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    <title>topic Re: Modeling a complex 3D shape in Fusion Design, Validate &amp; Document Forum</title>
    <link>https://forums.autodesk.com/t5/fusion-design-validate-document/modeling-a-complex-3d-shape/m-p/5954422#M277308</link>
    <description>&lt;P&gt;Hi&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/3222826"&gt;@juliangall﻿&lt;/a&gt;. &amp;nbsp;Take a look at this thread: &amp;nbsp;&lt;A href="https://forums.autodesk.com/t5/design-validate-document/how-would-you-model-this-part/m-p/5929169#M39168" target="_self"&gt;how-would-you-model-this-part&lt;/A&gt;. &amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/1875369"&gt;@donsmac﻿&lt;/a&gt;&amp;nbsp;has a great technique for modeling stuff like this.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Jeff Strater (Fusion development)&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Wed, 16 Dec 2015 17:15:27 GMT</pubDate>
    <dc:creator>jeff_strater</dc:creator>
    <dc:date>2015-12-16T17:15:27Z</dc:date>
    <item>
      <title>Modeling a complex 3D shape</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/modeling-a-complex-3d-shape/m-p/5954308#M277307</link>
      <description>&lt;P&gt;I am new to Fusion 360 but am now familar with most of the things it can do. I wish to produce a model from a moulded plaster dove, which you can see in the attached image. I would like to create a 3D model I can then CNC in wood. I would be grateful for any hints of where to start.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;T-splines created in Fusion are great for creating amorphous shapes with smooth changes of surface orientation but not, it seems, the types of shape present in this model. I could just about model the head or body but I don't know how I would then add the texture of the feathers and eyes etc.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I can imagine lofting a shape along a three dimensional curve to create one of the wing feathers or tail feathers but that seems like a very laborious process (20 feathers on one side), and I can't see how I would get a smooth transition of size and shape from one feather to the next. Each feather is curved in all three dimensions.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I've tried to capture the bird using 123D Catch, and this produces a model, but when I import it into Fusion 360 it doesn't have anything like the detail that would be needed to reproduce it using CNC. I tried sticking on the green dots to improve the capture accuracy as the painted surface is rather featureless, but it was still not good enough.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;You may say this is not what Fusion 360 is meant for and, if that's the case, any other suggestions (for free products) would be gratefully received.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm not asking for detailed instructions here but just a pointer or two for where I should start, what I need to find out more about etc.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks in advance for any help.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Julian&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/207047i05924C1B2E009620/image-size/original?v=mpbl-1&amp;amp;px=-1" border="0" alt="Dove 1.jpg" title="Dove 1.jpg" /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 16 Dec 2015 16:33:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/modeling-a-complex-3d-shape/m-p/5954308#M277307</guid>
      <dc:creator>juliangall</dc:creator>
      <dc:date>2015-12-16T16:33:14Z</dc:date>
    </item>
    <item>
      <title>Re: Modeling a complex 3D shape</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/modeling-a-complex-3d-shape/m-p/5954422#M277308</link>
      <description>&lt;P&gt;Hi&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/3222826"&gt;@juliangall﻿&lt;/a&gt;. &amp;nbsp;Take a look at this thread: &amp;nbsp;&lt;A href="https://forums.autodesk.com/t5/design-validate-document/how-would-you-model-this-part/m-p/5929169#M39168" target="_self"&gt;how-would-you-model-this-part&lt;/A&gt;. &amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/1875369"&gt;@donsmac﻿&lt;/a&gt;&amp;nbsp;has a great technique for modeling stuff like this.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Jeff Strater (Fusion development)&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 16 Dec 2015 17:15:27 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/modeling-a-complex-3d-shape/m-p/5954422#M277308</guid>
      <dc:creator>jeff_strater</dc:creator>
      <dc:date>2015-12-16T17:15:27Z</dc:date>
    </item>
    <item>
      <title>Re: Modeling a complex 3D shape</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/modeling-a-complex-3d-shape/m-p/5954444#M277309</link>
      <description>&lt;P&gt;I would definitely model the complete dove in the T-Spline environment.&lt;/P&gt;
&lt;P&gt;If you are new&amp;nbsp;to modeling with T-Splines or subdivision surface modeling it will likely take you a while to get used to the very differnt way of creating geometry compared to "normal" solid modeling. When I started modeling with subdivision surfaces in Blender, which feels very similar to modeling with T-Splines, it felt all very strange. However, while it is it is laborious in the beginning, I find it&amp;nbsp;to be well worth the effort!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;If you also want to create the lattice structure that the dove sits on I would change into theModel environment and use regular solid modeling. Then you can combine the two bodies of the lattice and dove.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;As you've already described, scannig is another method of getting the geometry into Fusion 360 but it comes in as a triangulated mesh and you can't really edit it well.&lt;/P&gt;
&lt;P&gt;Higher resolution meshes are also a problem as currently there is a limit of about 10,000 ploygons in a single mesh in order to transform it into a brep (solid model) body. there are ways around that but these restriction breaking the mesh into smaller portions using Meshmixer.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;However, this model is not so complex that it would be too tredious modeling it in the T-Spline environment and you definitely learn something in the process.&lt;/P&gt;</description>
      <pubDate>Wed, 16 Dec 2015 17:23:38 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/modeling-a-complex-3d-shape/m-p/5954444#M277309</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2015-12-16T17:23:38Z</dc:date>
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