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    <title>topic Re: How would you model this part? in Fusion Design, Validate &amp; Document Forum</title>
    <link>https://forums.autodesk.com/t5/fusion-design-validate-document/how-would-you-model-this-part/m-p/5934959#M278930</link>
    <description>&lt;P&gt;I dont really "know" but I would not start the belt buckle&amp;nbsp;you linked to in the image in Fusion 360. I specifically stated "start" because if I likely would end up doing some stuff to it in Fusion.&lt;/P&gt;
&lt;P&gt;That shape is easier to to creat in a real sculpting tool such as Mudbox. You can then &amp;nbsp;re-mesh the part if a more lightweight mesh is needed and then can export that mesh as a .obj and import it in Fusion 360. Then convert it into Fusion 360.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;There are also pretty good sculpting tools in Blender. Again, these sculpting tools have littel to do with the sculpting in Fusion 360. these tools&amp;nbsp;realy are digital versions of clay modeling tools.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I have to say, however that &lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/1875369"&gt;@donsmac﻿&lt;/a&gt;'s workflow is very creative and has turned out incredibly beautiful.&lt;/P&gt;</description>
    <pubDate>Thu, 03 Dec 2015 18:24:58 GMT</pubDate>
    <dc:creator>TrippyLighting</dc:creator>
    <dc:date>2015-12-03T18:24:58Z</dc:date>
    <item>
      <title>How would you model this part?</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/how-would-you-model-this-part/m-p/5929169#M278920</link>
      <description>&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Hi! Im trying to make this lion a 3D object i can work with in Sculpt mode. I traced one part and extruded in sculpt, but couldnt do anything else after that.. How would you go about doing this?&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you in advance!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/203633iF1C9191A08019323/image-size/original?v=mpbl-1&amp;amp;px=-1" border="0" alt="rettljeon.jpg" title="rettljeon.jpg" /&gt;&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/203631iC8146BB8671A7792/image-size/original?v=mpbl-1&amp;amp;px=-1" border="0" alt="rettljeon.jpg" title="rettljeon.jpg" width="616" height="466" /&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/203632i4D97B169E75FE32C/image-size/original?v=mpbl-1&amp;amp;px=-1" border="0" alt="Skärmavbild 2015-11-30 kl. 12.44.45.png" title="Skärmavbild 2015-11-30 kl. 12.44.45.png" /&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 30 Nov 2015 11:52:04 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/how-would-you-model-this-part/m-p/5929169#M278920</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-11-30T11:52:04Z</dc:date>
    </item>
    <item>
      <title>Re: How would you model this part?</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/how-would-you-model-this-part/m-p/5929974#M278921</link>
      <description>&lt;P&gt;If a relief carving effect is what you're after then 't-spline pipe' objects work great. The screen shots show examples using geometry projected onto a curved surface, then create t-spline pipes and sculpt away. I still need to make a crest on the back of the galleon that has a similar lion with a shield and dragon.&lt;/P&gt;&lt;P&gt;~Don&lt;/P&gt;&lt;P&gt;Here's a link to my gallery: &lt;A href="https://fusion360.autodesk.com/users/d-macdonald" target="_self"&gt;https://fusion360.autodesk.com/users/d-macdonald&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/203731i7D8638BB7B0C6BD4/image-size/original?v=mpbl-1&amp;amp;px=-1" border="0" alt="Harley in progress66.png" title="Harley in progress66.png" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/203732i19E427AE0F148B01/image-size/original?v=mpbl-1&amp;amp;px=-1" border="0" alt="Galleon ornamentation2.png" title="Galleon ornamentation2.png" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/203733iBF62480473D405CF/image-size/original?v=mpbl-1&amp;amp;px=-1" border="0" alt="Galleon ornamentation.png" title="Galleon ornamentation.png" /&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 30 Nov 2015 20:12:06 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/how-would-you-model-this-part/m-p/5929974#M278921</guid>
      <dc:creator>donsmac</dc:creator>
      <dc:date>2015-11-30T20:12:06Z</dc:date>
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    <item>
      <title>Re: How would you model this part?</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/how-would-you-model-this-part/m-p/5930038#M278922</link>
      <description>&lt;P&gt;Wow, great stuff you've done! Did you mean something like this? Tried to fill the gap but I couldn't figure it out!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/203742iDD1717AA0991523F/image-size/original?v=mpbl-1&amp;amp;px=-1" border="0" alt="Skärmavbild 2015-11-30 kl. 21.40.20.png" title="Skärmavbild 2015-11-30 kl. 21.40.20.png" /&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 30 Nov 2015 20:42:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/how-would-you-model-this-part/m-p/5930038#M278922</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-11-30T20:42:09Z</dc:date>
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    <item>
      <title>Re: How would you model this part?</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/how-would-you-model-this-part/m-p/5931400#M278923</link>
      <description>&lt;P&gt;Thanks for the compliment. I made a screencast showing some of the modeling process. The result would need more tweeking but you'll get the idea.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="https://knowledge.autodesk.com/community/screencast/bfd1333b-1b4d-43d6-844b-e4a49592d613" target="_self"&gt;https://knowledge.autodesk.com/community/screencast/bfd1333b-1b4d-43d6-844b-e4a49592d613&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/203911i4CBC5EDE63DB010F/image-size/original?v=mpbl-1&amp;amp;px=-1" border="0" alt="lion head.png" title="lion head.png" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/203914iF6A081C4B3E4E9D8/image-size/original?v=mpbl-1&amp;amp;px=-1" border="0" alt="Screen Shot 2015-11-30 at 4.25.17 PM.jpg" title="Screen Shot 2015-11-30 at 4.25.17 PM.jpg" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/203915i225D236FDA014D68/image-size/original?v=mpbl-1&amp;amp;px=-1" border="0" alt="Screen Shot 2015-11-30 at 4.31.15 PM.jpg" title="Screen Shot 2015-11-30 at 4.31.15 PM.jpg" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/203916i2CE80AE0C1072FDB/image-size/original?v=mpbl-1&amp;amp;px=-1" border="0" alt="Screen Shot 2015-11-30 at 4.43.07 PM.jpg" title="Screen Shot 2015-11-30 at 4.43.07 PM.jpg" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Here, I scaled the piece widthwise:&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/203947i048A4B5DC0000416/image-size/original?v=mpbl-1&amp;amp;px=-1" border="0" alt="lion head2.png" title="lion head2.png" /&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 01 Dec 2015 17:59:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/how-would-you-model-this-part/m-p/5931400#M278923</guid>
      <dc:creator>donsmac</dc:creator>
      <dc:date>2015-12-01T17:59:24Z</dc:date>
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    <item>
      <title>Re: How would you model this part?</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/how-would-you-model-this-part/m-p/5931417#M278924</link>
      <description>&lt;P&gt;This is a great technique,&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/1875369"&gt;@donsmac﻿&lt;/a&gt;! &amp;nbsp;I never would have thought of using pipe to do this. &amp;nbsp;I'll have to remember how to do this for future use.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Jeff&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 01 Dec 2015 18:09:46 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/how-would-you-model-this-part/m-p/5931417#M278924</guid>
      <dc:creator>jeff_strater</dc:creator>
      <dc:date>2015-12-01T18:09:46Z</dc:date>
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      <title>Re: How would you model this part?</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/how-would-you-model-this-part/m-p/5931466#M278925</link>
      <description>&lt;P&gt;I will try this. Thank you for taking the time to do this, appricate it! And cool to see it in wood aswell!&lt;/P&gt;</description>
      <pubDate>Tue, 01 Dec 2015 18:47:00 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/how-would-you-model-this-part/m-p/5931466#M278925</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-12-01T18:47:00Z</dc:date>
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    <item>
      <title>Re: How would you model this part?</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/how-would-you-model-this-part/m-p/5931541#M278926</link>
      <description>&lt;P&gt;Thanks so much for the screencast!&amp;nbsp; I've always highly sought ways of modeling convex type quasiplanar stuff like this has, and your method I was definitely interested in and now that it's been revealed definitely goes at the top!&amp;nbsp; And by using multiple Tspline bodies to insure one never self intersects, the then&amp;nbsp;successful conversion to Brep surfaces allows CNC CAM operations too.&lt;/P&gt;&lt;P&gt;Thanks again!&lt;/P&gt;&lt;P&gt;Jesse&lt;/P&gt;</description>
      <pubDate>Tue, 01 Dec 2015 19:38:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/how-would-you-model-this-part/m-p/5931541#M278926</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-12-01T19:38:26Z</dc:date>
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    <item>
      <title>Re: How would you model this part?</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/how-would-you-model-this-part/m-p/5931708#M278927</link>
      <description>&lt;P&gt;I've played around with this for a while and I will be able to do what I want. But it is pretty tedious, so&amp;nbsp;I am wondering is this how the professionals does it? Isn't there an automatic function that maps a sculpting surface to a sketch? I tried to extrude but that didn't go very well as you can see in the picture. I mean, is it supposed to be this hard? I am trying to do a belt that resembles the Versace Medusa belt and could this really be how they did it?&amp;nbsp;&lt;A href="http://image.rakuten.co.jp/newest/cabinet/03066714/img59367687.jpg?_ex=128x128" target="_blank"&gt;http://image.rakuten.co.jp/newest/cabinet/03066714/img59367687.jpg?_ex=128x128&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/203991i8533C3612DB57B3C/image-size/original?v=mpbl-1&amp;amp;px=-1" border="0" alt="Skärmavbild 2015-12-01 kl. 22.22.51.png" title="Skärmavbild 2015-12-01 kl. 22.22.51.png" /&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 01 Dec 2015 21:25:43 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/how-would-you-model-this-part/m-p/5931708#M278927</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-12-01T21:25:43Z</dc:date>
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    <item>
      <title>Re: How would you model this part?</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/how-would-you-model-this-part/m-p/5934895#M278928</link>
      <description>Does anyone know?</description>
      <pubDate>Thu, 03 Dec 2015 17:38:28 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/how-would-you-model-this-part/m-p/5934895#M278928</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-12-03T17:38:28Z</dc:date>
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      <title>Re: How would you model this part?</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/how-would-you-model-this-part/m-p/5934949#M278929</link>
      <description>&lt;P&gt;Modeling something like that is not a trivial task.&amp;nbsp; Although mostly unrelated, TrippyLighting does a good video of one&amp;nbsp;technique to get an idea of various Sculpt methods on this thread:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="http://forums.autodesk.com/t5/design-validate-document/fillet-rounded-corners-issue/td-p/5739569/highlight/true/page/4" target="_blank"&gt;http://forums.autodesk.com/t5/design-validate-document/fillet-rounded-corners-issue/td-p/5739569/highlight/true/page/4&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;For an extremely intricate mesh that you're trying to make, it may pay to also learn a software like Blender, which is free to use.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Good luck!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Jesse&lt;/P&gt;</description>
      <pubDate>Thu, 03 Dec 2015 18:17:47 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/how-would-you-model-this-part/m-p/5934949#M278929</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-12-03T18:17:47Z</dc:date>
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      <title>Re: How would you model this part?</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/how-would-you-model-this-part/m-p/5934959#M278930</link>
      <description>&lt;P&gt;I dont really "know" but I would not start the belt buckle&amp;nbsp;you linked to in the image in Fusion 360. I specifically stated "start" because if I likely would end up doing some stuff to it in Fusion.&lt;/P&gt;
&lt;P&gt;That shape is easier to to creat in a real sculpting tool such as Mudbox. You can then &amp;nbsp;re-mesh the part if a more lightweight mesh is needed and then can export that mesh as a .obj and import it in Fusion 360. Then convert it into Fusion 360.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;There are also pretty good sculpting tools in Blender. Again, these sculpting tools have littel to do with the sculpting in Fusion 360. these tools&amp;nbsp;realy are digital versions of clay modeling tools.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I have to say, however that &lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/1875369"&gt;@donsmac﻿&lt;/a&gt;'s workflow is very creative and has turned out incredibly beautiful.&lt;/P&gt;</description>
      <pubDate>Thu, 03 Dec 2015 18:24:58 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/how-would-you-model-this-part/m-p/5934959#M278930</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2015-12-03T18:24:58Z</dc:date>
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      <title>Re: How would you model this part?</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/how-would-you-model-this-part/m-p/5935137#M278931</link>
      <description>&lt;P&gt;Hi apik,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I will agree with the consensus here that&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/1875369"&gt;@donsmac﻿&lt;/a&gt;&amp;nbsp;approach for your model is probably the best way in Fusion. &amp;nbsp;What you are trying to accomplish is, to&amp;nbsp;@Anonymous﻿&amp;nbsp;and&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/2768685"&gt;@TrippyLighting﻿&lt;/a&gt;s point, not an easy model to produce. &amp;nbsp;If i had to guess on the Versace belt buckle, since it's a $535 belt, that they had an artist sculpt a positive in clay or wax then did either &lt;A href="https://en.wikipedia.org/wiki/Sand_casting" target="_self"&gt;sand&lt;/A&gt; or &lt;A href="https://en.wikipedia.org/wiki/Investment_casting" target="_self"&gt;investment&lt;/A&gt; casting with some hand finsihing of the final piece. &amp;nbsp;Many times manufactures won't even invest in 3d models to manufacture "sculptural" shapes like this.&amp;nbsp;You could go down a similar route carving the shape then 3d capturing/scanning and using that data as a base to start with refine in &lt;A href="http://www.autodesk.com/products/mudbox/overview" target="_self"&gt;Mudbox&lt;/A&gt;&amp;nbsp;and finish in Fusion for your 3D printing.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;hope this helps.&lt;/P&gt;</description>
      <pubDate>Thu, 03 Dec 2015 20:19:53 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/how-would-you-model-this-part/m-p/5935137#M278931</guid>
      <dc:creator>JamieGilchrist</dc:creator>
      <dc:date>2015-12-03T20:19:53Z</dc:date>
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      <title>Re: How would you model this part?</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/how-would-you-model-this-part/m-p/5935488#M278932</link>
      <description>&lt;P&gt;Here I made a T-spine body for the face. I had a much better face but could not get it to convert to a solid so I used an earilier version.&lt;/P&gt;&lt;P&gt;I made a sketch and projected lines to the surface of the face. Used T-spline pipes for the snakes, etc. Then combine and fillet everything.&lt;/P&gt;&lt;P&gt;I wasn't trying to match the buckle in the picture too closely.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/204436iD53A71F87EA4F21B/image-size/original?v=mpbl-1&amp;amp;px=-1" border="0" alt="medusa2.png" title="medusa2.png" /&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 04 Dec 2015 01:03:11 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/how-would-you-model-this-part/m-p/5935488#M278932</guid>
      <dc:creator>donsmac</dc:creator>
      <dc:date>2015-12-04T01:03:11Z</dc:date>
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      <title>Re: How would you model this part?</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/how-would-you-model-this-part/m-p/5935505#M278933</link>
      <description>&lt;P&gt;Gee whiz we're going to have to set up an online modeling school (free/not free??) in which you teach the world how to do this stuff!&lt;/P&gt;</description>
      <pubDate>Fri, 04 Dec 2015 01:19:07 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/how-would-you-model-this-part/m-p/5935505#M278933</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-12-04T01:19:07Z</dc:date>
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      <title>Re: How would you model this part?</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/how-would-you-model-this-part/m-p/5936714#M278934</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/1875369"&gt;@donsmac﻿&lt;/a&gt;s model is yet another display of Fusion 360's strength.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;OL&gt;
&lt;LI&gt;So he made a T-Spline, a surface with mathematical precision similar in intention to a NURBS surface and as opposed to a subdivision surface which has&amp;nbsp;a finite resolution.&lt;/LI&gt;
&lt;LI&gt;Then he created the snakes with the pipe tool.&lt;/LI&gt;
&lt;LI&gt;He converted the differnt entities into solid bodies just like that.&lt;/LI&gt;
&lt;LI&gt;Then the solid bodies were quickly filleted to to make it all flow together harmoniously.&lt;/LI&gt;
&lt;/OL&gt;
&lt;P&gt;This all feels very natural and intuitive in Fusion 360. Try that with any another application!&lt;/P&gt;
&lt;P&gt;I often refer to Blender. You cannot do this in Blender. You'll have to manipulate and combine your model at the the vertex/edge/polygon level to blend all the surfaces together into one mesh.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I can only imagine the frustration of a user that is first trained in Fusion 360, say in college, and then is required to work with Solid Works at his first job.&lt;/P&gt;
&lt;P&gt;The posts on a given Solid Works Forum by such a user will be most interesting &lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 04 Dec 2015 18:32:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/how-would-you-model-this-part/m-p/5936714#M278934</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2015-12-04T18:32:57Z</dc:date>
    </item>
    <item>
      <title>Re: How would you model this part?</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/how-would-you-model-this-part/m-p/5936735#M278935</link>
      <description>&lt;P&gt;Interesting, I didn't know there was that difference in the mathematical representation methods for meshes like that.&amp;nbsp;&lt;/P&gt;&lt;P&gt;If guessing, I would say donsmac did in fact combine the Tspline primitives at the vertex/edge/polygon level while in a Sculpt instance, since, from my experience at least, it's often very challenging/near impossible to use fillets after the fact on individual Brep bodies resulting from sculpting, being the intersection curves and adjacent surfaces are often so complex.&amp;nbsp;&lt;/P&gt;&lt;P&gt;Jesse&lt;/P&gt;</description>
      <pubDate>Fri, 04 Dec 2015 18:45:41 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/how-would-you-model-this-part/m-p/5936735#M278935</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-12-04T18:45:41Z</dc:date>
    </item>
    <item>
      <title>Re: How would you model this part?</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/how-would-you-model-this-part/m-p/5959802#M278936</link>
      <description>&lt;P&gt;Thanks Trippy, I've never used mudbox, but I had to see if I&amp;nbsp;could model a face in Fusion. I used the Face Tool, of all things, and layed out the faces over an imported image.&amp;nbsp;All the faces were layed out on the same plane. When that was done, I started dragging points back or forward, with no need yet to move points in any other direction. Once that was done, I had a decent&amp;nbsp;face, added a few extra splines and tweeted and tweeked. I then brought in a photo of face in&amp;nbsp;front profile and adjusted the T-spline mesh to match. Tweeked till enough is enough. I was able to convert it to a B-rep but could only thicken it by 0.001mm to make the solid.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/207782iAFE3EE1CC1417C99/image-size/original?v=mpbl-1&amp;amp;px=-1" border="0" alt="face it v25.jpg" title="face it v25.jpg" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/207783iB174B4334F747F9C/image-size/original?v=mpbl-1&amp;amp;px=-1" border="0" alt="face t-spline.png" title="face t-spline.png" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;Here's where I started, making faces on top of the image:&lt;/P&gt;&lt;P&gt;-thanks to whoever did the imported image.&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/207785i92290CCF496C92A9/image-size/original?v=mpbl-1&amp;amp;px=-1" border="0" alt="T-Spline mesh.jpg" title="T-Spline mesh.jpg" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;~Don&lt;/P&gt;</description>
      <pubDate>Mon, 21 Dec 2015 00:48:17 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/how-would-you-model-this-part/m-p/5959802#M278936</guid>
      <dc:creator>donsmac</dc:creator>
      <dc:date>2015-12-21T00:48:17Z</dc:date>
    </item>
    <item>
      <title>Re: How would you model this part?</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/how-would-you-model-this-part/m-p/6354943#M278937</link>
      <description>&lt;P&gt;would love to learn those decors on that ship. that looked nice!&lt;/P&gt;</description>
      <pubDate>Sun, 29 May 2016 19:44:11 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/how-would-you-model-this-part/m-p/6354943#M278937</guid>
      <dc:creator>thorxx</dc:creator>
      <dc:date>2016-05-29T19:44:11Z</dc:date>
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