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    <title>topic Joining/Combining Bodies in Fusion Design, Validate &amp; Document Forum</title>
    <link>https://forums.autodesk.com/t5/fusion-design-validate-document/joining-combining-bodies/m-p/6391723#M255267</link>
    <description>&lt;P&gt;Hi! First of all, this is my first ever Fusion 360 model so I bear in mind that am a complete newbie.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;As you can see in the screenshot below, I was designing a drone, and wanted to combine the main body and the ring part. I am not even sure if designing two bodies (main part and the ring)&amp;nbsp;separately is a good idea. I have a feeling I might have to start this all over again.&amp;nbsp;&lt;/P&gt;&lt;P&gt;My rough guess is, there might be a way to combine two sketches together in patch mode? Or I could design a fillet that links the disconnected part, but I really don't know. In short, I want to make a smooth connection between the main body and the ring part. Again, this is my first time using Fusion and I have no idea what I'm doing, so any help of suggestions will be appreciated!&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/248826iDBC18A74F27EC948/image-size/medium?v=v2&amp;amp;px=-1" border="0" alt="Fusion Question.png" title="Fusion Question.png" /&gt;&lt;/P&gt;</description>
    <pubDate>Sun, 19 Jun 2016 00:32:08 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2016-06-19T00:32:08Z</dc:date>
    <item>
      <title>Joining/Combining Bodies</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/joining-combining-bodies/m-p/6391723#M255267</link>
      <description>&lt;P&gt;Hi! First of all, this is my first ever Fusion 360 model so I bear in mind that am a complete newbie.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;As you can see in the screenshot below, I was designing a drone, and wanted to combine the main body and the ring part. I am not even sure if designing two bodies (main part and the ring)&amp;nbsp;separately is a good idea. I have a feeling I might have to start this all over again.&amp;nbsp;&lt;/P&gt;&lt;P&gt;My rough guess is, there might be a way to combine two sketches together in patch mode? Or I could design a fillet that links the disconnected part, but I really don't know. In short, I want to make a smooth connection between the main body and the ring part. Again, this is my first time using Fusion and I have no idea what I'm doing, so any help of suggestions will be appreciated!&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/248826iDBC18A74F27EC948/image-size/medium?v=v2&amp;amp;px=-1" border="0" alt="Fusion Question.png" title="Fusion Question.png" /&gt;&lt;/P&gt;</description>
      <pubDate>Sun, 19 Jun 2016 00:32:08 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/joining-combining-bodies/m-p/6391723#M255267</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-06-19T00:32:08Z</dc:date>
    </item>
    <item>
      <title>Re: Joining/Combining Bodies</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/joining-combining-bodies/m-p/6391783#M255268</link>
      <description>&lt;P&gt;Creating the ring and the main body is probably the only reasonable way to design this. If that's what you did originally then I can't clearly imagine how you got that little ramp with the ledge.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Regardless, take a few steps back till you have two completely separate bodies, and look at Create - Loft to combine them. After that Fillets should smooth things out.&lt;/P&gt;</description>
      <pubDate>Sun, 19 Jun 2016 04:30:30 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/joining-combining-bodies/m-p/6391783#M255268</guid>
      <dc:creator>jbarchuk</dc:creator>
      <dc:date>2016-06-19T04:30:30Z</dc:date>
    </item>
    <item>
      <title>Re: Joining/Combining Bodies</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/joining-combining-bodies/m-p/6392102#M255269</link>
      <description>&lt;P&gt;This object could be perfectly fine designed using T-Splines.&lt;/P&gt;
&lt;P&gt;It also exemplifies how a T-Spline can be combined with solid body features.&lt;BR /&gt;The main edges in the T-Slpline are creased and the radii are then applied as G2 solid modeling radii.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I've attached what I've come up with.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Edit:&lt;/P&gt;
&lt;P&gt;Scratch that. Not true.&lt;/P&gt;
&lt;P&gt;Learned lesson: Only open jabbers when looked at menu options in Fusion 360 &lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&lt;STRIKE&gt;I have to say though that I started this in Blender. It's not that this cannot be done in Fusion - actually the solid body radius and other solid body modifications to a T-Spline can ONLY be done in Fusion - designing the control mesh is really much faster in Blender because I only have to work on 1/3, so basically one arm of the mesh. Something like the array modifier in Blender is sorely missing in Fusion 360.&lt;/STRIKE&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;He's a screenshot:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/248902i11CFC827A163DDA8/image-size/original?v=v2&amp;amp;px=-1" border="0" alt="Screen Shot 2016-06-19 at 10.59.38 AM.png" title="Screen Shot 2016-06-19 at 10.59.38 AM.png" /&gt;&lt;/P&gt;</description>
      <pubDate>Sun, 19 Jun 2016 15:16:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/joining-combining-bodies/m-p/6392102#M255269</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2016-06-19T15:16:24Z</dc:date>
    </item>
    <item>
      <title>Re: Joining/Combining Bodies</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/joining-combining-bodies/m-p/6392167#M255270</link>
      <description>&lt;P&gt;Could not help myself &lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;If set up correctly, when creating this object with T-Splines the work on the control mesh cane reduced o 1/2 of one arm, so in essence 1/6 of the object.&lt;/P&gt;
&lt;P&gt;The 1st half or the arm gets mirrored "Symmetry -&amp;gt; Mirror duplicate" and the result of that gets duplicated three times with "Symmetry -&amp;gt; Circular duplicate"&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/248912i7BE50909950E05FC/image-size/original?v=v2&amp;amp;px=-1" border="0" alt="Screen Shot 2016-06-19 at 12.49.22 PM.png" title="Screen Shot 2016-06-19 at 12.49.22 PM.png" /&gt;&lt;/P&gt;</description>
      <pubDate>Sun, 19 Jun 2016 16:56:33 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/joining-combining-bodies/m-p/6392167#M255270</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2016-06-19T16:56:33Z</dc:date>
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