<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: Hazy on components, assemblies, bodies, the whole nine in Fusion Design, Validate &amp; Document Forum</title>
    <link>https://forums.autodesk.com/t5/fusion-design-validate-document/hazy-on-components-assemblies-bodies-the-whole-nine/m-p/5492439#M304636</link>
    <description>ive just started with a tutorial to explain the difference between bodies and components. Great timing for this starting this thread!&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;Most users would want to end up with at least one component In a given file in fact for most users it is advisable to create a component as the first step and then activate the component. The effect is as you described that after activating a component everything you do is safes in that component. sketches, bodies, joint Origins and last but not least the part of the time line that pertains to that component.&lt;BR /&gt;&lt;BR /&gt;As you design more components and assemble them the timeline will naturally grow much larger. However, you will notice that when you activate a component only the part of the timeline is show that applies to that activated component, which makes the timeline very manageable.&lt;BR /&gt;My general advise is to give sketches and bodies descriptive names. Also actions in the timeline can be renamed. That will greatly help when tying to find a particular feature for editing.&lt;BR /&gt;The benefit of having all your parts in one file is IMHO much faster editing. I don't have to open another file in another window. If you edit a skech in another component you don't have to activate that component first, you can right click on that sketch and just edit it. I find it more fluid .&lt;BR /&gt;&lt;BR /&gt;Also, in Fusion not everything has to be a component. For the tutorial I chose a bicycle frame, which makes a great example. The frame itself should be a component but the single frame tubes may aor may not be components. It depends. You may just want to keep them as bodies.&lt;BR /&gt;&lt;BR /&gt;A custom frame builder may make a drawing of the frame and that cannot be done with a body it has to be a component. But he may not really make a drawing for each single tube. E may just cut them to length and then clamp them together in a jig to blaze or weld them. Not need then for a component.&lt;BR /&gt;&lt;BR /&gt;Weldments are another area where you may want to only have one component for the entire weldment but don't need a production drawing for each single part in the weldment.</description>
    <pubDate>Mon, 02 Feb 2015 22:40:41 GMT</pubDate>
    <dc:creator>TrippyLighting</dc:creator>
    <dc:date>2015-02-02T22:40:41Z</dc:date>
  </channel>
</rss>

