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    <title>topic Re: thanks for TS control cage obj export in Fusion Design, Validate &amp; Document Forum</title>
    <link>https://forums.autodesk.com/t5/fusion-design-validate-document/thanks-for-ts-control-cage-obj-export/m-p/5741008#M290583</link>
    <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/1076174"&gt;@Phil.E﻿&lt;/a&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Here are my thoughts:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;1. Per object export when inside the TS sculpt object works well.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;2. Importing modified OBJ data back into the TS feature works well&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;3. Imported modified OBJ data also is positioned where the original TS mesh data is THAT IS PERFECT!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thats all good - what is a problem is:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;1. Features breakk afterwards which is not optimal but I am not sure how that could be done differently.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;That edge selections for fillets fail is more than logical I cannot imagine the code being smart enough to reselect edges.&lt;/P&gt;
&lt;P&gt;So I think user input will be required - but hey this is not a big deal.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I am curious if with a solid combine command or so this could actually be improved.&lt;/P&gt;
&lt;P&gt;In the end you have volume A minus volume B. This are full objects and not edge selections.&lt;/P&gt;
&lt;P&gt;So question is if here a fix the association for the solid combine cut command could be automated or added.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;But again also here a simple refresh of the feature fixes the issue.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;The ability this way to harness the full Fusion and external app modeling abbilitie is fantastic!&lt;/P&gt;
&lt;P&gt;Many things I can do in Blender Fusion cannot (no problem or judgment here) and with the exchange of data I can work on one project&lt;/P&gt;
&lt;P&gt;in two apps while making sure the low poly data is the same!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Blender because of its game engine past has perfect detailing / pattern tools and this way is ideal for geometry texturing something where&lt;/P&gt;
&lt;P&gt;in general NURBS apps are not always as easy or perfect nor fast.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;And with TS in Fusion I can do NURBS work and detailing with sub-d modeling.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thats strong!&lt;/P&gt;</description>
    <pubDate>Sun, 26 Jul 2015 16:54:29 GMT</pubDate>
    <dc:creator>cekuhnen</dc:creator>
    <dc:date>2015-07-26T16:54:29Z</dc:date>
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