meshes and used the Make Solid command. &amp;nbsp;I didn't need to attach the two meshes. &amp;nbsp;They only had to intersect each other as the command envelops the mesh with voxels which define a closed region. &amp;nbsp;Now there is one integrated mesh which is perfectly watertight and ready to print. &amp;nbsp;Finally I used the Hollow command to hollow the interior.&lt;/P&gt;
&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/144365i73809115F7E6FDE3/image-size/original?v=mpbl-1&amp;amp;px=-1" border="0" alt="Mashup4.png" title="Mashup4.png" /&gt;&lt;/P&gt;
&lt;P&gt;The purpose of this experiment was to describe a workflow that can incorporate both mesh and CAD data. &amp;nbsp;In some&amp;nbsp;cases the mesh may not satisfy manufacturing criteria but there is a lot of power in using this strategy for prototyping and custom designs. &amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Let us know what you think.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 04 Dec 2014 17:56:19 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/mudbox-meshmixer-or-z-brush/m-p/5432632#M309369</guid>
      <dc:creator>deyop</dc:creator>
      <dc:date>2014-12-04T17:56:19Z</dc:date>
    </item>
    <item>
      <title>Re: Mudbox, MeshMixer or Z-Brush?</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/mudbox-meshmixer-or-z-brush/m-p/5432664#M309370</link>
      <description>that's nice to see.&lt;BR /&gt;&lt;BR /&gt;it would be fantastic in case I have a high res laser scan to like in ICEM be able to rebuild NURBS with good fitting onto the mesh data.</description>
      <pubDate>Thu, 04 Dec 2014 18:18:07 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/mudbox-meshmixer-or-z-brush/m-p/5432664#M309370</guid>
      <dc:creator>cekuhnen</dc:creator>
      <dc:date>2014-12-04T18:18:07Z</dc:date>
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