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    <title>topic Re: Issues converting mesh to t-spline or body in Fusion Design, Validate &amp; Document Forum</title>
    <link>https://forums.autodesk.com/t5/fusion-design-validate-document/issues-converting-mesh-to-t-spline-or-body/m-p/5804855#M287207</link>
    <description>&lt;P&gt;I guess one thing I worried about with bringing in and converting to Brep many 10,000 face meshes in Fusion, is that the&amp;nbsp;cumulative number of faces might significantly impact performance without a serious supercomputer &lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt;&amp;nbsp; Will be interesting to hear how you find performance/lagging in Fusion with that many faces.&lt;/P&gt;&lt;P&gt;Jesse&lt;/P&gt;</description>
    <pubDate>Sat, 05 Sep 2015 19:21:12 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2015-09-05T19:21:12Z</dc:date>
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