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    <title>topic Re: Blender -&amp;gt; Fusion 360 T-Spline in Fusion Design, Validate &amp; Document Forum</title>
    <link>https://forums.autodesk.com/t5/fusion-design-validate-document/blender-gt-fusion-360-t-spline/m-p/6507844#M305060</link>
    <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/2768685"&gt;@TrippyLighting﻿&lt;/a&gt;&lt;/P&gt;
&lt;P&gt;My stupidity here I should have looked at the dates...&lt;img id="smileysad" class="emoticon emoticon-smileysad" src="https://forums.autodesk.com/i/smilies/16x16_smiley-sad.png" alt="Smiley Sad" title="Smiley Sad" /&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/1086768"&gt;@cekuhnen﻿&lt;/a&gt;&lt;/P&gt;
&lt;P&gt;You can export native T-Splines as quad .obj files now, I do this everyday. To be honest if you couldn't do this I wouldn't be using Fusion right now. The work I do makes this a must have and it's the game changer for me and one of the biggest reasons I like Fusion.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;The reason I want to export solid models as quad obj is for:&lt;/P&gt;
&lt;P&gt;1) Rendering in IRAY&lt;/P&gt;
&lt;P&gt;2) Advanced modeling techniques I am developing&lt;/P&gt;
&lt;P&gt;3) Advanced animations using camera matching for live media integration&lt;/P&gt;
&lt;P&gt;4) Product shots on live backplates&lt;/P&gt;
&lt;P&gt;5) Integration with realtime fluid dynamics&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Actually with the proper algorithms you could easily export quad meshes that perfectly match the parts.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;For me UV mapping is a moot point because we can't create custom shaders for the render. Besides Zbrush has one of the best UV mapping tools on the planet. You can UV map any object in mins.&lt;/P&gt;</description>
    <pubDate>Thu, 18 Aug 2016 12:10:22 GMT</pubDate>
    <dc:creator>PhilProcarioJr</dc:creator>
    <dc:date>2016-08-18T12:10:22Z</dc:date>
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