<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: Sketches, Bodies, Components, Oh My! in Fusion Design, Validate &amp; Document Forum</title>
    <link>https://forums.autodesk.com/t5/fusion-design-validate-document/sketches-bodies-components-oh-my/m-p/5756026#M289802</link>
    <description>&lt;P&gt;Thanks, that confirms that I've started this design a little off track. In many of the instructions I've always seen starting with sketches first so that has been my default behavior so far.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I think my project is a good one to learn the proper design flow. If you create all the walls/dividers and floors/ceilings as components you can then easily handle changes later. But what is the best way to place and work with the parts? Should I create a master sketch and then use parameters to adjust positions or is that overcomplicating things?&lt;/P&gt;</description>
    <pubDate>Tue, 04 Aug 2015 13:25:40 GMT</pubDate>
    <dc:creator>george</dc:creator>
    <dc:date>2015-08-04T13:25:40Z</dc:date>
  </channel>
</rss>

