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    <title>topic Re: Components - When to Use?  Effect on Timeline? in Fusion Design, Validate &amp; Document Forum</title>
    <link>https://forums.autodesk.com/t5/fusion-design-validate-document/components-when-to-use-effect-on-timeline/m-p/5553601#M299983</link>
    <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;@Anonymous wrote:&lt;BR /&gt;&lt;P&gt;I am new to Fusion 360 as of December. &amp;nbsp;I come from Solidworks and would consider myself a Solidworks expert. &amp;nbsp;Like many others I am struggling with "getting it"&amp;nbsp;coming into Fusion 360. &amp;nbsp;Until this weekend I was importing Solidworks files into Fusion 360 and just using Fusions CAM. &amp;nbsp;Of course during that time I would expose myself little by little to Fusion 360 modeling. &amp;nbsp;This weekend I had a small fixture to design so I committed myself to Fusion 360 and, with a little help, completed my first "real" Fusion 360 assembly. &amp;nbsp;I am starting to get the Joints (verses mates) concept, and I am also starting to get the Components concept. &amp;nbsp;With that I'll go to my question/situation.&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;Now that I have completed my assembly I look at my timeline and it is a confusing mess. &amp;nbsp;I built everything as bodies all the way to the ends and then converted the bodies to components to start jointing (is that the right word) everything. &amp;nbsp;So, my timeline is one long timeine addressing all three components. &amp;nbsp;This long timeline is horrible to work with.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;If I understand correctly I could have done things differently. &amp;nbsp;Assuming I am making an assembly, would it make sense for me to have created an empty component immediately upon starting the file? &amp;nbsp;This way everything I do is captured within that component, and that component would have its own timeline? &amp;nbsp;Then, when it was time for the second part, I would create another empty component. &amp;nbsp;I could then move back and forth between components, activating them as appropriate when making changes? &amp;nbsp;Then, If I wanted to make assembly (top) level changes I could do so by activating the root? &amp;nbsp;These top level changes would be, for example, if I wanted to make a hole through multiple components. &amp;nbsp;Does this seem like the appropriate workflow?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Assuming my "vision" above is correct, I would question why it is not default for Fusion to start in an empty component. &amp;nbsp;I also wonder if this is only overly confusing/convoluted due to Fusion being imagined with distributed design in mind, yet developed without that functionality.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I hope I can finally say I am starting to get this. &amp;nbsp;Once I get past this curve, I feel I can be productive enough to commit to Fusion 360 for everything.&lt;/P&gt;&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Coming from Solidworks myself; I would say if you intend to use design history it would be better to create your components first and then model inside of them.&amp;nbsp; It does mean a little extra work in switching context all the time, but it will keep your timeline more organized.&amp;nbsp; Many people don't use design history at all, so for them it wouldn't be useful to start inside of a component.&amp;nbsp; And even Solidworks doesn't start you off in a part when you create a new assembly.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;C|&lt;/P&gt;</description>
    <pubDate>Mon, 23 Mar 2015 17:55:03 GMT</pubDate>
    <dc:creator>kb9ydn</dc:creator>
    <dc:date>2015-03-23T17:55:03Z</dc:date>
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