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    <title>topic Re: Importing a 3d file in Fusion Design, Validate &amp; Document Forum</title>
    <link>https://forums.autodesk.com/t5/fusion-design-validate-document/importing-a-3d-file/m-p/5911536#M280434</link>
    <description>&lt;P&gt;Hi @Anonymous﻿,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Fusion doesn't yet have extensive tools for editing scanned mesh data. It's something we're working on (you can &lt;A href="https://www.youtube.com/watch?v=nQr20fTQS5M" target="_blank"&gt;see an early preview here&lt;/A&gt;). Currently meshes can be moved and scaled, but are intended for use as reference geometry (&lt;A href="https://www.youtube.com/watch?v=1xMF0BbSoj0" target="_blank"&gt;see here&lt;/A&gt; for a potential way to use meshes by snapping T-Splines geometry to them; you could try something similar, but face structure might be a bit complex for this workflow). Mesh data can't be sliced or edited inside Fusion 360 at the moment.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Fusion does&amp;nbsp;have a tool for converting mesh data to solid data - called Mesh to BRep&amp;nbsp;-&amp;nbsp;but this is really intended&amp;nbsp;for use with simple meshes, and a face/head scan is likely to fall above the maximum threshold for conversion (10,000 triangles).&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;So as&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/2768685"&gt;@TrippyLighting﻿&lt;/a&gt;&amp;nbsp;mentioned, Meshmixer might be a good choice for working with the scanned data; it's a free tool &lt;A href="http://www.123dapp.com/meshmixer" target="_blank"&gt;available for download here&lt;/A&gt;. Fusion is probably still better for modeling an accurate medallion shape, so perhaps a hybrid workflow between Fusion and Meshmixer will give the best result. Here's a quick video showing a possible way to do this:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;OBJECT width="640" height="512" id="scPlayer" type="application/x-shockwave-flash" data="http://content.screencast.com/users/jakefowler/folders/Jing/media/8aa15d04-beab-4ec6-98c2-18e10c383a2b/jingswfplayer.swf"&gt; &lt;PARAM name="movie" value="http://content.screencast.com/users/jakefowler/folders/Jing/media/8aa15d04-beab-4ec6-98c2-18e10c383a2b/jingswfplayer.swf" /&gt; &lt;PARAM name="quality" value="high" /&gt; &lt;PARAM name="bgcolor" value="#FFFFFF" /&gt; &lt;PARAM name="flashVars" value="thumb=http://content.screencast.com/users/jakefowler/folders/Jing/media/8aa15d04-beab-4ec6-98c2-18e10c383a2b/FirstFrame.jpg&amp;amp;containerwidth=1121&amp;amp;containerheight=896&amp;amp;content=http://content.screencast.com/users/jakefowler/folders/Jing/media/8aa15d04-beab-4ec6-98c2-18e10c383a2b/00000106.swf&amp;amp;blurover=false" /&gt; &lt;PARAM name="allowFullScreen" value="true" /&gt; &lt;PARAM name="scale" value="showall" /&gt; &lt;PARAM name="allowScriptAccess" value="always" /&gt; &lt;PARAM name="base" value="http://content.screencast.com/users/jakefowler/folders/Jing/media/8aa15d04-beab-4ec6-98c2-18e10c383a2b/" /&gt; Unable to display content. Adobe Flash is required. &lt;/OBJECT&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;1. Create the 'base' medallion in Fusion using the solid modeling tools&lt;BR /&gt;2. Export this as an STL (right-click top node in browser, Save as STL)&lt;BR /&gt;3. Switch to Meshmixer and Import the scanned head&lt;BR /&gt;4. Use Plane Cut to isolate the face (if there are any artefacts, you can select them and hit the X key to discard them)&lt;BR /&gt;5. Import the medallion STL from Fusion into the Meshmixer workspace (choose Append at the prompt)&lt;BR /&gt;6. Resize and move the medallion into position with the Transform tool&lt;BR /&gt;7. Select the face &amp;amp; medallion bodies, and select Combine to join them into a single object&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;This should give you&amp;nbsp;something you can&amp;nbsp;export, 3D Print, etc.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Might something like this work for you?&lt;/P&gt;
&lt;P&gt;If you had any questions, or this isn't exactly what you had in mind, let us know with more details and we'll try to help out.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thanks!&lt;/P&gt;
&lt;P&gt;Jake&lt;/P&gt;</description>
    <pubDate>Tue, 17 Nov 2015 11:37:59 GMT</pubDate>
    <dc:creator>jakefowler</dc:creator>
    <dc:date>2015-11-17T11:37:59Z</dc:date>
    <item>
      <title>Importing a 3d file</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/importing-a-3d-file/m-p/5908808#M280432</link>
      <description>&lt;P&gt;I am trying to make a medallion with a relief face on one side. I figure I can scan the person's face with the iSense 3d scanner. Transfer the file to Fusion 360. Split the head behind the face in the X-Y plane. Then compress the face in the Z direction. Any thoughts on how I can get the scanned head into Fusion 360?&lt;/P&gt;</description>
      <pubDate>Sun, 15 Nov 2015 14:28:37 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/importing-a-3d-file/m-p/5908808#M280432</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-11-15T14:28:37Z</dc:date>
    </item>
    <item>
      <title>Re: Importing a 3d file</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/importing-a-3d-file/m-p/5911052#M280433</link>
      <description>&lt;P&gt;You can import .stl files into Fusion 360&amp;nbsp;&amp;nbsp; That's also the file format many scanners use. However there are few caveats.&lt;/P&gt;
&lt;P&gt;I'd suggest you download Autodesk Meshmixer as there is a posibility you'll need it to deal with fusion's current limitations.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 17 Nov 2015 01:35:39 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/importing-a-3d-file/m-p/5911052#M280433</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2015-11-17T01:35:39Z</dc:date>
    </item>
    <item>
      <title>Re: Importing a 3d file</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/importing-a-3d-file/m-p/5911536#M280434</link>
      <description>&lt;P&gt;Hi @Anonymous﻿,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Fusion doesn't yet have extensive tools for editing scanned mesh data. It's something we're working on (you can &lt;A href="https://www.youtube.com/watch?v=nQr20fTQS5M" target="_blank"&gt;see an early preview here&lt;/A&gt;). Currently meshes can be moved and scaled, but are intended for use as reference geometry (&lt;A href="https://www.youtube.com/watch?v=1xMF0BbSoj0" target="_blank"&gt;see here&lt;/A&gt; for a potential way to use meshes by snapping T-Splines geometry to them; you could try something similar, but face structure might be a bit complex for this workflow). Mesh data can't be sliced or edited inside Fusion 360 at the moment.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Fusion does&amp;nbsp;have a tool for converting mesh data to solid data - called Mesh to BRep&amp;nbsp;-&amp;nbsp;but this is really intended&amp;nbsp;for use with simple meshes, and a face/head scan is likely to fall above the maximum threshold for conversion (10,000 triangles).&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;So as&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/2768685"&gt;@TrippyLighting﻿&lt;/a&gt;&amp;nbsp;mentioned, Meshmixer might be a good choice for working with the scanned data; it's a free tool &lt;A href="http://www.123dapp.com/meshmixer" target="_blank"&gt;available for download here&lt;/A&gt;. Fusion is probably still better for modeling an accurate medallion shape, so perhaps a hybrid workflow between Fusion and Meshmixer will give the best result. Here's a quick video showing a possible way to do this:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;OBJECT width="640" height="512" id="scPlayer" type="application/x-shockwave-flash" data="http://content.screencast.com/users/jakefowler/folders/Jing/media/8aa15d04-beab-4ec6-98c2-18e10c383a2b/jingswfplayer.swf"&gt; &lt;PARAM name="movie" value="http://content.screencast.com/users/jakefowler/folders/Jing/media/8aa15d04-beab-4ec6-98c2-18e10c383a2b/jingswfplayer.swf" /&gt; &lt;PARAM name="quality" value="high" /&gt; &lt;PARAM name="bgcolor" value="#FFFFFF" /&gt; &lt;PARAM name="flashVars" value="thumb=http://content.screencast.com/users/jakefowler/folders/Jing/media/8aa15d04-beab-4ec6-98c2-18e10c383a2b/FirstFrame.jpg&amp;amp;containerwidth=1121&amp;amp;containerheight=896&amp;amp;content=http://content.screencast.com/users/jakefowler/folders/Jing/media/8aa15d04-beab-4ec6-98c2-18e10c383a2b/00000106.swf&amp;amp;blurover=false" /&gt; &lt;PARAM name="allowFullScreen" value="true" /&gt; &lt;PARAM name="scale" value="showall" /&gt; &lt;PARAM name="allowScriptAccess" value="always" /&gt; &lt;PARAM name="base" value="http://content.screencast.com/users/jakefowler/folders/Jing/media/8aa15d04-beab-4ec6-98c2-18e10c383a2b/" /&gt; Unable to display content. Adobe Flash is required. &lt;/OBJECT&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;1. Create the 'base' medallion in Fusion using the solid modeling tools&lt;BR /&gt;2. Export this as an STL (right-click top node in browser, Save as STL)&lt;BR /&gt;3. Switch to Meshmixer and Import the scanned head&lt;BR /&gt;4. Use Plane Cut to isolate the face (if there are any artefacts, you can select them and hit the X key to discard them)&lt;BR /&gt;5. Import the medallion STL from Fusion into the Meshmixer workspace (choose Append at the prompt)&lt;BR /&gt;6. Resize and move the medallion into position with the Transform tool&lt;BR /&gt;7. Select the face &amp;amp; medallion bodies, and select Combine to join them into a single object&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;This should give you&amp;nbsp;something you can&amp;nbsp;export, 3D Print, etc.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Might something like this work for you?&lt;/P&gt;
&lt;P&gt;If you had any questions, or this isn't exactly what you had in mind, let us know with more details and we'll try to help out.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thanks!&lt;/P&gt;
&lt;P&gt;Jake&lt;/P&gt;</description>
      <pubDate>Tue, 17 Nov 2015 11:37:59 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/importing-a-3d-file/m-p/5911536#M280434</guid>
      <dc:creator>jakefowler</dc:creator>
      <dc:date>2015-11-17T11:37:59Z</dc:date>
    </item>
    <item>
      <title>Re: Importing a 3d file</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/importing-a-3d-file/m-p/5914826#M280435</link>
      <description>Hi Jake. I'm having a "similar" problem. Problem is I don't get audio in your posted video. Could you post a link to it? Thanks,&lt;BR /&gt;Nelson</description>
      <pubDate>Wed, 18 Nov 2015 23:35:58 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/importing-a-3d-file/m-p/5914826#M280435</guid>
      <dc:creator>fishtruk</dc:creator>
      <dc:date>2015-11-18T23:35:58Z</dc:date>
    </item>
    <item>
      <title>Re: Importing a 3d file</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/importing-a-3d-file/m-p/5915020#M280436</link>
      <description>&lt;P&gt;Hi Nelson,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Sorry - that video was recorded on-the-fly in the office, so I didn't record audio for it &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt; I'll recreate it&amp;nbsp;with audio + repost soon.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thanks,&lt;/P&gt;
&lt;P&gt;Jake&lt;/P&gt;</description>
      <pubDate>Thu, 19 Nov 2015 05:34:44 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/importing-a-3d-file/m-p/5915020#M280436</guid>
      <dc:creator>jakefowler</dc:creator>
      <dc:date>2015-11-19T05:34:44Z</dc:date>
    </item>
    <item>
      <title>Re: Importing a 3d file</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/importing-a-3d-file/m-p/5915024#M280437</link>
      <description>Thanks, I’ll check it out. Thought I was missing something.</description>
      <pubDate>Thu, 19 Nov 2015 05:45:55 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/importing-a-3d-file/m-p/5915024#M280437</guid>
      <dc:creator>fishtruk</dc:creator>
      <dc:date>2015-11-19T05:45:55Z</dc:date>
    </item>
    <item>
      <title>Re: Importing a 3d file</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/importing-a-3d-file/m-p/7127977#M280438</link>
      <description>&lt;P&gt;hi, i´m interesting to know if i can apply a scanned file to fusion360 and create a new object without using the ReMake? the above because i use a MacBook and i cant download the ReMake program&lt;/P&gt;&lt;P&gt;thanks&amp;nbsp;&lt;/P&gt;&lt;P&gt;Laura Moreno&lt;/P&gt;</description>
      <pubDate>Sun, 04 Jun 2017 19:02:58 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/importing-a-3d-file/m-p/7127977#M280438</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-06-04T19:02:58Z</dc:date>
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