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    <title>topic Re: Rotation control in Fusion Design, Validate &amp; Document Forum</title>
    <link>https://forums.autodesk.com/t5/fusion-design-validate-document/rotation-control/m-p/5740631#M290790</link>
    <description>Whether that works for a user depends on the combination of applications that present the problem. I have a Space Navigator and in the past when I still did CAD work professionally in Solid Works I have enjoyed these 3D mice very much.&lt;BR /&gt;However, I also work in Blender, which is a 3D mesh modeler and animation package. In Blender I find the 3D Mouse almost entirely useless. The software is designed to keep the right hand on the mouse and the most used key combinations in each of the left hand. That makes mesh modeling in Blender extremely fast.&lt;BR /&gt;&lt;BR /&gt;Unfortunately viewport control for panning and pivoting between Blender and Fusion 360 work completely opposite and every time I switch application I feel like pulling out my hair &lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt;</description>
    <pubDate>Sat, 25 Jul 2015 20:32:47 GMT</pubDate>
    <dc:creator>TrippyLighting</dc:creator>
    <dc:date>2015-07-25T20:32:47Z</dc:date>
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